Uses of Class
games.stendhal.server.entity.Entity
Packages that use Entity
Package
Description
Actions are commands send from the clients to the server.
the scripting backend.
Lua scripting interface.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package contains conditions frequently used in quests.
Management of Slots.
This package handles status effects such as eating, poisoned, confused.
Interactive scripts that high level admins can invoke.
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Uses of Entity in games.stendhal.server.actions
Methods in games.stendhal.server.actions with parameters of type EntityModifier and TypeMethodDescriptionstatic booleanItemAccessPermissions.mayAccessContainedEntity(Player player, Entity entity) Check if a player may access the location of a contained item. -
Uses of Entity in games.stendhal.server.actions.admin
Methods in games.stendhal.server.actions.admin that return Entity -
Uses of Entity in games.stendhal.server.actions.equip
Fields in games.stendhal.server.actions.equip declared as EntityMethods in games.stendhal.server.actions.equip that return EntityModifier and TypeMethodDescriptionstatic EntityEquipUtil.getEntityFromId(Player player, int objectId) Gets the object for the given id.Methods in games.stendhal.server.actions.equip with parameters of type EntityModifier and TypeMethodDescriptionabstract booleanMoveableObject.checkDistance(Entity entity, double distance) is the owner of the slot in reach? -
Uses of Entity in games.stendhal.server.actions.validator
Methods in games.stendhal.server.actions.validator that return EntityMethods in games.stendhal.server.actions.validator with parameters of type Entity -
Uses of Entity in games.stendhal.server.core.engine
Methods in games.stendhal.server.core.engine with type parameters of type EntityModifier and TypeMethodDescriptionStendhalRPZone.getEntitiesAt(double x, double y, Class<T> clazz) Finds all entities at the given coordinates.Methods in games.stendhal.server.core.engine that return EntityModifier and TypeMethodDescriptionStendhalRPZone.getEntityAt(double x, double y) Finds an Entity at the given coordinates.Methods in games.stendhal.server.core.engine that return types with arguments of type EntityModifier and TypeMethodDescriptionStendhalRPZone.getEntitiesAt(double x, double y) Finds all entities at the given coordinates.StendhalRPZone.getFilteredEntities(FilterCriteria<Entity> criteria) Methods in games.stendhal.server.core.engine with parameters of type EntityModifier and TypeMethodDescriptionbooleanChecks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or with another entity.booleanChecks whether the given entity would be able to stand at the given position, or if it would collide with the collision map or (if checkObjects is enabled) with another entity.booleanStendhalRPZone.collidesObjects(Entity entity, Rectangle2D area) voidItemLogger.equipAction(Player player, Entity entity, String[] sourceInfo, String[] destInfo) Find the zone that would contain an entity at global coordinates.booleanStendhalRPZone.isInProtectionArea(Entity entity) voidStendhalRPRuleProcessor.killRPEntity(RPEntity entity, Entity killer) Kills an RPEntity.booleanStendhalRPZone.leavesZone(Entity entity, double x, double y) booleanStendhalRPZone.placeObjectAtEntryPoint(Entity entity) booleanStendhalRPZone.simpleCollides(Entity entity, double x, double y, double w, double h) Method parameters in games.stendhal.server.core.engine with type arguments of type EntityModifier and TypeMethodDescriptionStendhalRPZone.getFilteredEntities(FilterCriteria<Entity> criteria) -
Uses of Entity in games.stendhal.server.core.engine.db
Methods in games.stendhal.server.core.engine.db with parameters of type EntityModifier and TypeMethodDescriptionvoidStendhalKillLogDAO.logKill(DBTransaction transaction, Entity killed, Killer killer, Timestamp timestamp) Logs a kill. -
Uses of Entity in games.stendhal.server.core.engine.dbcommand
Constructors in games.stendhal.server.core.engine.dbcommand with parameters of type EntityModifierConstructorDescriptionLogKillEventCommand(Entity killed, Killer killer) creates a new LogKillEventCommand -
Uses of Entity in games.stendhal.server.core.pathfinder
