Stendhal supports the following scripting languages:
[[Category:Scripting]]
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203 bytes (18 words) - 21:55, 18 January 2022
[[Category:Scripting]]
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* Scripting and GUI stuff to allow fishing at lakes
* Scripting and GUI stuff to allow working on one object to create another
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6 KB (1,086 words) - 09:08, 26 October 2007
Stendhal supports [https://www.lua.org/ Lua scripting] via the [https://sourceforge.net/projects/luaj/ LuaJ library].
[[Category:Scripting]]
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...r, Stendhal employs a {{StendhalFile|master|src/games/stendhal/server/core/scripting/lua/init.lua|master script}} & some helper objects & methods to handle the
...dhal/server/core/scripting/lua/QuestHelper.java|games.stendhal.server.core.scripting.lua.QuestHelper.LuaQuest}} instance.
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34 KB (4,909 words) - 21:54, 18 January 2022
...Exactly what is stored is also configured by the game developer using the scripting language.
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* [[StendhalScripting|Stendhal Supported Scripting]]
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42 KB (4,975 words) - 21:52, 18 January 2022
...yers to move, fight and cast magic. This version of Arianne featured a Lua scripting engine that made everything very interesting. This version was called Naxos
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17 KB (3,010 words) - 00:27, 5 April 2016
...magic. This version of Arianne featured a [[Lua programming language|Lua]] scripting engine. This version was called Naxos, a name which began a new version nam
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21 KB (3,397 words) - 21:51, 14 February 2010