StendhalRefactoring

From Arianne
Revision as of 01:17, 24 November 2010 by imported>Ufizavipupu
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This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page


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This page proposes some possible, very long term, goals for Stendhal.<br> Please see also StendhalOpenTasks for shorter term open tasks.

If you are interested in any of these goals, or have other ideas, please visit IRC at irc.freenode.net #arianne

RP System

Working document for RP System proposal<br> RP System proposal<br> Skill System<br> Combat: Melee<br> Combat: Range<br> Magic<br> Trading System<br> Shopping System<br> Auctioning System<br> Party System<br> Jobs System<br>

Economy

Balancing the economy

Class System

Class Basics<br> <br> About the different classes <br> Class:Archer<br> Class:Mage<br> Class:Priest<br> Class:Warrior<br> <br> General Skills<br>


Items

outdated

Base Implementation page <br> Items available after refactoring, min level list

Creatures

Creatures available after refactoring<br> Creatures' actions available after refactoring<br> Creatures' events system proposal<br> Creatures' AI system proposal<br>


Out of Game

Code

  • Adding a GFX layer over screen: day/night, rain, clouds, etc.
Perhaps only possible with hardware acceleration - i.e. too ambitious yet?
  • Improve rendering engine by adding dirty rectangles.