Methods in games.stendhal.server.core.pathfinder with parameters of type EntityModifier and TypeMethodDescriptionPath.searchPath(Entity entity, int ex, int ey) Finds a path for the Entityentity.Path.searchPath(Entity entity, int x, int y, Rectangle2D destination, double maxDistance) Finds a path for the Entityentity.Path.searchPath(Entity sourceEntity, StendhalRPZone zone, int x, int y, Rectangle2D destination, double maxDistance, boolean withEntities) Finds a path for the Entityentity.Path.searchPath(Entity entity, Entity dest, double maxDistance) Finds a path for the Entityentityto the other Entitydest. -
Uses of Entity in games.stendhal.server.core.rp
Methods in games.stendhal.server.core.rp with parameters of type EntityModifier and TypeMethodDescriptionstatic voidStendhalRPAction.decideChangeZone(Entity entity, int x, int y) Change an entity's zone based on its global world coordinates.static booleanStendhalRPAction.placeat(StendhalRPZone zone, Entity entity, int x, int y) Places an entity at a specified position in a specified zone.static booleanStendhalRPAction.placeat(StendhalRPZone zone, Entity entity, int x, int y, Shape allowedArea) Places an entity at a specified position in a specified zone. -
Uses of Entity in games.stendhal.server.core.rp.achievement.condition
Methods in games.stendhal.server.core.rp.achievement.condition with parameters of type EntityModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanbooleanboolean -
Uses of Entity in games.stendhal.server.core.rp.equipping
Methods in games.stendhal.server.core.rp.equipping that return EntityModifier and TypeMethodDescriptionEquipmentActionData.getSourceRoot()EquipmentActionData.getTargetRoot()Methods in games.stendhal.server.core.rp.equipping that return types with arguments of type EntityMethods in games.stendhal.server.core.rp.equipping with parameters of type EntityModifier and TypeMethodDescriptionvoidEquipmentActionData.addSourceItem(Entity sourceItem) voidEquipmentActionData.setSourceRoot(Entity sourceRoot) voidEquipmentActionData.setTargetRoot(Entity targetRoot) -
Uses of Entity in games.stendhal.server.core.rule
Methods in games.stendhal.server.core.rule that return Entity -
Uses of Entity in games.stendhal.server.core.rule.defaultruleset
Methods in games.stendhal.server.core.rule.defaultruleset that return Entity -
Uses of Entity in games.stendhal.server.core.scripting
Subclasses of Entity in games.stendhal.server.core.scripting -
Uses of Entity in games.stendhal.server.core.scripting.lua
Methods in games.stendhal.server.core.scripting.lua that return Entity -
Uses of Entity in games.stendhal.server.entity
Subclasses of Entity in games.stendhal.server.entityModifier and TypeClassDescriptionclassAn entity that has speed and direction.classRepresents a blood puddle that is left on the ground after an entity was injured or killed.classAn entity that can engage in combat.classDefines an entity whose appearance (outfit) can be changed.classAn entity that has speed/direction and is guided via a Path.classAn entity that doesn't move on it's own, but can be moved.classFields in games.stendhal.server.entity with type parameters of type EntityModifier and TypeFieldDescriptionprotected CounterMap<Entity>RPEntity.damageReceivedMaps each attacker to the sum of hitpoint loss it has caused to this RPEntity.Methods in games.stendhal.server.entity that return EntityModifier and TypeMethodDescriptionstatic EntityEntityFactoryHelper.create(String className, Map<String, String> parameters, Map<String, String> attributes) Create an entity using a [logical] class name, and apply optional attribute values.Methods in games.stendhal.server.entity that return types with arguments of type EntityModifier and TypeMethodDescriptionRPEntity.getAttackSources()Returns the Entities that are attacking this character.Methods in games.stendhal.server.entity with parameters of type EntityModifier and TypeMethodDescriptionprotected PlayerRPEntity.entityAsOnlinePlayer(Entity entity) For rewarding killers.protected PetRPEntity.entityAsPet(Entity entity) final voidActiveEntity.faceToward(Entity entity) Face toward an entity.final DirectionActiveEntity.getDirectionToward(Entity entity) Get the direction toward an entity.intEntity.getResistance(Entity entity) Get the resistance between this and another entity (0-100).booleanRPEntity.hasLineOfSight(Entity target) Check if the entity has a line of sight to the the center of another entity.booleanActiveEntity.isFacingToward(Entity entity) Determine if this entity is facing toward another entity.booleanCheck if the other Entity is near enough to be in sight on the client screen.booleanEntity.isObstacle(Entity entity) Determine if this is an obstacle for another entity.booleanChecks whether the given entity is directly next to this entity.booleanChecks whether the given entity is near this entity.voidThis method is called when this entity has been attacked by Entity attacker and it has been damaged with damage points.voidRPEntity.rememberAttacker(Entity attacker) final doubleEntity.squaredDistance(Entity other) This returns square of the distance between this entity and the given one.voidRPEntity.stopAttacking(Entity attacker) -
Uses of Entity in games.stendhal.server.entity.creature
Subclasses of Entity in games.stendhal.server.entity.creatureModifier and TypeClassDescriptionclassAn creature that will only target enemies which are within a specified area.classA creature that will be attacked by normal Creatures.classA baby dragon is a domestic animal that can be owned by a player.classA cat is a domestic animal that can be owned by a player.classServer-side representation of a creature.classA creature that will give no XP to killers.classA domestic animal can be owned by a player;classAn ItemChangeGuardCreature is a creature that is responsible for guarding a special item (e.g.classAn ItemGuardCreature is a creature that is responsible for guarding a special item (e.g.classA pet is a domestic animal that can be owned by a player.classA purple dragon is a domestic animal that can be owned by a player.classA Raid creature is a creature that doesn't make players killed by it to lose any XP, ATK or DEF.class -
Uses of Entity in games.stendhal.server.entity.item
Subclasses of Entity in games.stendhal.server.entity.itemModifier and TypeClassDescriptionclassclassa basket which can be unwrapped.classItem class that shows some basic information about enemies around Faiumoni.classa box which can be unwrapped.classAn item that wears & breaks.classrepresents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.classRepresents everything that can be consumed by RPentity.classImplementation of container items, such as bags and key rings.classA corpse created when a creature or player is killed.classclassclassWeapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.classclassclassclassA key that matches if the gate identifier is right.classA key that matches if the identifier and lock number are the right.classThis is an item.classclassan item to survive in some environments (e.classA GM only item to help in checking houses.classclassclassRepresents a creature summon staff.classRepresents a stackable item for which we do not want 'Stats' to show in description.classClass representing an item owned by an entity.classA present which can be unwrapped.classclassA faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.classA ring that protects from XP loss.classA seed can be planted.classclassAn item that can be activated by being held in specific slots.classclassConsumable item that can be used to cure/prevent a single or multiple status effects.classAn item that is resistant to status attacks when equipped.classa stocking which can be openedclassRepresents a marked teleport scroll which also poisoned the player.classclassA special ring that allows the owner to teleport to his or her spouse. -
Uses of Entity in games.stendhal.server.entity.item.scroll
Subclasses of Entity in games.stendhal.server.entity.item.scrollModifier and TypeClassDescriptionclassRepresents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.classRepresents an empty/blank pet scroll.classRepresents an empty/unmarked teleport scroll.classRepresents an teleport scroll that acts as an invitation to an event.classRepresents a marked teleport scroll.classRepresents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.classRepresents a scroll.classRepresents a creature summon pet scroll.classRepresents a creature summon scroll.classRepresents a general teleport scroll.classRepresents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.classRepresents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of Entity in games.stendhal.server.entity.item.timed
