StendhalOpenTasks

From Arianne
Revision as of 09:45, 9 December 2007 by imported>Fuze man (Sound effects)
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Stendhal is a work in progress and we need help now!

You should consider visiting IRC at irc.freenode.net #arianne

The Main Tasks are:

Code

Code tasks are defined at Bug tracker. Choose a task and add a comment telling you plan to do it and how much time you expect to take.

Also you can have a try at fixing:

  • Server Pathfinding
  • Adding a SFX layer over screen: day/night, rain, clouds, etc.
  • Improve rendering engine by adding dirty rectangles.
  • Tuning combat formula and monsters stats.
  • Writing test cases for client with some usual situations and then verify server reply.
  • Reworking creatures' AI

Manual

We need a better manual for players to know how to play Stendhal.
May you help us to complete Stendhal's manual.

GFX

We need graphics assistence at several important areas of the game.

Monsters and Items

We need new sprites for monsters. Usually I use RPGMaker 2000 stuff that is on the public domain, but even in that case the stuff has to be search.
It would be great if you can contribute new monsters ( and ideally with its stats too ) to Stendhal.

The items situation is similar. The more items, the better. We also need common life items that will be used surely on Quests, so don't forget to have a look there.

Anything that is not already in game is really welcome.

Player's outfits

Right now player's outfit is done in a very similar way to the Charas project. We would need help to get new hairs, dresses, clothes, heads and bodies and in different colors.

Standard charset size on charas is: 24x32 pixels.
Although in stendhal we scale them to 48x64 pixels.

Tilesets

The following section is not complete. Please add details including the new tilesets, and remove reference to the old non-GPL tiles if necessary.


Our main concern now. We need to reemplaze the tilesets for something in the public domain, under a free license (GPL compatible), or by something done for Stendhal.

Actual tilesets are too limiting, and lacks of important things to make great complete maps. The effect is more appreciated at cities.

Standard tile size is: 16x16 pixels.
Although in stendhal we scale them to 32x32 pixels.
Tileset images is normally made out of 30x16 tiles and that standard we still keep, but in 32x32 pixel size, giving the total image a size of 960x512 pixels.

Maps

Maps are created using the Tiled editor. We have lots of maps we are working on, and you can check them out in our Atlas page. We also have a handdrawn worldmap and some info about our world on the stendhal refactoring atlas page.

I sugest you check our map tutorials if you are interested in creating maps for stendhal, it's a bit outdated, but at the end you have a link to an extended version, that focuses on changes made to the stendhal map format after that tutorial was made.
How To Use Tiled To Create Stendhal Maps

SFX

Sound effects

We will need several sound effects (SFX) for stendhal. We need 1 sound for each action of each entity. Sounds should loop correctly and should be recorded in MP3 or preferebly OGG format.

We do need SFX for:

  1. Player
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
  2. Sheep
    1. Move sound ( Walk )
    2. Being hit sound
    3. Eat sound
    4. Dead sound
    5. Chat sound ( Beeeee! )(is this surpose to be Beeeee! or Baaaaaa! ?)
  3. Wolf
    1. Move sound ( Walk )
    2. Attack sound
    3. Being hit sound
    4. Dead sound
    5. Chat sound ( Auuuuuuu! )

Music

We are looking for something cute for this cute looking RPG :)
Something calm, that play on background.

Although you can create faster, more animated music for dungeons.

Plot

In fact Stendhal has a plot. Have a look to History and Quests to help us expand and complete it.






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