Uses of Class
games.stendhal.server.entity.PassiveEntity
Packages that use PassiveEntity
Package
Description
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
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Uses of PassiveEntity in games.stendhal.server.core.engine
Methods in games.stendhal.server.core.engine with parameters of type PassiveEntityModifier and TypeMethodDescriptionvoidItemLogger.displace(Player player, PassiveEntity item, StendhalRPZone zone, int oldX, int oldY, int x, int y) -
Uses of PassiveEntity in games.stendhal.server.entity
Subclasses of PassiveEntity in games.stendhal.server.entityModifier and TypeClassDescriptionclassRepresents a blood puddle that is left on the ground after an entity was injured or killed. -
Uses of PassiveEntity in games.stendhal.server.entity.item
Subclasses of PassiveEntity in games.stendhal.server.entity.itemModifier and TypeClassDescriptionclassclassa basket which can be unwrapped.classItem class that shows some basic information about enemies around Faiumoni.classa box which can be unwrapped.classAn item that wears & breaks.classrepresents the flag in Capture the Flag games - when player holds flag in hand, outfit displays flag.classRepresents everything that can be consumed by RPentity.classImplementation of container items, such as bags and key rings.classA corpse created when a creature or player is killed.classclassclassWeapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.classclassclassclassA key that matches if the gate identifier is right.classA key that matches if the identifier and lock number are the right.classThis is an item.classclassan item to survive in some environments (e.classA GM only item to help in checking houses.classclassclassRepresents a creature summon staff.classRepresents a stackable item for which we do not want 'Stats' to show in description.classClass representing an item owned by an entity.classA present which can be unwrapped.classclassA faster rotting corpse for raid use with time limited access to the contents only by the player having been last attacked by it.classA ring that protects from XP loss.classA seed can be planted.classclassAn item that can be activated by being held in specific slots.classclassConsumable item that can be used to cure/prevent a single or multiple status effects.classAn item that is resistant to status attacks when equipped.classa stocking which can be openedclassRepresents a marked teleport scroll which also poisoned the player.classclassA special ring that allows the owner to teleport to his or her spouse.Methods in games.stendhal.server.entity.item with parameters of type PassiveEntityModifier and TypeMethodDescriptionvoidCorpse.add(PassiveEntity entity) adds content to this corpse -
Uses of PassiveEntity in games.stendhal.server.entity.item.scroll
Subclasses of PassiveEntity in games.stendhal.server.entity.item.scrollModifier and TypeClassDescriptionclassRepresents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.classRepresents an empty/blank pet scroll.classRepresents an empty/unmarked teleport scroll.classRepresents an teleport scroll that acts as an invitation to an event.classRepresents a marked teleport scroll.classRepresents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.classRepresents a scroll.classRepresents a creature summon pet scroll.classRepresents a creature summon scroll.classRepresents a general teleport scroll.classRepresents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.classRepresents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of PassiveEntity in games.stendhal.server.entity.item.timed
Subclasses of PassiveEntity in games.stendhal.server.entity.item.timedModifier and TypeClassDescriptionclassclassAbstract base class for a stackable timed item. -
Uses of PassiveEntity in games.stendhal.server.entity.item.token
Subclasses of PassiveEntity in games.stendhal.server.entity.item.tokenModifier and TypeClassDescriptionclassa token to be used on a game boardclassTokens are items which trigger an event on movement. -
Uses of PassiveEntity in games.stendhal.server.entity.mapstuff.chest
Methods in games.stendhal.server.entity.mapstuff.chest with parameters of type PassiveEntityModifier and TypeMethodDescriptionvoidChest.add(PassiveEntity entity) Adds a passive entity (like an item) to the chest. -
Uses of PassiveEntity in games.stendhal.server.entity.mapstuff.sound
Subclasses of PassiveEntity in games.stendhal.server.entity.mapstuff.soundModifier and TypeClassDescriptionclassPlays an ambient sound in a loop.classA sound event generating object for the churches.classPlays an ambient sound in a loop.classPlays a sound and music in a loop.classPeriodicially plays an ambient sound. -
Uses of PassiveEntity in games.stendhal.server.entity.spell
Subclasses of PassiveEntity in games.stendhal.server.entity.spellModifier and TypeClassDescriptionclassA spell to attack an entityclassA healing spell.classSpell to modify a target's atk valueclassSpell to modify a target's def valueclassA spell to modify an RPEntity's base hpclassSlow down spellclassThe base spell class -
Uses of PassiveEntity in games.stendhal.server.entity.trade
Subclasses of PassiveEntity in games.stendhal.server.entity.trade -
Uses of PassiveEntity in games.stendhal.server.maps.quests.a_grandfathers_wish
Subclasses of PassiveEntity in games.stendhal.server.maps.quests.a_grandfathers_wishModifier and TypeClassDescriptionclassA special item for An Old Man's Wish quest.