Package games.stendhal.client.sprite
package games.stendhal.client.sprite
handling of images for world objects and the user interface
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ClassDescriptionThis is a sprite that transparently animates itself when drawn.A sprite that merges several
Spriteobjects to one, and pre-renders those it can so that they do not need to be composited every time the sprite is drawn.loads dataAn empty (non-drawing) sprite.A sprite to be displayed on the screen.An animated sprite that draw the frames once, and then signals the attached listener.Interface for objects that receive notifications at the end of the sprite sequence.A sprite to be displayed on the screen.A cache of keyed sprites.A resource manager for sprites in the game.A tileset that is created from a source sprite.Outlined text representation of a string.A tileset.A tileset animation map.A group of tileset animation maps.