StendhalDevelopmentBlog

From Arianne
Revision as of 22:19, 1 July 2007 by imported>Seather
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--Seather 15:19, 1 July 2007 (PDT)

  • Code Freeze (bug fixes only) has be in effect for about a week(?).
  • Plan is to fix significant bugs then Miguel will port stendhal to Marauroa 2.0; He has already ported an out of date branch to 2.0.
  • Miguel recently fixed a significant memory leak in the server; For a few weeks(?) the official server got very laggy for 1-3(?) hours each day and had to be restarted.
  • Miguel is working on the database transfer script(for transition to Mar 2.0).
  • Client has recently been suffering from some rendering slow downs(depends on the zone) related to the alpha channel(may have just been X11, work around for X11 somewhere...), this problem made it into the 0.61 release.
  • #arianne-chat continues to be active and has some chat that would be considered on topic in #arianne , #arianne-chat is considered by some/many to have increased privacy in comparison to #arianne which is publicly logged, but i wouldn't count on it.

--Hendrik Brummermann 23:44, 1 May 2007 (PDT)
We put some infrastructure in place to monitor memory useage (which has been the cause of recent lags). Gripnir fixed a bug which prevented the daily mayor quest to accept kills done in deathmatch.

--Hendrik Brummermann 22 April 2007
We had a developer (contributor) meeting. Have a look at ArianneMeeting200704

--Hendrik Brummermann 14 March 2007
Today we are the 3rd activest project (of 140,000) on SourceForge which get us to their front page.

Important Note: This page is not kept up to date, and is missing many months of information, as of 12 April 2007 (Not 2006) this project is very active. Please add your comments to this page.

--MiguelAngelBlanchLardin 00:01, 26 April 2006 (PDT)
Seems that actual way of working with NPC has reach its limit, as server already takes 21 ms of turn time with no players. We need a new way of running NPC or decouple logic so it is not run once per turn.

--MiguelAngelBlanchLardin 00:42, 19 April 2006 (PDT)
Now I will work on fixing bugs, because Sourceforge bug tracker already owns around 130 of them. Most of the features are there, the game needs a serious rebalancing so monsters are not so easy nor so stupid as they are now.

--MiguelAngelBlanchLardin 00:44, 22 March 2006 (PST)
I have added banks and it works! :) Yay!

--MiguelAngelBlanchLardin 04:00, 16 March 2006 (PST)
I have added doors and keys to CVS. Also I have started to work in our next step AI that will help us create different profiles of monsters, so that not all of them behave on the same way. Right now green dragon drops a key on death if the user need it and lich will summon on some occasions zombies to help him fight you.

--MiguelAngelBlanchLardin 14:38, 11 March 2006 (PST)
A new release, this time we fixed several issues and added new zones that I see are making the delight of our players :P.
We need to work a bit more on organizing stuff to ease content additions. It is going to be my priority.

--MiguelAngelBlanchLardin 03:43, 27 February 2006 (PST)
I am balancing right now the monsters that exists and the new ones that I added.
I am really thinking about an automatic tool as it is really time consuming.

--MiguelAngelBlanchLardin 15:06, 22 February 2006 (PST)
I have added several new features, mainly:

  • Events API at client
  • Range combat
  • New monsters
  • Quests

I will try to document mainly the API and the Quest system.

--MiguelAngelBlanchLardin 00:55, 15 February 2006 (PST)
I have added a very experimental support for Python startup script, so Stendhal can be configured fully using Python. If the result is possitive, we should think about porting actual XML system to Python.

--MiguelAngelBlanchLardin 02:41, 6 February 2006 (PST)
Perception system has changed on CVS Marauroa, now we use around 60% less of bandwidth and make slots really private. There is still room for improvements though :)

--MiguelAngelBlanchLardin 23:47, 25 January 2006 (PST)
I have finally fixed the memory leak that was happening because of not closing Statements at JDBCPlayerDatabase class.

--MiguelAngelBlanchLardin 03:00, 23 January 2006 (PST)
I announced the release of 0.43.
From now, we are going to use this blog to post development news to you can have a look to what is going if you don't visit us at IRC






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