Uses of Class
games.stendhal.server.entity.status.StatusList
Packages that use StatusList
Package
Description
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
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Uses of StatusList in games.stendhal.server.entity
Fields in games.stendhal.server.entity declared as StatusListModifier and TypeFieldDescriptionprotected StatusListRPEntity.statusLista list of current statusesMethods in games.stendhal.server.entity that return StatusList -
Uses of StatusList in games.stendhal.server.entity.status
Methods in games.stendhal.server.entity.status with parameters of type StatusListModifier and TypeMethodDescriptionvoidConfuseStatusHandler.inflict(ConfuseStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidDrunkStatusHandler.inflict(DrunkStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidEatStatusHandler.inflict(EatStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidHeavyStatusHandler.inflict(HeavyStatus status, StatusList statusList, Entity attacker) voidPoisonStatusHandler.inflict(PoisonStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidShockStatusHandler.inflict(ShockStatus status, StatusList statusList, Entity attacker) inflicts a statusvoidStatusHandler.inflict(T status, StatusList statusList, Entity attacker) inflicts a statusvoidZombieStatusHandler.inflict(ZombieStatus status, StatusList statusList, Entity attacker) voidConfuseStatusHandler.remove(ConfuseStatus status, StatusList statusList) removes a statusvoidDrunkStatusHandler.remove(DrunkStatus status, StatusList statusList) removes a statusvoidEatStatusHandler.remove(EatStatus status, StatusList statusList) removes a statusvoidHeavyStatusHandler.remove(HeavyStatus status, StatusList statusList) removes a statusvoidPoisonStatusHandler.remove(PoisonStatus status, StatusList statusList) removes a statusvoidShockStatusHandler.remove(ShockStatus status, StatusList statusList) removes a statusvoidStatusHandler.remove(T status, StatusList statusList) removes a statusvoidZombieStatusHandler.remove(ZombieStatus status, StatusList statusList) removes a statusConstructors in games.stendhal.server.entity.status with parameters of type StatusListModifierConstructorDescriptionEatStatusTurnListener(StatusList statusList) EatStatusTurnListenerPoisonStatusTurnListener(StatusList statusList) PoisonStatusTurnListenerShockStatusTurnListener(StatusList statusList) ShockStatusTurnListenerStatusRemover(StatusList statusList, Status status) StatusRemover