Subclasses of Entity in games.stendhal.server.entity.item.timedModifier and TypeClassDescriptionclassclassAbstract base class for a stackable timed item. -
Uses of Entity in games.stendhal.server.entity.item.token
Subclasses of Entity in games.stendhal.server.entity.item.tokenModifier and TypeClassDescriptionclassa token to be used on a game boardclassTokens are items which trigger an event on movement. -
Uses of Entity in games.stendhal.server.entity.mapstuff
Subclasses of Entity in games.stendhal.server.entity.mapstuffModifier and TypeClassDescriptionclassclassBurning fire.classEntity that manages weather properties that are better handled as events than as zone attribute changes. -
Uses of Entity in games.stendhal.server.entity.mapstuff.area
Subclasses of Entity in games.stendhal.server.entity.mapstuff.areaModifier and TypeClassDescriptionclassclassA base area entity.classclassAn area prevents creatures from entering.classAn area that damages an RPEntity while over it.classAn entity that acts as an obstacle for "walking" entities.classAn area that drains an RPEntity of HP while over it.classArea that sends a private message to any player entering and/or leaving it.classAn base area that performs actions on RPEntity's that are entering, leaving, moving in, or standing in it's space.classAn area that only allows one play at a time to enter.classan area which consists of tiled imagesclassAn entity that just acts as an obstacle.classAn entity that just acts as a visible obstacle like a wall.Methods in games.stendhal.server.entity.mapstuff.area with parameters of type EntityModifier and TypeMethodDescriptionprotected booleanCheck if an entity is in this area.booleanCreatureProtectionArea.isObstacle(Entity entity) Checks whether a creature can enter.booleanFlyOverArea.isObstacle(Entity entity) booleanOnePlayerArea.isObstacle(Entity entity) Checks whether players, NPC's, etc.booleanWalkBlocker.isObstacle(Entity entity) Determine if this is an obstacle for another entity.booleanWall.isObstacle(Entity entity) Determine if this is an obstacle for another entity. -
Uses of Entity in games.stendhal.server.entity.mapstuff.block
Subclasses of Entity in games.stendhal.server.entity.mapstuff.blockModifier and TypeClassDescriptionclassA solid, movable block on a map.classAn entity representing a target for a pushable blockMethods in games.stendhal.server.entity.mapstuff.block with parameters of type Entity -
Uses of Entity in games.stendhal.server.entity.mapstuff.chest
Subclasses of Entity in games.stendhal.server.entity.mapstuff.chestModifier and TypeClassDescriptionclassA chest is an unmovable container.classA chest that is for decoration purpose only.classA PersonalChest is a Chest that can be used by everyone, but shows different contents depending on the player who is currently using it.classA Chest whose contents are stored by the zone. -
Uses of Entity in games.stendhal.server.entity.mapstuff.game
Subclasses of Entity in games.stendhal.server.entity.mapstuff.gameModifier and TypeClassDescriptionclassclassA switch in the 9 switches gameclassA sokoban boardclassa target markerclassA Tic Tac Toe board. -
Uses of Entity in games.stendhal.server.entity.mapstuff.office
Classes in games.stendhal.server.entity.mapstuff.office with type parameters of type EntityModifier and TypeClassDescriptionclassStorableEntityList<T extends Entity>a list of storable entities that can be accessed by a unique identifier like a name.Subclasses of Entity in games.stendhal.server.entity.mapstuff.officeModifier and TypeClassDescriptionclassare persistent arrest warrant.classA sign rented by a player for a fixed amount of time. -
Uses of Entity in games.stendhal.server.entity.mapstuff.portal
