Uses of Class
games.stendhal.server.entity.item.ConsumableItem
Packages that use ConsumableItem
Package
Description
This package handles status effects such as eating, poisoned, confused.
-
Uses of ConsumableItem in games.stendhal.server.entity.item
Subclasses of ConsumableItem in games.stendhal.server.entity.itemModifier and TypeClassDescriptionclassclassclassConsumable item that can be used to cure/prevent a single or multiple status effects.classRepresents a marked teleport scroll which also poisoned the player.Methods in games.stendhal.server.entity.item with parameters of type ConsumableItemConstructors in games.stendhal.server.entity.item with parameters of type ConsumableItem -
Uses of ConsumableItem in games.stendhal.server.entity.item.consumption
Methods in games.stendhal.server.entity.item.consumption with parameters of type ConsumableItemModifier and TypeMethodDescriptionbooleanFeeder.feed(ConsumableItem item, Player player) static FeederFeederFactory.get(ConsumableItem item) -
Uses of ConsumableItem in games.stendhal.server.entity.status
Constructors in games.stendhal.server.entity.status with parameters of type ConsumableItemModifierConstructorDescriptionPoisonAttacker(int probability, ConsumableItem poison) PoisonAttacker -
Uses of ConsumableItem in utilities.RPClass
Methods in utilities.RPClass that return ConsumableItemModifier and TypeMethodDescriptionstatic ConsumableItemConsumableTestHelper.createEater(String name) static ConsumableItemConsumableTestHelper.createImmunizer(String name)