StendhalRefactoring
Items
We have the next items structure:
- Shields
- Wooden shield
- Studded shield
- Plate shield
- Copper shield
- Swords
- knife
- Sword
- Long sword
- Broadsword
- Armors
- Leather armor
- Studded armor
- Plater armor
- Copper armor
- Boots
- Sandals
- Leather
- Helmet
- Leather helmet
- Studded helmet
- Chain helmet
- Viking helmet
- Legs
- Leather legs
- Studded legs
- Chain legs
- Corpse
- Money
- Book
- Food
- Meat
- Cheese
- Bread
Creatures
Actions
- Move
- Stop
- Chat
- Tell
- Outfit
- Attack
- Use
- Equip
- Drop
- Own ( a sheep )
Events
Creatures can recieve the next list of events:
- onAttack(target, weapon)
- onAttacked(attacker, weapon)
- onStopAttack(target)
- onStopAttacked(target)
- onDamage(type, amount)
- onKilled(attacker, weapon)
- onKill(target)
- onMove(x,y)
- onCollide(x,y)
- onCollideWith(target)
- onEquip(item, slot)
- onEquipped(source, slot)
- onDrop(item, slot)
- onDropped(source, x, y)
- onChat(source, text)
- onUse(item)
- onUsed(source)
- onStop()