Uses of Package
games.stendhal.server.entity.item
Packages that use games.stendhal.server.entity.item
Package
Description
the scripting backend.
Lua scripting interface.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
This package handles status effects such as eating, poisoned, confused.
Events are notifications send from the server to the clients.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.engine
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.engine.dbcommand
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.engine.transformer
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.events
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.rule
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.rule.defaultruleset
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.scripting
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.core.scripting.lua
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entityClassDescriptionA corpse created when a creature or player is killed.This is an item.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.creature
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.equip
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.itemClassDescriptiona basket which can be unwrapped.Item class that shows some basic information about enemies around Faiumoni.a box which can be unwrapped.An item that wears & breaks.Represents everything that can be consumed by RPentity.Implementation of container items, such as bags and key rings.A corpse created when a creature or player is killed.Weapons that can be given to creatures to adjust their rate of attack, without giving them a visible weapon.A key that matches if the gate identifier is right.A key that matches if the identifier and lock number are the right.This is an item.an item to survive in some environments (e.A GM only item to help in checking houses.Represents a creature summon staff.Represents a stackable item for which we do not want 'Stats' to show in description.Class representing an item owned by an entity.A present which can be unwrapped.A ring that protects from XP loss.A seed can be planted.An item that can be activated by being held in specific slots.this interface tags all items which are stackable.Consumable item that can be used to cure/prevent a single or multiple status effects.An item that is resistant to status attacks when equipped.a stocking which can be openedRepresents a marked teleport scroll which also poisoned the player.Weapon implementation.A special ring that allows the owner to teleport to his or her spouse.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.item.behavior
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.item.consumption
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.item.scrollClassDescriptionThis is an item.this interface tags all items which are stackable.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.item.timedClassDescriptionThis is an item.this interface tags all items which are stackable.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.item.token
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.mapstuff.sign
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.mapstuff.spawner
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.npc
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.npc.behaviour.impl
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.playerClassDescriptionA corpse created when a creature or player is killed.This is an item.A ring that protects from XP loss.
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.status
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.entity.trade
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.events
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.maps.quests.allotment
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Classes in games.stendhal.server.entity.item used by games.stendhal.server.maps.semos.tavern.market
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Classes in games.stendhal.server.entity.item used by utilities.RPClassClassDescriptionRepresents everything that can be consumed by RPentity.This is an item.