Uses of Interface
games.stendhal.server.entity.npc.fsm.PostTransitionAction
Packages that use PostTransitionAction
Package
Description
Deathmatch: Actions for SpeakerNPCs and internal handling.
Interactive scripts that high level admins can invoke.
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Uses of PostTransitionAction in games.stendhal.server.entity.npc
Subinterfaces of PostTransitionAction in games.stendhal.server.entity.npc -
Uses of PostTransitionAction in games.stendhal.server.entity.npc.action
Classes in games.stendhal.server.entity.npc.action that implement PostTransitionActionModifier and TypeClassDescriptionclassAdds an item to a player's quest slot stringclassBehaviourAction handles Behaviour requests.classModify parts or all of a players outfit.classModify all or part of a player's outfit while preserving temporary outfits.final classhandles item lists a player has to bring for a questclassTells the player that the NPC did not understand the sentence; use it in combination with SentenceHasErrorCondition.classexecutes an actions, if and only if, a condition is met.classcreates a slotclassDecreases the karma of the current player.classAction to disable a featureclassDrops the specified item.classDrops the specified item.classDrops the specified item with the specified itemdataclassDrops the specified item.classEnables a client side feature.classEquips the specified item.classChooses and equips the specified item from a listclassChooses and equips the specified item from a listclassOpens an examine window on the client showing an imageclassAction to adjust amount of an item that is looted, produced, harvested, bought, sold, etc.classIncreases the karma of the current player.classIncreases the xp of the current player.classIncreases the xp of the current player.classIncrements by some value the current state or substate of a quest.classinflicts a status on an NPCclassAction for an NPC to jail a playerclassList details about a produced itemclassLists all items produced, which are of the given item class, as part of a messageclassDisplays text from the hall of fame on a sign.classexecutes a list of actions in the order they have been added.classBehaviourAction handles ProducerBehaviour requests.classnpc emoting to playerfinal classsets the direction of an NPCclassDebugging ChatAction that sends a quest slot's content to the firing playerclassplays the specified soundclassBehaviourAction handles ProducerBehaviour requests.classexecutes a random action from a list of actions.classremoves all storable entities from the specified list that has the players name as identifier.classBehaviour action for repairing npcsclassResets a block to its initial positionclassSays the list of the NPC names for unstarted quests in a specified region in the form npc1, npc2, and npc3 all need your help.classStates the name of the item, with formatting/grammar rules, stored in the quest slotclassStates the name of the items missing from a quest slot with items like item=amount;item2=amount2;item3=amount3classsays the specified text, it works just like the normal parameter of add.classTells the time remaining between the timestamp on quest slot + delay time, and now.classTells the time remaining from current system time to a timestamp stored in a quest slotclassGives description for unstarted quest based on npc nameclassSends the message as a private text Optional notification type when used with NPCsclassWrite the difference between the players current age and the one stored in the quest slot to the hall of fame database table.classSets the current state of a quest.classSets the current state of a quest and modifies the karma of the player.classSets the state of a quest to a timestamp, randomly picked between minimum and maximum delay from current system time in minutesclassSets the state of a quest to the current age of the player.classSets the state of a quest to the current timestamp.classSets the state of a quest to the current year.classFor quests that use collections with random quantities for each item.classStarts the recording of kills.classStart recording random item collection request.classStores a message for delivery with postmanclassAction to produce dialogue from an NPC other than the event raiser.classTeleports the player to the specified location. -
Uses of PostTransitionAction in games.stendhal.server.entity.npc.fsm
Methods in games.stendhal.server.entity.npc.fsm that return PostTransitionActionConstructors in games.stendhal.server.entity.npc.fsm with parameters of type PostTransitionActionModifierConstructorDescriptionTransition(ConversationStates currentState, Collection<Expression> triggers, PreTransitionCondition condition, boolean secondary, ConversationStates nextState, String reply, PostTransitionAction action) Creates a new transition.Transition(ConversationStates currentState, Collection<Expression> triggers, PreTransitionCondition condition, boolean secondary, ConversationStates nextState, String reply, PostTransitionAction action, String label) Creates a new transition. -
Uses of PostTransitionAction in games.stendhal.server.maps.deathmatch
Classes in games.stendhal.server.maps.deathmatch that implement PostTransitionActionModifier and TypeClassDescriptionclasshandles "bail" trigger to free the player from deathmatch with a penalty.classHandles player claim of victory by giving reward after verifying the winning.classhandle the players request to leave the deathmatch (if it is allowed in the current state).classAction to start a new deathmatch session for the player. -
Uses of PostTransitionAction in games.stendhal.server.maps.quests
Classes in games.stendhal.server.maps.quests that implement PostTransitionActionModifier and TypeClassDescriptionclasscreates, stores and says a coded message -
Uses of PostTransitionAction in games.stendhal.server.maps.quests.captureflag
Classes in games.stendhal.server.maps.quests.captureflag that implement PostTransitionActionModifier and TypeClassDescriptionclasslets the player join a CTF gameclassleave a game of CTF (remove the tag uselistenerclassprovide special CTF arrows (fumble and slowdown) to a player NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...).classthrow two flags on the ground after a player has requested them NOTE: i thought this should be separate, because we could check that player is able to have a flag (playing, ...). -
Uses of PostTransitionAction in games.stendhal.server.maps.quests.piedpiper
Classes in games.stendhal.server.maps.quests.piedpiper that implement PostTransitionActionModifier and TypeClassDescriptionclassclassNPC's actions when player asks for his reward. -
Uses of PostTransitionAction in games.stendhal.server.maps.quests.revivalweeks
Classes in games.stendhal.server.maps.quests.revivalweeks that implement PostTransitionAction -
Uses of PostTransitionAction in games.stendhal.server.maps.semos.tavern.market
Classes in games.stendhal.server.maps.semos.tavern.market that implement PostTransitionActionModifier and TypeClassDescriptionclassclasschat action to let a player fetch his earnings from the marketclassabstract class for handling offer numbers in sentencesprotected classprotected classprotected classprotected classclassshow a list of all items for which offers exist.classshows all current offers to the asking player -
Uses of PostTransitionAction in games.stendhal.server.script
Classes in games.stendhal.server.script that implement PostTransitionActionModifier and TypeClassDescriptionprotected classprotected classprotected classhandles a bet.class