Class DummyWeapon
- All Implemented Interfaces:
EquipListener,TurnListener,UseListener,WeaponImpl,Killer,Cloneable,Iterable<String>,Serializable
Weapons that can be given to creatures to adjust their rate of attack,
without giving them a visible weapon. These should never be seen as actual
items in the game.
-
Nested Class Summary
Nested classes/interfaces inherited from class marauroa.common.game.RPObject
RPObject.ID -
Field Summary
Fields inherited from class games.stendhal.server.entity.item.Item
DEGRADATION_TIMEOUTFields inherited from class marauroa.common.game.RPObject
INVALID_ID -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionGet a weapon type identifier that can be used in attack events, so that the client can draw an appropriate item image for the attack.Methods inherited from class games.stendhal.server.entity.item.Weapon
onAttackAttempt, onAttackSuccessMethods inherited from class games.stendhal.server.entity.item.Item
addStatusAttacker, autobind, canBeEquippedIn, describe, deteriorate, deteriorate, generateRPClass, getAttack, getAttackRate, getAttackRate, getBoundTo, getDamageType, getDefaultAttackRate, getDefense, getDescriptionName, getDeterioration, getItemClass, getItemData, getItemSubclass, getMinLevel, getName, getPlantGrower, getPossibleSlots, getQuantity, getRangedAttack, getState, getStatusAttackers, getSusceptibility, getTitle, initializeActiveSlotsList, initializeStatusResistancesList, isBound, isFromCorpse, isOfClass, isPersistent, isUndroppableOnDeath, onEquipped, onPickedUp, onPutOnGround, onPutOnGround, onRemoveFromGround, onTurnReached, onUnequipped, onUsed, removeFromWorld, removeOne, repair, setBoundTo, setDamageType, setEquipableSlots, setFromCorpse, setItemData, setPersistent, setPlantGrower, setState, setSusceptibilities, setUndroppableOnDeath, setUseBehavior, toStringMethods inherited from class games.stendhal.server.entity.Entity
getAdjacentNodes, getArea, getArea, getCursor, getDescription, getEntitySlot, getHeight, getOrigin, getResistance, getResistance, getWidth, getX, getY, getZone, hasDescription, isInSight, isObstacle, nextTo, nextTo, notifyWorldAboutChanges, onAdded, onMoved, onRemoved, setCursor, setDescription, setEntityClass, setEntitySubclass, setMenu, setPosition, setResistance, setSize, setVisibility, slotIterator, slots, squaredDistance, squaredDistance, stopped, updateMethods inherited from class marauroa.common.game.RPObject
addEvent, addLink, addLink, addMap, addSlot, addSlot, applyDifferences, clearEvents, clearVisible, clone, containsKey, equals, events, eventsIterator, fill, get, getBaseContainer, getBoolean, getContainer, getContainerBaseOwner, getContainerOwner, getContainerSlot, getDifferences, getDouble, getFromSlots, getID, getInt, getLink, getLinkedObject, getMap, getSlot, has, hashCode, hasLink, hasMap, hasSlot, hide, isContained, isEmpty, isHidden, isStorable, maps, put, put, put, put, readObject, remove, removeLink, removeMap, removeSlot, resetAddedAndDeleted, resetAddedAndDeletedMaps, resetAddedAndDeletedRPLink, resetAddedAndDeletedRPSlot, setAddedMaps, setAddedRPSlot, setContainer, setDeletedMaps, setDeletedRPSlot, setID, size, slots, slotsIterator, store, unhide, unstore, writeObject, writeObject, writeToJsonMethods inherited from class marauroa.common.game.SlotOwner
deserializeRPSlots, fill, serializeRPSlotsMethods inherited from class marauroa.common.game.Attributes
add, applyDifferences, get, getBool, getDouble, getInt, getList, getLong, getRPClass, has, instanceOf, iterator, put, put, put, put, put, readFromMap, remove, resetAddedAndDeletedAttributes, setAddedAttributes, setDeletedAttributes, setRPClass, setRPClass, toAttributeStringMethods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Iterable
forEach, spliterator
-
Constructor Details
-
DummyWeapon
-
DummyWeapon
Copy constructor.- Parameters:
item- copied item
-
-
Method Details
-
getWeaponType
Description copied from class:ItemGet a weapon type identifier that can be used in attack events, so that the client can draw an appropriate item image for the attack.- Overrides:
getWeaponTypein classItem- Returns:
- weapon identifier
-