Class DomesticAnimal
java.lang.Object
marauroa.common.game.Attributes
marauroa.common.game.SlotOwner
marauroa.common.game.RPObject
games.stendhal.server.entity.Entity
games.stendhal.server.entity.ActiveEntity
games.stendhal.server.entity.GuidedEntity
games.stendhal.server.entity.CombatEntity
games.stendhal.server.entity.RPEntity
games.stendhal.server.entity.DressedEntity
games.stendhal.server.entity.npc.NPC
games.stendhal.server.entity.creature.Creature
games.stendhal.server.entity.creature.DomesticAnimal
- All Implemented Interfaces:
Killer,Cloneable,Iterable<String>,Serializable
A domestic animal can be owned by a player;
each player can't own more than one domestic animal.
It has a weight; when it dies, it leaves an amount of meat, depending on its weight.
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Nested Class Summary
Nested classes/interfaces inherited from class marauroa.common.game.RPObject
RPObject.ID -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected PlayerThe player who owns the domestic animal, or null if the animal is wild.protected booleanprotected intFields inherited from class games.stendhal.server.entity.creature.Creature
dropItemInstances, dropsItems, noisesFields inherited from class games.stendhal.server.entity.npc.NPC
pauseDirection, pauseTurns, pauseTurnsRemaining, SOUND_RADIUSFields inherited from class games.stendhal.server.entity.RPEntity
atk, ATTR_TITLE, damageReceived, def, HIT_CHANCE_MULTIPLIER, level, lv_cap, ratk, statusAttackers, statusList, totalDamageReceivedFields inherited from class games.stendhal.server.entity.CombatEntity
enemiesThatGiveFightXP, RPCLASS_NAMEFields inherited from class games.stendhal.server.entity.GuidedEntity
baseSpeed, pathnotifierFields inherited from class marauroa.common.game.RPObject
INVALID_ID -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new wild DomesticAnimal.DomesticAnimal(RPObject object) Creates a wild DomesticAnimal based on an existing RPObject.DomesticAnimal(RPObject object, Player owner) Creates a wild DomesticAnimal based on an existing RPObject, and assigns it to a player. -
Method Summary
Modifier and TypeMethodDescriptionprotected voiddropItemsOn(Corpse corpse) Can be called when the sheep dies.getOwner()intprotected voidprotected voidhandleSimpleCollision(int nx, int ny) a simple collision is from tiled collision layer or the edge of the map.protected booleanIs the owner of this pet calling its name or the type name like "pet"?protected voidvoidvoidsetWeight(int weight) protected booleanDoes this domestic animal take part in combat?voidupdate()booleanwasOwned()Checks if this domestic animal was owned by a player, regardless of whether it is owned at the moment.Methods inherited from class games.stendhal.server.entity.creature.Creature
addDropItem, addDropItem, addDropItem, attack, clearDropItemList, equip, generateRPClass, getAIProfile, getAIProfiles, getAttackStrategy, getAttackTurn, getCorpseDeserver, getCorpseHeight, getCorpseName, getCorpseWidth, getDamageType, getEnemyList, getHarmlessCorpseName, getItemAtk, getItemRatk, getMaxRangeForArcher, getNearestEnemy, getNewInstance, getRangedDamageType, getRespawnPoint, getRespawnTime, getSusceptibility, hasTargetMoved, init, isAbnormal, isAttackable, isAttackTurn, isBoss, isEnemyNear, isPlayingMovementSound, isRare, isSpawned, logic, makeNoise, makeNoiseChance, notifyRegisteredObjects, onDead, registerObjectsForNotification, registerObjectsForNotification, setAIProfiles, setAttackStrategy, setBusy, setCorpse, setDamageTypes, setDeathSound, setHealer, setIdle, setMovementSound, setNoises, setRespawned, setRespawnPoint, setSusceptibilities, stopMovementSound, unregisterObjectsForNotification, unregisterObjectsForNotificationMethods inherited from class games.stendhal.server.entity.npc.NPC
checkPause, getIdea, getMovementRange, getPerceptionRange, getSounds, maybeMakeSound, maybeMakeSound, moveRandomly, onFinishedPath, say, say, setIdea, setMovement, setMovementRange, setPathCompletedPause, setPathCompletedPause, setPerceptionRange, setRandomPathFrom, setSounds, setSoundsMethods inherited from class games.stendhal.server.entity.DressedEntity
