Class Recorder
java.lang.Object
games.stendhal.client.sound.system.SignalProcessor
games.stendhal.client.sound.system.processors.Recorder
Recorder can be used to record sound signals in memory.
- Author:
- silvio
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Nested Class Summary
Nested Classes -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidclear()createPlayer(int outputNumSamplesPerChannel) protected voidfinished()intintintprotected voidmodify(float[] data, int samples, int channels, int rate) This function should be overwritten by all classes that want to modify an PCM audio stream.voidtrim()Methods inherited from class games.stendhal.client.sound.system.SignalProcessor
connectTo, createChain, disconnect, generate, insert, propagate, quit, replace, request, split
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Constructor Details
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Recorder
public Recorder()
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Method Details
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createPlayer
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clear
public void clear() -
getNumChannels
public int getNumChannels() -
getSampleRate
public int getSampleRate() -
getNumSamples
public int getNumSamples() -
trim
public void trim() -
finished
protected void finished()- Overrides:
finishedin classSignalProcessor
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modify
protected void modify(float[] data, int samples, int channels, int rate) Description copied from class:SignalProcessorThis function should be overwritten by all classes that want to modify an PCM audio stream. The audio data is uniform and interleaved. uniform: Each sample has a value between -1.0 and 1.0 interleaved: The channels are not separated. They are bundled in frames e.g. if there is stereo PCM data: data[0] and data[1] are the left and right channels of sample 0 data[2] and data[3] are the left and right channels of sample 1 data[4] and data[5] are the left and right channels of sample 2 and so on ... The number of samples can be calculated by: frames * channels- Overrides:
modifyin classSignalProcessor- Parameters:
data- the audio datasamples- the number of sample frames contained in "data"channels- number of channelsrate- the sample rate
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