Package games.stendhal.server.entity.npc.fsm
package games.stendhal.server.entity.npc.fsm
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ClassDescriptiona finite state machine.How strong possible transitions should be matched.This action is executed after a successful transition of the state machine.a condition to check before an transition is executed.A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.manages the current context for transitionseasy access to a list of transitions for debugging.