Subclasses of Entity in games.stendhal.server.entity.mapstuff.portalModifier and TypeClassDescriptionclassAn access checking portal is a special kind of portal which requires some condition to use.classclassA door is a special kind of portal which can be open or closed.classclassA portal that can be used with a matchingHouseKey.classA KeyDestroyingDoor works just like a normal locked door, except that it destroys the key item when used.classA keyed portal is a special kind of portal which requires a key to pass it.classA portal which allows only certain levels of player to use it.classA locked door is a special kind of portal which requires a key to pass it.classA door to a zone which only one player may enter.classA OneWayPortalDestination is an invisible point where players are placed when they use a portal that leads there.classa portal which requires a password to pass throughclassA portal which teleports the player to another portal if used.classchecks the state of a questclassclassA portal that sends the using player to a randomly chosen destination.class -
Uses of Entity in games.stendhal.server.entity.mapstuff.sign
Subclasses of Entity in games.stendhal.server.entity.mapstuff.signModifier and TypeClassDescriptionclassA map object that when looked at shows the server time.classA sign (or transparent area) which is placed on the ground and can be looked at.classA shop sign representing contents of an outfit shop.classA sign (or transparent area) which is placed on the ground and can be looked at closely.classA Reader is a sign that defaults to "transparent" and 0 resistance.classA sign for a ShopList.classA sign which is placed on the ground and can be right clicked by players to be read. -
Uses of Entity in games.stendhal.server.entity.mapstuff.sound
Subclasses of Entity in games.stendhal.server.entity.mapstuff.soundModifier and TypeClassDescriptionclassPlays an ambient sound in a loop.classA sound event generating object for the churches.classPlays an ambient sound in a loop.classPlays a sound and music in a loop.classPeriodicially plays an ambient sound. -
Uses of Entity in games.stendhal.server.entity.mapstuff.spawner
Subclasses of Entity in games.stendhal.server.entity.mapstuff.spawnerModifier and TypeClassDescriptionclassIs an item producer that destroys itself when item is removed.classA grain field can be harvested by players who have a scythe.classThis respwan point has to be "used" to get the item.classA PassiveEntityRespawnPoint basically is a 1x1 area where a plant, a fruit or another non-moving thing grows.classA regenerative source of food that can be eaten by sheep.classA growing carrot which can be picked. -
Uses of Entity in games.stendhal.server.entity.mapstuff.useable
Subclasses of Entity in games.stendhal.server.entity.mapstuff.useableModifier and TypeClassDescriptionclassA coal source is a spot where a player can pick for coal.classA fish source is a spot where a player can fish.classA gold source is a spot where a player can prospect for gold nuggets.classAn entity that performs some activity for a player.classPlays a sound on "use".classan entity that can be placed on the map and will allow the client to "use" it.classAn entity that when used, tells the client to change the view center.classA water spring source is a spot where a player can fill an empty flask with spring water.classA well source is a spot where a player can make a wish to gain an item. -
Uses of Entity in games.stendhal.server.entity.npc
Subclasses of Entity in games.stendhal.server.entity.npcModifier and TypeClassDescriptionclassSimple entity used in spectacles.classclassclassBase class for ghost NPCs.classclassclassBase class for rat kid NPCs.classA stripped down SpeakerNPC that does not interact with playersclassThis is a finite state machine that implements a chat system.classAn entity that can be used for training a player's ATK & RATK stats.Methods in games.stendhal.server.entity.npc that return EntityMethods in games.stendhal.server.entity.npc with parameters of type EntityModifier and TypeMethodDescriptionbooleanvoidOverride this so training dummies do not lose HP & do not die.voidNPC.setMovement(Entity destEntity, double min, double max, double maxPathRadius) moves to the given entity.Constructors in games.stendhal.server.entity.npc with parameters of type Entity -
Uses of Entity in games.stendhal.server.entity.npc.condition
Methods in games.stendhal.server.entity.npc.condition with parameters of type EntityModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanreturn true if player have killed proper creature numbers.booleanreturn true if player have killed proper sum of creatures.booleanreturn true if player need update, or if required update was unsuccessful.booleanbooleanbooleanDoes the checking for number of creatures killedbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanboolean -
