Class VolumeAdjustor
java.lang.Object
games.stendhal.client.sound.system.SignalProcessor
games.stendhal.client.sound.system.processors.VolumeAdjustor
Adjust the volume of a PCM audio signal.
- Author:
- silvio
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfloatprotected voidmodify(float[] data, int frames, int channels, int rate) This function should be overwritten by all classes that want to modify an PCM audio stream.voidsetVolume(float volume) voidstartFading(float volume, Time duration) voidstartFading(Time duration) Methods inherited from class games.stendhal.client.sound.system.SignalProcessor
connectTo, createChain, disconnect, finished, generate, insert, propagate, quit, replace, request, split
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Constructor Details
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VolumeAdjustor
public VolumeAdjustor() -
VolumeAdjustor
public VolumeAdjustor(float volume)
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Method Details
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setVolume
public void setVolume(float volume) -
getVolume
public float getVolume() -
startFading
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startFading
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modify
protected void modify(float[] data, int frames, int channels, int rate) Description copied from class:SignalProcessorThis function should be overwritten by all classes that want to modify an PCM audio stream. The audio data is uniform and interleaved. uniform: Each sample has a value between -1.0 and 1.0 interleaved: The channels are not separated. They are bundled in frames e.g. if there is stereo PCM data: data[0] and data[1] are the left and right channels of sample 0 data[2] and data[3] are the left and right channels of sample 1 data[4] and data[5] are the left and right channels of sample 2 and so on ... The number of samples can be calculated by: frames * channels- Overrides:
modifyin classSignalProcessor- Parameters:
data- the audio dataframes- the number of sample frames contained in "data"channels- number of channelsrate- the sample rate
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