Uses of Class
games.stendhal.server.entity.status.Status
Packages that use Status
Package
Description
This package handles status effects such as eating, poisoned, confused.
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Uses of Status in games.stendhal.server.entity.npc.action
Constructors in games.stendhal.server.entity.npc.action with parameters of type Status -
Uses of Status in games.stendhal.server.entity.status
Classes in games.stendhal.server.entity.status with type parameters of type StatusModifier and TypeInterfaceDescriptioninterfaceStatusHandler<T extends Status>handles status changesSubclasses of Status in games.stendhal.server.entity.statusModifier and TypeClassDescriptionclassA status effect that causes the entity to get confused of directionsclassA status effect that causes the entity to show signs of being drunkclasseat status Note: this class has a natural ordering that is inconsistent with equals.classA status ailment that causes the entity to move more slowlyclasspoison status Note: this class has a natural ordering that is inconsistent with equals.classA status effect that causes the entity to stop moving after a set amount of stepsclassA status effect that causes the player to move more slowlyMethods in games.stendhal.server.entity.status with type parameters of type StatusModifier and TypeMethodDescription<T extends Status>
StatusHandler<T>StatusType.getStatusHandler()get status handler<T extends Status>
voidremoves all statuses of this classMethods in games.stendhal.server.entity.status that return StatusMethods in games.stendhal.server.entity.status that return types with arguments of type StatusModifier and TypeMethodDescriptionStatusList.getStatuses()Get statuses that are currently inflicted on the entityMethods in games.stendhal.server.entity.status with parameters of type StatusModifier and TypeMethodDescriptionbooleanStatusList.inflictStatus(Status status, Entity attacker) Add status effect to entityvoidremoves a statusConstructors in games.stendhal.server.entity.status with parameters of type StatusModifierConstructorDescriptionStatusAttacker(Status status, double probability) a Status attackerStatusRemover(StatusList statusList, Status status) StatusRemover