StendhalRefactoring
This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.
Items
Items available after refactoring
Creatures
Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
RP System
We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. We have to talk about several things here:
Skill system
The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. At least we have the next set of skills:
- sword
- axe
- club
- range
- shield
We need to design the system to avoid campers:
http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg
Image: Campers training in Stendhal 0.39
There are several valid approach for this problem, and IMHO we should try from less severe to most severe first.
- Blood solution
You only improve your skill when you damage/are damaged the creature - Don't get XP points nor skill points from weak creatures
- Kick idle players
No action in X minutes means that you are logout
Leveling up
To level up you need to gain XP by killing monsters and/or solving quests.
On level up you gain HP.
Combat
Combat right now works as follows:
risk to hit= source[ATK]-target[DEF]+ roll -10
if risk to hit > 0:
for source[ATK]+weapon times do:
damage = damage + roll 1D6;
for target[DEF]+shield+armor times do:
damage = damage - roll 1D6;
damage = damage / 4