clearColors, getColorableLayers, getOriginalOutfit, getOutfit, getOutfitColor, getOutfitColors, isNaked, put, restoreOriginalOutfit, setOutfit, setOutfit, setOutfit, setOutfit, setOutfit, setOutfit, setOutfitColor, setOutfitColor, setOutfitColor, setOutfitColors, setOutfitWithDetail, storeOriginalOutfit, unsetOutfitColorMethods inherited from class games.stendhal.server.entity.RPEntity
addAtkXP, addBaseMana, addDefXP, addKarma, addMana, addRatkXP, addStatusAttacker, addXP, applyDistanceAttackModifiers, calculateRiskForCanHit, canDoRangeAttack, canHit, damage, damageDone, damageDone, delayedDamage, describe, drop, drop, drop, dropDroppableItem, dropWithItemdata, dropWithItemdata, entityAsOnlinePlayer, entityAsPet, equip, equipOrPutOnGround, equipToInventoryOnly, getAllEquipped, getAllEquippedWithItemdata, getAllStatusAttackers, getAmmunition, getArmor, getAtk, getAtkXP, getAttackingRPEntities, getAttackRate, getAttackSources, getAttackTarget, getBaseHP, getBaseMana, getBloodClass, getBoots, getCappedAtk, getCappedDef, getCappedRatk, getCloak, getDeathSound, getDef, getDefenseItems, getDefXP, getDescriptionName, getDroppables, getEquippedItemClass, getFirstEquipped, getHelmet, getHP, getItemDef, getKarma, getLanguage, getLegs, getLevel, getLVCap, getMana, getMissileIfNotHoldingOtherWeapon, getName, getNumberOfEquipped, getRangeWeapon, getRatk, getRatkXP, getRing, getShield, getSlotToEquip, getStatusList, getTitle, getTotalNumberOf, getWeapon, getWeapons, getXP, handleLifesteal, handlePortal, hasArmor, hasBoots, hasCloak, hasHelmet, hasLegs, hasLineOfSight, hasRing, hasShield, hasStatus, heal, heal, heal, incAtkXP, incDefXP, incRatkXP, initHP, isAttacked, isAttacking, isEquipped, isEquipped, isEquippedItemClass, isEquippedItemInSlot, isEquippedWithItemdata, isEquippedWithItemdata, isInvisibleToCreatures, makeCorpse, maybeDropDroppables, onAdded, onDamaged, onDead, onRejectedAttackStart, onRemoved, rememberAttacker, rewardKillerAnimals, rewardKillers, sendPrivateText, sendPrivateText, sendPrivateText, sendPrivateText, setAtk, setAtkInternal, setAtkXP, setBaseHP, setBaseMana, setBlood, setDef, setDefInternal, setDefXP, setHP, setLevel, setLVCap, setMana, setName, setRatk, setRatkInternal, setRatkXP, setRatkXPInternal, setShadowStyle, setTarget, setTitle, setXP, stopAttack, stopAttacking, subXP, updateItemAtkDef, updateLevel, useKarma, useKarma, useKarmaMethods inherited from class games.stendhal.server.entity.CombatEntity
getsAtkXpFrom, getsDefXpFrom, recentlyDamagedByMethods inherited from class games.stendhal.server.entity.GuidedEntity
addSuspend, addSuspend, applyMovement, atMovementRadius, clearPath, followPath, getBaseSpeed, getCollisionAction, getDirectionFromOrigin, getDistanceFromOrigin, getGuide, getPath, getPathPosition, hasPath, isPathLoop, onMoved, onNodeReached, onOutsideMovementRadius, removeSuspend, reroute, retracePath, setBaseSpeed, setCollisionAction, setPath, setPath, setPathAndPosition, setPathPosition, setRandomMovementRadius, setRandomMovementRadius, setRetracePath, setUsesRandomPath, stop, updateModifiedAttributes, usesRandomPathMethods inherited from class games.stendhal.server.entity.ActiveEntity
canMoveTo, canMoveTo, faceto, faceToward, getDirection, getDirectionToward, getDirectionToward, getResistance, getSpeed, getStepsTaken, handleLeaveZone, ignoresCollision, isFacingToward, isGhost, isMoveCompleted, isZoneChangeAllowed, move, setDirection, setIgnoresCollision, setSpeed, stoppedMethods inherited from class games.stendhal.server.entity.Entity
getAdjacentNodes, getArea, getArea, getCursor, getDescription, getEntitySlot, getHeight, getOrigin, getResistance, getWidth, getX, getY, getZone, hasDescription, isInSight, isObstacle, nextTo, nextTo, notifyWorldAboutChanges, setCursor, setDescription, setEntityClass, setEntitySubclass, setMenu, setPosition, setResistance, setSize, setVisibility, slotIterator, slots, squaredDistance, squaredDistanceMethods inherited from class marauroa.common.game.RPObject