Uses of Entity in games.stendhal.server.entity.npc.fsm
Methods in games.stendhal.server.entity.npc.fsm with parameters of type Entity -
Uses of Entity in games.stendhal.server.entity.player
Subclasses of Entity in games.stendhal.server.entity.playerMethods in games.stendhal.server.entity.player with parameters of type EntityModifier and TypeMethodDescriptionbooleanPlayer.isObstacle(Entity entity) voidPlayer.rememberAttacker(Entity attacker) -
Uses of Entity in games.stendhal.server.entity.slot
Methods in games.stendhal.server.entity.slot that return types with arguments of type EntityModifier and TypeMethodDescriptiongets the list of accessors for think bank.Methods in games.stendhal.server.entity.slot with parameters of type EntityModifier and TypeMethodDescriptionvoidAdds an accessor for this bank.booleanBankSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanChestSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanContainerItemSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanEntitySlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanGroundSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanKeyedSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanLootableSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPersonalChestSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPlayerKeyringSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPlayerMoneyPouchSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPlayerPortfolioSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPlayerSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanPlayerTradeSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanSlot.isReachableForTakingThingsOutOfBy(Entity entity) Is this slot reachable to take things out of?booleanTradeCenterMarketSlot.isReachableForTakingThingsOutOfBy(Entity entity) booleanEntitySlot.isReachableForThrowingThingsIntoBy(Entity entity) booleanGroundSlot.isReachableForThrowingThingsIntoBy(Entity entity) booleanPlayerKeyringSlot.isReachableForThrowingThingsIntoBy(Entity entity) booleanPlayerMoneyPouchSlot.isReachableForThrowingThingsIntoBy(Entity entity) booleanPlayerPortfolioSlot.isReachableForThrowingThingsIntoBy(Entity entity) booleanSlot.isReachableForThrowingThingsIntoBy(Entity entity) Is this slot reachable to put things into?booleanTradeCenterMarketSlot.isReachableForThrowingThingsIntoBy(Entity entity) Constructors in games.stendhal.server.entity.slot with parameters of type EntityModifierConstructorDescriptionGroundSlot(StendhalRPZone zone, Entity item) creates a new GroundSlot with an item.LootableSlot(Entity owner) creates a new lootable slot. -
Uses of Entity in games.stendhal.server.entity.spell
Subclasses of Entity in games.stendhal.server.entity.spellModifier and TypeClassDescriptionclassA spell to attack an entityclassA healing spell.classSpell to modify a target's atk valueclassSpell to modify a target's def valueclassA spell to modify an RPEntity's base hpclassSlow down spellclassThe base spell classMethods in games.stendhal.server.entity.spell with parameters of type EntityModifier and TypeMethodDescriptionvoidCasts this spell if all preconditions are fulfilled: - caster has enough mana - cooldown time expired - caster has the minimum level - target is valid for the spellprotected voidprotected voidprotected voidprotected voidprotected voidprotected voidprotected abstract voidProvides the concrete behaviour of each concrete spell, i.e.protected booleanAttackingSpell.isTargetValid(Entity caster, Entity target) protected booleanHealingSpell.isTargetValid(Entity caster, Entity target) protected booleanModifyAtkSpell.isTargetValid(Entity caster, Entity target) protected booleanModifyDefSpell.isTargetValid(Entity caster, Entity target) protected booleanSpell.isTargetValid(Entity caster, Entity target) Checks if the target Entity is applicable for this spell. -
Uses of Entity in games.stendhal.server.entity.spell.effect
Methods in games.stendhal.server.entity.spell.effect with parameters of type EntityModifier and TypeMethodDescriptionvoidvoidapplies the effectvoidvoidvoidvoidvoid -
