User talk:Kymara

From Arianne
Revision as of 11:01, 14 November 2010 by imported>Kymara (making some notes about an npc to lend kitchen equipment)
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converting xml path nodes to java

sed 's|</parameter>|));|' node > node2
sed 's|<parameter name="node[0-9]*">|nodes.add(new Node(|' node2 > node3

cleanup postman table

CREATE TABLE IF NOT EXISTS temp_postman 
( source     VARCHAR(64),
 target     VARCHAR(64),
 message    TEXT);

LOAD DATA LOCAL INFILE '/home/katie/workspace/stendhal/postmantable.csv' 
INTO TABLE temp_postman FIELDS TERMINATED BY ',' ENCLOSED BY '"' LINES TERMINATED BY '\n';


insert into postman (source, target, message, timedate, messagetype, delivered) 
select source, target, message, '2010-07-20 00:00:00', 'P', 0 from temp_postman;

-- yes thats a lie about the message type, some came from npcs
update postman set messagetype = 'N' where source in ('MrTaxman','Dagobert','Harold','Wilfred');


-- add indices on target and delivered (combined?)

-- remove messages where the target does not correspond to an existing character name
delete postman from postman 
left join characters on characters.charname = postman.target 
where characters.charname is null;

-- remove messages where the target account.username is permanently banned (why do this first? it might get more?)
delete postman from postman 
join account on account.username = postman.target 
where account.status='banned';

-- remove messages where the target character has an account which is is permanently banned
delete postman from postman 
join characters on characters.charname = postman.target 
join account on account.id = characters.player_id 
where account.status='banned';

-- remove any uncaught spam?
delete from postman 
where source = 'Harold' 
and length(message)>1000;

-- postman used to be case sensitive on target and so there were some really ancient messages in there
delete postman from postman 
join characters ON characters.charname = postman.target  
where characters.charname not like binary postman.target;  

-- empty messages (1 was delivered was from new version)
delete from postman 
where message ='' 
and delivered =0;

Stuff to do, over time

  • Correct some of the warnings in findbugs:
    • Blackjack
    • Help tomi string append
    • Portal cast
  • Review golden orc sword quest that's in feature requests
  • Create quests pointing to dungeons
  • Postman on website
  • one player area access portals in banks
  • equipment refactoring (right click equip, swapping items over existing items in slots)
  • Stendhal Quest Histories - can we get some smart default methods in? or use existing actions?

npc to lend kitchen tools

games.stendhal.server.maps.semos.baker.ShopAssistantNPC Idea: have erna lend out pestle and mortar or sugar mill and expect them back after a certain time. If you don't bring them back but want to borrow another thing, you have to pay for the previous.

// define a COST int 3000 ?
// String QUEST_SLOT = "borrow_kitchen_equipment";

addOffer("Our pizza delivery team can #borrow some kitchen equipment from me.");

add(ConversationStates.ATTENDING, "borrow", 
    new LevelLessThanCondition(6), 
    ConversationStates.ATTENDING, 
    "Oh sorry, I don't lend equipment to people with so little experience as you.",
    null);

add(ConversationStates.ATTENDING, "borrow", 
    new AndCondition(new LevelGreaterThanCondition(5), new QuestNotCompletedCondition("pizza_delivery")),  
    ConversationStates.ATTENDING, 
    "You'll have to speak to Leander and ask if you can help with the pizza before I'm allowed to lend you anything.",
    null);

add(ConversationStates.ATTENDING, "borrow", 
    new AndCondition(
        new LevelGreaterThanCondition(5), 
        new QuestCompletedCondition("pizza_delivery"),
        new QuestNotActiveCondition(QUEST_SLOT)), 
    ConversationStates.ATTENDING, 
    "I lend out #'pestle and mortar' and #'sugar mill'.", 
// say items from a list would be better
    null);

// player already has borrowed something it didn't return
add(ConversationStates.ATTENDING, "borrow", 
    new QuestActiveCondition(QUEST_SLOT)),  
    ConversationStates.QUEST_ITEM_QUESTION, 
    "You didn't #return what I last lent you! You must return it, or you can #pay for it if you lost it. That's " + COST + " money.",
    null);

// player wants to pay for previous item
final List<ChatAction> payment = new LinkedList<ChatAction>();
payment.add(new DropItemAction("money", COST));
payment.add(new SetQuestAction(QUEST_SLOT, "done"));
payment.add(new DecreaseKarmaAction(10));
add(ConversationStates.QUEST_ITEM_QUESTION, "pay", 
    new PlayerHasItemWithHimCondition("money", COST),  
    ConversationStates.ATTENDING, 
    "Thanks. Just let me know if you want to #borrow any tools again.",
    new MultipleActions(payment));

// player already has borrowed something and wants to return it
final List<ChatAction> return = new LinkedList<ChatAction>();
return.add(new DropRequiredItemAction(QUEST_SLOT));
return.add(new SetQuestAction(QUEST_SLOT, "done"));
add(ConversationStates.QUEST_ITEM_QUESTION, "return", 
    new QuestActiveCondition(QUEST_SLOT)),  
    ConversationStates.ATTENDING, 
    "Thank you! Just let me know if you want to #borrow any tools again.",
    null);