Uses of Package
games.stendhal.server.entity.npc.fsm
Packages that use games.stendhal.server.entity.npc.fsm
Package
Description
This package contains conditions frequently used in quests.
Deathmatch: Actions for SpeakerNPCs and internal handling.
Interactive scripts that high level admins can invoke.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.entity.npcClassDescriptiona finite state machine.This action is executed after a successful transition of the state machine.a condition to check before an transition is executed.A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.entity.npc.actionClassDescriptionThis action is executed after a successful transition of the state machine.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.entity.npc.condition
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.entity.npc.fsmClassDescriptionHow strong possible transitions should be matched.This action is executed after a successful transition of the state machine.a condition to check before an transition is executed.A transition brings a conversation from one state to another one (or to the same one); while doing so, other actions can take place.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.deathmatchClassDescriptionThis action is executed after a successful transition of the state machine.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.questsClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.quests.captureflagClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.quests.piedpiperClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.quests.revivalweeksClassDescriptionThis action is executed after a successful transition of the state machine.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.semos.jail
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.maps.semos.tavern.marketClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.
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Classes in games.stendhal.server.entity.npc.fsm used by games.stendhal.server.scriptClassDescriptionThis action is executed after a successful transition of the state machine.a condition to check before an transition is executed.