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Field Summary
Fields inherited from class games.stendhal.server.entity.Entity
area
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Constructor Summary
Constructors
Creates a new weapon item.
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Method Summary
void
Action when item is used as a weapon.
void
Action when item is used as a weapon.
Methods inherited from class games.stendhal.server.entity.item.Item
addStatusAttacker, autobind, canBeEquippedIn, describe, deteriorate, deteriorate, generateRPClass, getAttack, getAttackRate, getAttackRate, getBoundTo, getDamageType, getDefaultAttackRate, getDefense, getDescriptionName, getDeterioration, getItemClass, getItemData, getItemSubclass, getMinLevel, getName, getPlantGrower, getPossibleSlots, getQuantity, getRangedAttack, getState, getStatusAttackers, getSusceptibility, getTitle, getWeaponType, initializeActiveSlotsList, initializeStatusResistancesList, isBound, isFromCorpse, isOfClass, isPersistent, isUndroppableOnDeath, onEquipped, onPickedUp, onPutOnGround, onPutOnGround, onRemoveFromGround, onTurnReached, onUnequipped, onUsed, removeFromWorld, removeOne, repair, setBoundTo, setDamageType, setEquipableSlots, setFromCorpse, setItemData, setPersistent, setPlantGrower, setState, setSusceptibilities, setUndroppableOnDeath, setUseBehavior, toString
Methods inherited from class games.stendhal.server.entity.Entity
getAdjacentNodes, getArea, getArea, getCursor, getDescription, getEntitySlot, getHeight, getOrigin, getResistance, getResistance, getWidth, getX, getY, getZone, hasDescription, isInSight, isObstacle, nextTo, nextTo, notifyWorldAboutChanges, onAdded, onMoved, onRemoved, setCursor, setDescription, setEntityClass, setEntitySubclass, setMenu, setPosition, setResistance, setSize, setVisibility, slotIterator, slots, squaredDistance, squaredDistance, stopped, update
Methods inherited from class marauroa.common.game.RPObject
addEvent, addLink, addLink, addMap, addSlot, addSlot, applyDifferences, clearEvents, clearVisible, clone, containsKey, equals, events, eventsIterator, fill, get, getBaseContainer, getBoolean, getContainer, getContainerBaseOwner, getContainerOwner, getContainerSlot, getDifferences, getDouble, getFromSlots, getID, getInt, getLink, getLinkedObject, getMap, getSlot, has, hashCode, hasLink, hasMap, hasSlot, hide, isContained, isEmpty, isHidden, isStorable, maps, put, put, put, put, readObject, remove, removeLink, removeMap, removeSlot, resetAddedAndDeleted, resetAddedAndDeletedMaps, resetAddedAndDeletedRPLink, resetAddedAndDeletedRPSlot, setAddedMaps, setAddedRPSlot, setContainer, setDeletedMaps, setDeletedRPSlot, setID, size, slots, slotsIterator, store, unhide, unstore, writeObject, writeObject, writeToJson
Methods inherited from class marauroa.common.game.Attributes
add, applyDifferences, get, getBool, getDouble, getInt, getList, getLong, getRPClass, has, instanceOf, iterator, put, put, put, put, put, readFromMap, remove, resetAddedAndDeletedAttributes, setAddedAttributes, setDeletedAttributes, setRPClass, setRPClass, toAttributeString
Methods inherited from interface games.stendhal.server.entity.Killer
clone
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Constructor Details
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Weapon
Creates a new weapon item.
- Parameters:
name - Name of the item.
clazz - Class of item.
subclass - Subclass of item.
attributes - Weapon attributes (such as attack). May be empty or `null`.
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Weapon
Copy constructor.
- Parameters:
item - Item to be copied.
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Method Details
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onAttackAttempt
Action when item is used as a weapon.
- Specified by:
onAttackAttempt in interface WeaponImpl
- Parameters:
target - Entity targeted by attacker.
attacker - Attacking entity.
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onAttackSuccess
Action when item is used as a weapon.
- Specified by:
onAttackSuccess in interface WeaponImpl
- Parameters:
target - Entity targeted by attacker.
attacker - Attacking entity.
damage - Amount of damage resulting from attack.