Stendhal Quest Ideas/Game - Capture the Flag/Testing
Notes on testing CTF Flag/Arrows
Best with two players - a carrier and an someone trying to make the carrier drop the flag.
(Need admin privilege to do this - must be able to /summon items)
- all players go to Thumb, north of semos (0_semos_mountain_n2:100,119), and say "hi" and "play"
- will say "have fun"
- at this point, other players can "tag" you with a left click
- "/summon flag" near the carrier
- note: current image is a teddy bear
- carrier picks up flag (can only hold in either hand, not in bag)
- should see teddy bear in hand, and flag as part of outfit
- attacker, without bow or arrows, left-clicks on carrier
- should get a message back that you need to be properly equipped (or maybe that you need to be in range)
- equip the attacker
- /summonat player2 bag bow
- /summonat player2 bag 100 fumble arrow
- player2 equips bow and fumble arrows
- note that the four types of arrows all currently have the same sprite - hard to distinguish
- player2 moves in range of carrier, and left-clicks on carrier
- fires exactly one arrow
- note that carrier will not automatically drop the flag:
- current approach: both attacker and defender roll d20, and if attacker wins, carrier drops
- also tried a simple probability of dropping.
- need testing to find out which way works better when many people attacking at once
- i have not figure out how to show the attack animation
- attacker repeats taggin carrier, until carrier drops
- carrier can pick up, and start over again
- others can try to grab the flag, ...
(the following applies to the third round of commits, which has not happened yet)
- /summonat player2 bag 100 slowdown arrow
- /summonat player2 bag 100 speedup arrow
- attacker equips slowdown arrows
- attacker tags carrier several times, and then carrier tries walking - should be slower, and gradually recover to normal speed
- details: one arrow, if it hits, slows the target down 10%.
- players recover speed at 1% per second after that
- details: one arrow, if it hits, slows the target down 10%.
- speedup arrows are available too, partly for testing, but maybe as part of game strategy