Uses of Class
games.stendhal.client.sound.facade.Time
Packages that use Time
Package
Description
the sound and music system, API package
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Uses of Time in games.stendhal.client.sound.facade
Methods in games.stendhal.client.sound.facade that return TimeMethods in games.stendhal.client.sound.facade with parameters of type TimeModifier and TypeMethodDescriptionvoidSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) plays a soundSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) plays a soundvoidSoundSystemFacade.stop(SoundHandle sound, Time fadingDuration) -
Uses of Time in games.stendhal.client.sound.manager
Fields in games.stendhal.client.sound.manager declared as TimeMethods in games.stendhal.client.sound.manager with parameters of type TimeModifier and TypeMethodDescriptionvoidvoidvoidSoundManager.play(SoundManager.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration) voidSoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration) voidSoundManager.stop(SoundManager.Sound sound, Time fadeOutDuration) voidSoundManagerNG.stop(SoundManagerNG.Sound sound, Time fadeOutDuration) -
Uses of Time in games.stendhal.client.sound.nosound
Methods in games.stendhal.client.sound.nosound with parameters of type TimeModifier and TypeMethodDescriptionvoidNoSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) NoSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) voidNoSoundFacade.stop(SoundHandle sound, Time fadingDuration) -
Uses of Time in games.stendhal.client.sound.sound
Methods in games.stendhal.client.sound.sound with parameters of type TimeModifier and TypeMethodDescriptionvoidExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) voidSoundSystemFacadeImpl.stop(SoundHandle sound, Time fadingDuration) -
Uses of Time in games.stendhal.client.sound.system
Methods in games.stendhal.client.sound.system with parameters of type TimeModifier and TypeMethodDescriptionvoidvoidvoidvoidvoidSoundSystemNG.proceed(Time delay, SourceDataLine outputLine) voidvoidConstructors in games.stendhal.client.sound.system with parameters of type TimeModifierConstructorDescriptionSoundSystem(Mixer mixer, AudioFormat audioFormat, Time bufferDuration, int useMaxMixerLines) SoundSystem(SourceDataLine outputLine, Time bufferDuration) SoundSystemNG(AudioFormat audioFormat, Time bufferDuration) SoundSystemNG(SourceDataLine outputLine, Time bufferDuration) -
Uses of Time in games.stendhal.client.sound.system.processors
Methods in games.stendhal.client.sound.system.processors with parameters of type TimeModifier and TypeMethodDescriptionvoidvoidVolumeAdjustor.startFading(float volume, Time duration) voidVolumeAdjustor.startFading(Time duration) void