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- == Graphics List == * [https://raw.githubusercontent.com/arianne/stendhal/master/doc/sources/graphics-corpse.txt Corpses] ...1 KB (160 words) - 22:39, 9 May 2018
- #REDIRECT [[Ideas for Stendhal/Graphics]] ...41 bytes (5 words) - 23:19, 19 June 2018
- #REDIRECT [[Ideas for Stendhal/Graphics/Player Outfits]] ...56 bytes (7 words) - 23:19, 19 June 2018
- 47 bytes (6 words) - 23:21, 19 June 2018
Page text matches
- == Graphics List == * [https://raw.githubusercontent.com/arianne/stendhal/master/doc/sources/graphics-corpse.txt Corpses] ...1 KB (160 words) - 22:39, 9 May 2018
- #REDIRECT [[Ideas for Stendhal/Graphics]] ...41 bytes (5 words) - 23:19, 19 June 2018
- #REDIRECT [[Ideas for Stendhal/Graphics/Player Outfits]] ...56 bytes (7 words) - 23:19, 19 June 2018
- [[Category:Graphics]] [[Category:Graphics Templates]] ...5 KB (750 words) - 07:21, 16 December 2024
- ==Removing the green background from graphics== ...tailfly, I am going to try to help you to remove the green background from graphics. This is my first tutorial for wiki, so if you have any questions you can ...1 KB (242 words) - 00:39, 27 June 2021
- * [[Stendhal graphics copyright]] ...881 bytes (115 words) - 22:40, 9 May 2018
- Marboard is an early prototype of an easy to use vector graphics program allowing live collaboration over the Internet. While it is not read ...720 bytes (105 words) - 18:43, 18 September 2010
- Stendhal is completely open source, client, server, graphics, everything. You can contribute in various ways: For example by submitting ...3 KB (361 words) - 20:13, 25 January 2022
- ...Arianne]] game development system. The game (including server, client, and graphics) is licensed under the [[GNU General Public License|GPL]]. Even though Sten In [[2006]] Stendhal was using graphics of unclear copyright status that looked suspiciously similar to Nintendo Ze ...8 KB (1,311 words) - 21:53, 14 February 2010
- ...ave a very interesting demonstration on how to use Gimp to create Stendhal graphics. Markus taught us how to write automatic test to ensure the high quality of looked in the master version which is a vector graphics file opened in InkScape. ...5 KB (745 words) - 20:32, 21 April 2010
- Adding better graphics, better sound effects, and better animation support would be great.<br> Arianne needs a huge support of artists: graphics, sounds, plots, writtings.<br> ...6 KB (1,051 words) - 18:49, 20 February 2010
- ...sh screen content reflects the game itself. E.g. Stendhal does not have 3D graphics, so the splashscreen should not either, etc. ...3 KB (455 words) - 21:09, 7 July 2010
- * '''Graphics:''' == Graphics == ...11 KB (1,570 words) - 23:07, 27 April 2018
- == Graphics == * Vector graphics would allow smooth walking and resizing of client ...9 KB (1,515 words) - 09:55, 23 October 2011
- === Using GIMP to create Stendhal graphics=== ...9 KB (1,373 words) - 14:39, 9 April 2011
- *We should explain the Graphics specification at [[StendhalRefactoringGraphics]] ...3 KB (441 words) - 17:48, 20 June 2010
- ; Marboard : [[Marboard]] is an early prototype of an easy to use vector graphics program allowing live collaboration over the Internet. While it is not read ...4 KB (588 words) - 12:10, 1 February 2012
- * Designer, Artist on almost all original graphics * Maps, graphics and quest creation ...8 KB (1,136 words) - 05:33, 16 May 2024
- * add graphics for spells * add graphics for magician's equipment ...10 KB (1,610 words) - 22:52, 19 June 2018
- ...successful certain steps follow to produce those nice looking reports and graphics. For Stendhal we use several reports to publish. ...5 KB (857 words) - 09:09, 15 January 2022