StendhalObjectives

From Arianne
Revision as of 10:42, 21 February 2005 by 80.58.13.170 (talk) (Release 0.00)
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This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.

Goal

Our goal is to create a multiplayer game with several zones where player need to move, chat, combat for gaining experience points that will be spent on new equipment, that will be available at shops on one of the zones where the city is located.

The main point on developing stendhal is to stress-test the engine so that we can point black points and areas that need to be improved.

Keep in mind please that we want it simple, we want it fast and we want it now. Big complex features need to wait for next iteration of the project.

Roadmap

Release 0.00

  1. Code first server logic
  2. Implement a client that render the background
  3. Add a GUI to client
  4. Split pixel units of arianne units
  5. Add static Game objects to client
  6. Add static objects on server map.
  7. Create accesibility map for server and client ( 0 free, 1 blocked )
  8. Code collision detection system knowing that:
    1. Tiles can be of any
    2. Sprite can be of any size
    3. Bounding boxes is enough
  9. Add collision detection to server
  10. Add dynamic game objects to client
  11. Implement rendering system where sprite center is not 0,0 but any other defined by user.
  12. Allow player to send actions
  13. Refactor code for sending actions to server
  14. Code actions on server
    1. Move
    2. Chat
    3. Change zone
  15. Test change zone action
  16. Code actions in client
  17. Add animations to sprites
  18. Expand GUI to support these actions
  19. Add proper animations for actions
  20. Create build.xml file for allowing Stendhal to be compiled
  21. Create automatic method of building released

Release 0.01

  1. Code actions on server
    1. Attack
    2. Heal
  2. Add proper animation for actions

Release 0.02

  1. Add NPC to server
  2. Allow interaction with NPC
  3. Create tasks for players
  4. Allow completion of tasks

Release 0.03

  1. Make bigger zones
  2. Implement algorithm to enter houses or things
    1. Houses
    2. Trees
    3. etc
  3. Expand GUI to support these features.