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  • Highlevel admins can invoke scripts using the '''/script'''-command: '''As with every admin action, the invocation of scripts is logged. Do not abuse it.''' ...
    12 KB (1,774 words) - 08:03, 17 January 2022
  • #redirect [[Scripts For Admins]] ...
    32 bytes (4 words) - 21:32, 18 December 2007

Page text matches

  • #redirect [[Scripts For Admins]] ...
    32 bytes (4 words) - 21:32, 18 December 2007
  • <br>Cacti scripts at /usr/share/cacti/site/scripts ...ed for the graphs. These scripts should be placed in /usr/share/cacti/site/scripts on <servername>. ...
    2 KB (289 words) - 08:04, 7 June 2011
  • == Mirror scripts == ...
    4 KB (549 words) - 16:30, 12 December 2021
  • ; bin : shell scripts ...
    765 bytes (112 words) - 21:07, 11 April 2015
  • ...asses parameters to it. The same conditions related to invoking the Gradle scripts directly apply to using ant. ...ilding. The necessary tools are already included with the source code. Two scripts are provided for executing the build: <span style="color:green;">app/androi ...
    6 KB (894 words) - 00:58, 31 December 2025
  • | script || Misc Scripts that can be executed by GMs (see [[Scripts For Admins]]) ...
    3 KB (556 words) - 21:01, 28 February 2012
  • Highlevel admins can invoke scripts using the '''/script'''-command: '''As with every admin action, the invocation of scripts is logged. Do not abuse it.''' ...
    12 KB (1,774 words) - 08:03, 17 January 2022
  • ...also information decided by the game developer using their game definition scripts. ...
    3 KB (507 words) - 18:42, 14 December 2011
  • ===Raid scripts=== ...
    12 KB (2,102 words) - 07:38, 28 March 2014
  • cd /var/www/stendhal/scripts/cmd ...
    6 KB (854 words) - 07:58, 10 January 2012
  • *[[Stendhal:Scripts_For_Admins|Scripts for Admin]] ...
    7 KB (1,148 words) - 13:49, 26 June 2021
  • Lua scripts end in the <code>.lua</code> extension & are stored in the <code>data/scrip ...
    13 KB (1,792 words) - 21:56, 18 January 2022
  • * setup scripts and cron jobs ...
    15 KB (2,557 words) - 08:54, 17 June 2011
  • ...d [[Python (programming language)|Python]] [[Script (computer programming)|scripts]] defining the game's rules. ...
    21 KB (3,397 words) - 21:51, 14 February 2010
  • ...andable and modifiable to suit your game's needs. It is able to run Python scripts defining the game's rules hence providing a simple way of specifying your g ...
    31 KB (5,548 words) - 23:25, 18 September 2010
  • <kymara> and yes there are adminstration pages and scripts for admin pages ...
    55 KB (8,791 words) - 23:31, 18 December 2007