addEvent, addLink, addLink, addMap, addSlot, addSlot, applyDifferences, clearEvents, clearVisible, clone, containsKey, equals, events, eventsIterator, fill, get, getBaseContainer, getBoolean, getContainer, getContainerBaseOwner, getContainerOwner, getContainerSlot, getDifferences, getDouble, getFromSlots, getID, getInt, getLink, getLinkedObject, getMap, getSlot, has, hashCode, hasLink, hasMap, hasSlot, hide, isContained, isEmpty, isHidden, isStorable, maps, put, put, put, put, readObject, remove, removeLink, removeMap, removeSlot, resetAddedAndDeleted, resetAddedAndDeletedMaps, resetAddedAndDeletedRPLink, resetAddedAndDeletedRPSlot, setAddedMaps, setAddedRPSlot, setContainer, setDeletedMaps, setDeletedRPSlot, setID, size, slots, slotsIterator, store, toString, unhide, unstore, writeObject, writeObject, writeToJsonMethods inherited from class marauroa.common.game.SlotOwner
deserializeRPSlots, fill, serializeRPSlotsMethods inherited from class marauroa.common.game.Attributes
add, applyDifferences, get, getBool, getDouble, getInt, getList, getLong, getRPClass, has, instanceOf, iterator, put, put, put, put, readFromMap, remove, resetAddedAndDeletedAttributes, setAddedAttributes, setDeletedAttributes, setRPClass, setRPClass, toAttributeStringMethods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Iterable
forEach, spliterator
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Field Details
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weight
protected int weight -
wasOwned
protected boolean wasOwned -
owner
The player who owns the domestic animal, or null if the animal is wild.
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Constructor Details
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DomesticAnimal
public DomesticAnimal()Creates a new wild DomesticAnimal. -
DomesticAnimal
Creates a wild DomesticAnimal based on an existing RPObject.- Parameters:
object- object containing the data for the animal
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DomesticAnimal
Creates a wild DomesticAnimal based on an existing RPObject, and assigns it to a player.- Parameters:
object- owning player, ornullowner- The player who should own the sheep
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Method Details
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setOwner
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takesPartInCombat
protected boolean takesPartInCombat()Does this domestic animal take part in combat?- Returns:
- true, if it can be attacked by creatures, false otherwise
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getOwner
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wasOwned
public boolean wasOwned()Checks if this domestic animal was owned by a player, regardless of whether it is owned at the moment.- Returns:
true, if the creature had been owned, otherwisefalse
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update
public void update() -
setWeight
public void setWeight(int weight) -
getWeight
public int getWeight() -
moveToOwner
protected void moveToOwner() -
dropItemsOn
Can be called when the sheep dies. Puts meat onto its corpse; the amount of meat depends on the domestic animal's weight.- Overrides:
dropItemsOnin classCreature- Parameters:
corpse- The corpse on which to put the meat
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handleObjectCollision
protected void handleObjectCollision()- Overrides:
handleObjectCollisionin classGuidedEntity
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handleSimpleCollision
protected void handleSimpleCollision(int nx, int ny) Description copied from class:ActiveEntitya simple collision is from tiled collision layer or the edge of the map.- Overrides:
handleSimpleCollisionin classActiveEntity
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isOwnerCallingMe
protected boolean isOwnerCallingMe()Is the owner of this pet calling its name or the type name like "pet"?- Returns:
- boolean flag
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