Uses of Class
games.stendhal.server.entity.status.StatusAttacker
Packages that use StatusAttacker
Package
Description
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
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Uses of StatusAttacker in games.stendhal.server.entity
Fields in games.stendhal.server.entity with type parameters of type StatusAttackerModifier and TypeFieldDescriptionprotected com.google.common.collect.ImmutableList<StatusAttacker>RPEntity.statusAttackersEntity uses a status attackMethods in games.stendhal.server.entity that return types with arguments of type StatusAttackerModifier and TypeMethodDescriptionRPEntity.getAllStatusAttackers()Get all statuses this entity can try to inflict including from weapons.Methods in games.stendhal.server.entity with parameters of type StatusAttackerModifier and TypeMethodDescriptionvoidRPEntity.addStatusAttacker(StatusAttacker statusAttacker) Add a status attack type to the entity -
Uses of StatusAttacker in games.stendhal.server.entity.item
Methods in games.stendhal.server.entity.item that return types with arguments of type StatusAttackerMethods in games.stendhal.server.entity.item with parameters of type StatusAttackerModifier and TypeMethodDescriptionvoidItem.addStatusAttacker(StatusAttacker statusAttacker) Add a status attack type to the item. -
Uses of StatusAttacker in games.stendhal.server.entity.status
Subclasses of StatusAttacker in games.stendhal.server.entity.statusMethods in games.stendhal.server.entity.status that return StatusAttacker