Package games.stendhal.client.sprite
Class EmptySprite
java.lang.Object
games.stendhal.client.sprite.EmptySprite
- All Implemented Interfaces:
Sprite
An empty (non-drawing) sprite.
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Constructor Summary
ConstructorsConstructorDescriptionEmptySprite(int width, int height, Object reference) Create an empty sprite. -
Method Summary
Modifier and TypeMethodDescriptioncreateRegion(int x, int y, int width, int height, Object ref) Create a sub-region of this sprite.voidDraw the sprite onto the graphics context provided.voidDraws the image.intGet the height of the drawn sprite.Get the sprite reference.intgetWidth()Get the width of the drawn sprite.booleanCheck whether the sprite won't change between draws.
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Constructor Details
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EmptySprite
Create an empty sprite.- Parameters:
width- The sprite width.height- The sprite height.reference-
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Method Details
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createRegion
Create a sub-region of this sprite. NOTE: This does not use caching.- Specified by:
createRegionin interfaceSprite- Parameters:
x- The starting X coordinate.y- The starting Y coordinate.width- The region width.height- The region height.ref- The sprite reference.- Returns:
- A new sprite.
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draw
Draw the sprite onto the graphics context provided. -
draw
Draws the image. -
getHeight
public int getHeight()Get the height of the drawn sprite. -
getReference
Get the sprite reference. This identifier is an externally opaque object that implements equals() and hashCode() to uniquely/repeatably reference a keyed sprite.- Specified by:
getReferencein interfaceSprite- Returns:
- The reference identifier, or
nullif not referencable.
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getWidth
public int getWidth()Get the width of the drawn sprite. -
isConstant
public boolean isConstant()Description copied from interface:SpriteCheck whether the sprite won't change between draws.- Specified by:
isConstantin interfaceSprite- Returns:
trueif different draws of the sprite always have the same result.
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