Uses of Entity in games.stendhal.server.entity.status
Methods in games.stendhal.server.entity.status with parameters of type EntityModifier and TypeMethodDescriptionvoidConfuseStatusHandler.inflict(ConfuseStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidDrunkStatusHandler.inflict(DrunkStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidEatStatusHandler.inflict(EatStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidHeavyStatusHandler.inflict(HeavyStatus status, StatusList statusList, Entity attacker) voidPoisonStatusHandler.inflict(PoisonStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidShockStatusHandler.inflict(ShockStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidStatusHandler.inflict(T status, StatusList statusList, Entity attacker) inflicts a statusvoidZombieStatusHandler.inflict(ZombieStatus status, StatusList statusList, Entity attacker) booleanStatusList.inflictStatus(Status status, Entity attacker) Add status effect to entity -
Uses of Entity in games.stendhal.server.entity.trade
Subclasses of Entity in games.stendhal.server.entity.trade -
Uses of Entity in games.stendhal.server.maps.nalwor.forest
Subclasses of Entity in games.stendhal.server.maps.nalwor.forestModifier and TypeClassDescriptionclassstatic classNPC class that manages access to training area.Methods in games.stendhal.server.maps.nalwor.forest with parameters of type Entity -
Uses of Entity in games.stendhal.server.maps.quests
Methods in games.stendhal.server.maps.quests with parameters of type Entity -
Uses of Entity in games.stendhal.server.maps.quests.a_grandfathers_wish
Subclasses of Entity in games.stendhal.server.maps.quests.a_grandfathers_wishModifier and TypeClassDescriptionclassA special item for An Old Man's Wish quest.classclassCustom spawner so Creature is not attackable.class -
Uses of Entity in games.stendhal.server.maps.quests.captureflag
Methods in games.stendhal.server.maps.quests.captureflag with parameters of type Entity -
Uses of Entity in games.stendhal.server.maps.quests.maze
Subclasses of Entity in games.stendhal.server.maps.quests.maze -
Uses of Entity in games.stendhal.server.maps.quests.piedpiper
Methods in games.stendhal.server.maps.quests.piedpiper with parameters of type Entity -
Uses of Entity in games.stendhal.server.maps.semos.city
Subclasses of Entity in games.stendhal.server.maps.semos.city -
Uses of Entity in games.stendhal.server.maps.semos.jail
Methods in games.stendhal.server.maps.semos.jail with parameters of type Entity -
Uses of Entity in games.stendhal.server.maps.semos.tavern.market
Subclasses of Entity in games.stendhal.server.maps.semos.tavern.marketMethods in games.stendhal.server.maps.semos.tavern.market with parameters of type Entity -
Uses of Entity in games.stendhal.server.script
Methods in games.stendhal.server.script with parameters of type Entity -
Uses of Entity in games.stendhal.server.util
Methods in games.stendhal.server.util that return EntityModifier and TypeMethodDescriptionstatic EntityEntityHelper.entityFromSlot(Player player, RPAction action) Retrieves a specified item from a slot.static EntityEntityHelper.entityFromTargetName(String target, Entity player) Translate the "target" parameter of actions like "look" into an entity reference.static EntityEntityHelper.entityFromTargetNameAnyZone(String target, Entity player) Translate the "target" parameter of actions like "look" into an entity reference.static EntityEntityHelper.entityFromZoneByID(int objectId, StendhalRPZone zone) Returns an entity reference by an objectId in a zone.static EntityEntityHelper.getEntityByName(Player player, String itemName) gets an entity by name from the players bagstatic EntityEntityHelper.getEntityFromPath(Player player, List<String> path) Get an entity from path.Methods in games.stendhal.server.util with parameters of type EntityModifier and TypeMethodDescriptionbooleanChecks whether an entity is in this area (e.static EntityEntityHelper.entityFromTargetName(String target, Entity player) Translate the "target" parameter of actions like "look" into an entity reference.static EntityEntityHelper.entityFromTargetNameAnyZone(String target, Entity player) Translate the "target" parameter of actions like "look" into an entity reference.