Stendhal Testing

From Arianne
Revision as of 22:15, 20 April 2015 by imported>AntumDeluge (Website Changes: Remove old testing entries.)
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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.

We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.

You may need a test client. Please note that the test client will not update automatically.

Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.

Testing Key:
: not tested
: tested
: not working / disabled
: fix committed but not tested


Tests Specific to the Next Release

You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.

It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.

Audio

(changes in music, ambiance, and sound effects)

Chat

(changes in the chat system such as NPC dialogue and user commands)

Client & UI

(changes in the client user interface)

Containers

  • In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things:
    • Check that picking up, dropping and moving items works correctly
    • Check that using items from ground, corpses, bag or keyring works as before
    • Check that items bound to players can only be picked up or used by the owner
    • Check that corpse protection still works
    • Check that you can't pick up items from below other players, unless the item is bound to you
    • Anything else you can think of related to item handling

Controls

  • Auto-walk option:
    • Starts and stops player walking.
    • Suggestions for testing:
      • Option works immediately after login without changes to direction or position. TESTED BY: <player>deluge|AntumDeluge</player>
      • Option works after change to direction or position. TESTED BY: <player>deluge|AntumDeluge</player>
      • Toggle walking with "/walk" slash command. TESTED BY: <player>deluge|AntumDeluge</player>
      • Toggle walking with "Ctrl+W" hotkey. NOT TESTED
      • Toggle walking with "Walk/Stop" in right-click menu. TESTED BY: <player>deluge|AntumDeluge</player>
      • "Walk" changes to "Stop" in right-click menu if player is moving. TESTED BY: <player>deluge|AntumDeluge</player>
      • Player stops walking when "/stopwalk" is executed ("/stop" seems to be reserved for something else). NOT TESTED
      • While enabled, player continues walking after setting and finishing path by mouse-click. NOT TESTED
      • While enabled, player continues walking after changing direction with arrow key. NOT TESTED

Combat

(changes in the combat system not including visuals)

Stats

  • ranged stat for using ranged weapons. Enable with VM argument "-Dtesting.combat" in both client and server. NOT TESTED
  • Alternate method to train ATK XP (use VM argument "-Dtesting.combat" on server to enable). NOT TESTED
    • allows players to gain attack experience for each successful hit only, independent of whether recently took damage.

Items

(anything that has to do with items in the Stendhal world)

New in-game items:

  • antivenom ring DISABLED FOR 1.7
    • Adds resistance to poison attack: value 0.5
    • Acquired through quest (player bound) (will be disabled if quest not ready before release)
  • antitoxin ring DISABLED FOR 1.7
    • Adds resistance to poison attack: value 0.75
    • Acquired through quest (player bound) (will be disabled if quest not ready before release)

Quests

(new quests or changes)

Visuals

(aesthetics such as player and outfit sprites)

World

(changes in the Stendhal world such as new creatures and maps)

New Entities

  • A new fish swimming up and down the coast in 0_ados_city. TESTED by: <player>deluge|AntumDeluge</player>

Website Changes

(changes to https://stendhalgame.org/)

Standard Tests

  1. Move around
  2. Use double click on main screen to walk
  3. Use double click on Minimap to walk
  4. Use auto key focus to walk and stop walking
  5. Collide with something
  6. Collide with objects
  7. Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
  8. Use Look, /tell, /who, Attack and Stop Attack
  9. Use Set Outfit
  10. Use admin *Destroy, *Inspect and *Alter
  11. Run admin script
  12. Talk with NPC
  13. Change zone
  14. Use portal. especially any which might have changed recently
  15. Use teleport scrolls
  16. Use summon scrolls
  17. Visit many areas. Any NPCs who can't be created will show up in your console log
  18. Buy items
  19. Sell items
  20. Buy a sheep
  21. Sell sheep
  22. Attack a creature
  23. Loot a corpse
  24. Move corpses around
  25. Level up
  26. Harvest grain
  27. Pick food from a plant grower and check it grows back
  28. Get item produced and collect it
  29. Use a bank chest
  30. Use item taken from bank chest
  31. Use a bank vault
  32. Use a scroll from the bank vault
  33. Logout in the bank vault
  34. Move items from body to bag
  35. Drop items
  36. Move items around on the ground
  37. Redo some quests, pick at random from StendhalQuest
  38. Do Semos Mayor quest
  39. Do Ados mayor quest
  40. Do deathmatch
  41. Go to dreamscape and 7 kikareukin clouds
  42. Use the wizard bank
  43. Gamble in Semos tavern
  44. Play blackjack on Athor ferry
  45. Do /where playername
  46. Use /support and /supportanswer
  47. Check /help and /gmhelp
  48. Add buddies
  49. Remove buddies
  50. Rent an outfit
  51. Rent a sign from Gordon
  52. Push someone
  53. Get sent to jail, get released
  54. Ignore someone
  55. Remove the ignore from someone
  56. Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
  57. Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
  58. Get poisoned
  59. Eat too much
  60. Die (many ways)
  61. Login in with wrong version. It MUST warn
  62. Login to server. It MUST work
  63. Listen to music and sound
  64. Login using webstart
  65. Login using automatically updated client
  66. Create a new character. It MUST work
  67. Run /script NPCPathCheck.class

