Uses of Class
games.stendhal.client.sound.system.SignalProcessor
Packages that use SignalProcessor
Package
Description
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Uses of SignalProcessor in games.stendhal.client.sound.manager
Subclasses of SignalProcessor in games.stendhal.client.sound.manager -
Uses of SignalProcessor in games.stendhal.client.sound.system
Subclasses of SignalProcessor in games.stendhal.client.sound.systemModifier and TypeClassDescriptionstatic classstatic classMethods in games.stendhal.client.sound.system with parameters of type SignalProcessorModifier and TypeMethodDescriptionfinal voidSignalProcessor.connectTo(SignalProcessor processor, boolean before) static voidSignalProcessor.createChain(SignalProcessor... processors) This function will create a processing chain by connecting any number of SignalProcessors togetherfinal voidSignalProcessor.insert(SignalProcessor processor, boolean before) Connects this SignalProcessor to the next one (it is inserted in the processing chain before nextProcessor)SoundSystemNG.openOutput(int layerID, SignalProcessor... processorChain) final voidSignalProcessor.replace(SignalProcessor processor) Replaces this SignalProcessor with "processor" in the processing chain -
Uses of SignalProcessor in games.stendhal.client.sound.system.processors
Subclasses of SignalProcessor in games.stendhal.client.sound.system.processorsModifier and TypeClassDescriptionclassSignal processor to handle directed sound.classSignal processor stage to pause sound signals.classclassclassclassRecorder can be used to record sound signals in memory.classclassSound processor stage to re-sample audio signals using another sample rate.final classclassGenerates a PCM audio signal consisting of sine waveforms with specified frequency and volume.classAdjust the volume of a PCM audio signal.