Uses of Interface
games.stendhal.client.sound.facade.AudibleArea
Packages that use AudibleArea
Package
Description
the sound and music system, API package
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Uses of AudibleArea in games.stendhal.client.sound.facade
Classes in games.stendhal.client.sound.facade that implement AudibleAreaModifier and TypeClassDescriptionclassclassclassAudibleCircleAfrea defines a circular area for audible objects.classMethods in games.stendhal.client.sound.facade with parameters of type AudibleAreaModifier and TypeMethodDescriptionSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) plays a soundSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) plays a sound -
Uses of AudibleArea in games.stendhal.client.sound.manager
Methods in games.stendhal.client.sound.manager with parameters of type AudibleAreaModifier and TypeMethodDescriptionvoidSoundManager.changeAudibleArea(SoundManager.Sound sound, AudibleArea area) voidSoundManagerNG.changeAudibleArea(SoundManagerNG.Sound sound, AudibleArea area) voidSoundManager.play(SoundManager.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration) voidSoundManagerNG.play(SoundManagerNG.Sound sound, float volume, int layerLevel, AudibleArea area, boolean autoRepeat, Time fadeInDuration) -
Uses of AudibleArea in games.stendhal.client.sound.nosound
Methods in games.stendhal.client.sound.nosound with parameters of type AudibleAreaModifier and TypeMethodDescriptionNoSoundGroup.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) NoSoundGroup.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) -
Uses of AudibleArea in games.stendhal.client.sound.sound
Methods in games.stendhal.client.sound.sound with parameters of type AudibleAreaModifier and TypeMethodDescriptionExtendedSoundManager.Group.play(String soundName, float volume, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone) ExtendedSoundManager.Group.play(String soundName, int layerLevel, AudibleArea area, Time fadeInDuration, boolean autoRepeat, boolean clone)