Uses of Interface
games.stendhal.server.entity.item.Stackable
Packages that use Stackable
Package
Description
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Uses of Stackable in games.stendhal.server.entity.item
Classes in games.stendhal.server.entity.item that implement StackableModifier and TypeClassDescriptionclassRepresents everything that can be consumed by RPentity.classclassclassclassclassRepresents a stackable item for which we do not want 'Stats' to show in description.classclassA seed can be planted.classclassConsumable item that can be used to cure/prevent a single or multiple status effects.classRepresents a marked teleport scroll which also poisoned the player. -
Uses of Stackable in games.stendhal.server.entity.item.scroll
Classes in games.stendhal.server.entity.item.scroll that implement StackableModifier and TypeClassDescriptionclassRepresents the balloon that takes the player to 7 kikareukin clouds, after which it will teleport player to a random location in 6 kikareukin islands.classRepresents an empty/blank pet scroll.classRepresents an empty/unmarked teleport scroll.classRepresents an teleport scroll that acts as an invitation to an event.classRepresents a marked teleport scroll.classRepresents the rainbow beans that takes the player to the dream world zone, after which it will teleport player to a random location in 0_semos_plains_s.classRepresents a scroll.classRepresents a creature summon pet scroll.classRepresents a creature summon scroll.classRepresents a general teleport scroll.classRepresents a teleport scroll that takes the player to a specified location for a specified time, after which it will teleport the player to given location.classRepresents the balloon that takes the player to twilight zone, after which it will teleport player to a random location in ida's sewing room. -
Uses of Stackable in games.stendhal.server.entity.item.timed
Classes in games.stendhal.server.entity.item.timed that implement StackableModifier and TypeClassDescriptionclassclassAbstract base class for a stackable timed item.