Uses of Package
games.stendhal.server.entity.status
Packages that use games.stendhal.server.entity.status
Package
Description
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
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Classes in games.stendhal.server.entity.status used by games.stendhal.server.entityClassDescriptiona status attackerhandles a list of status for an entitytypes of statuses
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Classes in games.stendhal.server.entity.status used by games.stendhal.server.entity.itemClassDescriptiona status attackertypes of statuses
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Classes in games.stendhal.server.entity.status used by games.stendhal.server.entity.item.consumption
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Classes in games.stendhal.server.entity.status used by games.stendhal.server.entity.npc.action
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Classes in games.stendhal.server.entity.status used by games.stendhal.server.entity.statusClassDescriptionA status effect that causes the entity to get confused of directionsA status effect that causes the entity to show signs of being drunkeat status Note: this class has a natural ordering that is inconsistent with equals.A status ailment that causes the entity to move more slowlya status attacker for poisonpoison status Note: this class has a natural ordering that is inconsistent with equals.A status effect that causes the entity to stop moving after a set amount of stepsA base class for status effectsa status attackerhandles status changeshandles a list of status for an entitytypes of statusesA status effect that causes the player to move more slowly