Unimplemented Changes

(proposed changes that have not yet been added to Stendhal)

Client UI

Emote button character map

  • A concept emote button is available by passing "-Dtesting.chat" to the virtual machine TESTED by: <player>seriph|AntumDeluge</player>

Combat

Quests

New Quests

Antivenom Ring DISABLED

  • Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w)
  • Tests specific to this quest:
    • There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc>. NOT TESTED
    • Must have completed quest Traps for Klaas to enter int_apothecary_lab. NOT TESTED
    • Quest should not be offered unless player is carrying "note to apothecary". NOT TESTED
    • If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with <npc>Klaas</npc>. NOT TESTED
    • after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "<item>fairy cake</item>(s)", "cake(s)", "<item>mandragora</item>(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". NOT TESTED
    • NPC should accept 1 antitoxin ring, 2 roots of <item>mandragora</item>, 5 <item>fairy cake</item>s and 1 venom gland. NOT TESTED (AntumDeluge: Should more items be added to list?)
    • Wait should be 30 minutes between bringing all items and receiving reward. NOT TESTED
  • Reward:
    • antivenom ring NOT TESTED
    • 2000 XP NOT TESTED
    • 25 karma NOT TESTED

Altered Quests

Help With the Harvest

Traps for Klaas

  • TODO:
    • Add note to apothecary item as reward when Antivenom Ring quest is ready. Note: will only be given on quest completion if player is not already carrying one and Antivenom Ring quest has not been started.
    • Only have Klaas buy rodent traps if quest has been completed at least once. Currently may no be possible.

Visuals

Corpses

  • Proposed Changing Creature and Corpse Dimensions
    • <creature>ent</creature>: from 5x3 to 5x2

Outfits

  • More outfit options available in client for testing with VM argument "-Dtesting.outfits".
    • eyes NOT READY
    • mouth NOT READY
    • select color for body and head NOT TESTED

World

Creatures: New

  • myling DISABLED
    • class: undead
    • current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??)
    • current drops:
    • current locations:

Items: New

  • holy water DISABLED
    • Heals "zombie" status effect.
  • note to apothecary DISABLED
    • Obtained via quest (Traps for Klaas, used in Antivenom Ring quest)

Maps: New

  • Apothecary's lab NOT ACCESSIBLE
    • int_apothecary_cabin
    • int_apothecary_lab
  • 0_semos_canyon north of 0_semos_mountain_n2_e2 NOT ACCESSIBLE

Entities: New

  • Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) DISABLED Tested by: <player>deluge|AntumDeluge</player>, <player>Bluelads4</player>: Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne), <player>deluge|AntumDeluge</player>: Note placed on table in int_apothecary_cabin that references <npc>Klaas</npc>)
  • Tollbooth operaton (no name yet) DISABLED
    • Guards the bride in 0_semos_canyon
  • PasswordCheckingPortal

Notes

  • When you do each stage, read your console log.
  • For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
  • The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)

Create chat log for tests

Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.

Please say Bye when you want to finish the conversation if the NPC is still listening.

We need full chat dialog for these quests:

  • FishermansLicenseQuiz from the fisherman in Ados huts
  • Meet Io
  • Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
  • Meet <npc>Zynn Iwuhos</npc>
  • Dice Gambling with <npc>Ricardo</npc> Junit test needs creation still
  • FindJefsMom
  • KillMonks
  • CleanAthorUnderground
  • WaterForXiphin (Patches tracker ID: 3520164)
  • TrapsForKlaas
  • MixtureForOrtiv
  • CoalForHunchey