StendhalOpenTasks
Stendhal is a work in progress and we need help now!
You should consider visiting IRC at irc.freenode.net #arianne
The Main Tasks are:
Code
Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Also you can have a try at fixing:
- Adding a SFX layer over screen: day/night, rain, clouds, etc.
- Improve rendering engine by adding dirty rectangles.
- Tuning combat formula and monsters stats.
- Writing test cases for client with some usual situations and then verify server reply.
- Reworking creatures' AI
Manual
We need a better manual for players to know how to play stendhal.
May you help us to complete stendhal's manual
GFX
We need graphics assistence at several important areas of the game.
Monsters and Items
We need new sprites for monsters. Usually I use RPGMaker 2000 stuff that is on the public domain, but even in that case the stuff has to be search.
It would be great if you can contribute new monsters ( and ideally with its stats too ) to Stendhal.
The items situation is similar. The most items the better. We also need common life items that will be used surely on Quests, so don't forget to have a look there.
Player's outfits
Right now player's outfit is done in a very similar way to the |Charas project. We would need help to get new hairs, dresses, clothes, heads and bodies and in diferent colors.
Standard charaset size is: 24x32
Although in game sprite is scaled to 48x64.
Tilesets
Our main concern now. We need to reemplaze the tilesets for something in the public domain or by something done for Stendhal.
Actual tilesets are too limiting, and lacks of important things to make great complete maps. The effect is more appreciated at cities.
Standard tileset size is: 16x16
Although in game tileset is scaled to 32x32.
SFX
Sound effects
We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 format.
We do need SFX for:
- Player
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Sheep
- Move sound ( Walk )
- Being hit sound
- Eat sound
- Dead sound
- Chat sound ( Beeeee! )
- Wolf
- Move sound ( Walk )
- Attack sound
- Being hit sound
- Dead sound
- Chat sound ( Auuuuuuu! )
Music
Sorry, we don't need music for now.
Plot
Take a look at Design to discuss the plot with us. We are open to discussion on all aspects of the game concept.