Stendhal Quest Ideas/Game - Capture the Flag/Testing

From Arianne
Revision as of 12:50, 7 September 2011 by imported>Sjtsp
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Notes on testing CTF Flag/Arrows

Best with two players - a carrier and an someone trying to make the carrier drop the flag.

(Need admin privilege to do this - must be able to /summon items)

  • all players go to Thumb, north of semos (0_semos_mountain_n2:100,119), and say "hi" and "play"
    • will say "have fun"
    • at this point, other players can "tag" you with a left click
  • "/summon flag" near the carrier
    • note: current image is a teddy bear
  • carrier picks up flag (can only hold in either hand, not in bag)
    • should see teddy bear in hand, and flag as part of outfit
  • attacker, without bow or arrows, left-clicks on carrier
    • should get a message back that you need to be properly equipped (or maybe that you need to be in range)
  • equip the attacker
    • /summonat player2 bag bow
    • /summonat player2 bag 100 fumble arrow


  • player2 equips bow and fumble arrows
    • note that the four types of arrows all currently have the same sprite - hard to distinguish
  • player2 moves in range of carrier, and left-clicks on carrier
    • fires exactly one arrow
    • note that carrier will not automatically drop the flag:
      • current approach: both attacker and defender roll d20, and if attacker wins, carrier drops
      • also tried a simple probability of dropping.
      • need testing to find out which way works better when many people attacking at once
    • i have not figure out how to show the attack animation
  • attacker repeats taggin carrier, until carrier drops
  • carrier can pick up, and start over again
  • others can try to grab the flag, ...

(the following applies to the third round of commits, which has not happened yet)

    • /summonat player2 bag 100 slowdown arrow
    • /summonat player2 bag 100 speedup arrow
  • attacker equips slowdown arrows
  • attacker tags carrier several times, and then carrier tries walking - should be slower, and gradually recover to normal speed
    • details: one arrow, if it hits, slows the target down 10%.
      • players recover speed at 1% per second after that
  • speedup arrows are available too, partly for testing, but maybe as part of game strategy