Uses of Class
games.stendhal.server.entity.item.StackableItem
Packages that use StackableItem
Package
Description
Lua scripting interface.
Entities are all the interactive objects of the gaming world
(including players, NPCs, creatures, items, signs, chests, portals, ...)
-
Uses of StackableItem in games.stendhal.server.core.scripting.lua
Methods in games.stendhal.server.core.scripting.lua that return StackableItemModifier and TypeMethodDescriptionLuaEntityHelper.getStackableItem(String name) Retrieves a registered StackableItem. -
Uses of StackableItem in games.stendhal.server.entity
Methods in games.stendhal.server.entity that return StackableItemModifier and TypeMethodDescriptionRPEntity.getAmmunition()Gets the stack of ammunition (arrows or similar) that this entity is holding in its hands.RPEntity.getMissileIfNotHoldingOtherWeapon()Gets the stack of missiles (spears or similar) that this entity is holding in its hands, but only if it is not holding another, non-missile weapon in the other hand. -
Uses of StackableItem in games.stendhal.server.entity.item
Subclasses of StackableItem in games.stendhal.server.entity.itemModifier and TypeClassDescriptionclassRepresents everything that can be consumed by RPentity.classclassclassclassclassRepresents a stackable item for which we do not want 'Stats' to show in description.classclassA seed can be planted.classConsumable item that can be used to cure/prevent a single or multiple status effects.classRepresents a marked teleport scroll which also poisoned the player.Methods in games.stendhal.server.entity.item that return StackableItemMethods in games.stendhal.server.entity.item with parameters of type StackableItemModifier and TypeMethodDescriptionintStackableItem.add(StackableItem other) booleanStackableItem.isStackable(StackableItem onTop) Constructors in games.stendhal.server.entity.item with parameters of type StackableItem -
Uses of StackableItem in games.stendhal.server.entity.item.scroll
Subclasses of StackableItem in games.stendhal.server.entity.item.scrollModifier and TypeClassDescriptionclassRepresents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.classRepresents an empty/blank pet scroll.classRepresents an empty/unmarked teleport scroll.classRepresents an teleport scroll that acts as an invitation to an event.classRepresents a marked teleport scroll.classRepresents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.classRepresents a scroll.classRepresents a creature summon pet scroll.classRepresents a creature summon scroll.classRepresents a general teleport scroll.classRepresents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.classRepresents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of StackableItem in games.stendhal.server.entity.item.timed
Subclasses of StackableItem in games.stendhal.server.entity.item.timedModifier and TypeClassDescriptionclassclassAbstract base class for a stackable timed item.