User:Soniccuz

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Revision as of 19:19, 28 April 2016 by imported>Soniccuz (Local server:: Looking at setMovement method.)
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<player type="include">soniccuz</player> <player type="include">traveler</player> <player type="include">auberon</player> <player type="include">spiritman</player> <player type="include">diligentdodo</player>

Creature Statistics


Max Respawn times (rounded)

Golden Death - 8days 2 hrs X min

Gashadokuro - 3days 11hrs

Balrog ... - 1day 9hrs

Dark Archangel - 1day 4hrs

black giant .. - 8hrs 53mins

chaos overlord - 6hrs 0mins

ice giant - 3hrs 48mins

elder giant - 2hrs 26min

chaos lord - 2hrs 18min

high lich - 1hr 39min

giant ... - 1hr 30min

dead lich - 50min

lich .... - 30min

rat ...... - 15min

Has written Creature descriptions for:

  • Super Ogre
  • Elder skeleton
  • Death


  • Stone Golem
  • Giant Kobold


  • Bone Dragon
  • Red Dragon


  • Imperial demon Servant
  • Imperial demon Lord


  • Imperial Priest
  • Imperial High Priest

List of ideas and things I'd like to work on.

  • Maps for entrances that don't lead anywhere yet.
    • Orge Den (would connect from -2_Orril_Dungeon to a cave near the gold prospecting pond.
    • Haunted Shack (Near the swamp)
    • Assassins HQ fourth floor (?)
    • Under the frogman lake of Ados Rock (underwater environment) Think they'd appreciate the extra living space.
      • Doing this would require creating a separate space like an interior, since geographically a lake bed doesn't fit under Ados Rock. (The Ados Caves are under it)
    • Museum of national history - A place the player can go to hear various historical details surrounding various locations in Stendhal, and even store records of meta

details like major expansions of the game.

      • Nalwor library could work for this. Add passages to the books on the shelves, and maybe an NPC on the top floor.
    • Pressure plates for spiked floor objects. Take my mind off pets for a bit.
  • Spiriting new creatures of various shapes, and sizes.
    • Water Moccasin
    • Mimic (check)
    • Ettin
    • Leader Gargoyle
    • Dodo birds check
    • Kraken Sprite sheet check
    • Mermaid sprite sheet Check
    • A giant boar that spawns rarely and drops a ton of meat. Already have 2 locations that would be a good fit for it.
    • Maybe a Basilisk as the "Vampire Serpent" for the ados vaults?

Other

Stuff Going on In Game

Gasha was killed on this day. What else you GOT! oOo

[21:29] soniccuz earns 592575 experience points. [21:29] mcdairy earns 157424 experience points. [21:29] gashadokuro has been killed by mcdairy and soniccuz

Today was a Balrog day.

Burned 61 greater, and at least 16 megas in the encounter. Not bad.

Just killed my first GOLDEN DEATH! *W*. 29K.

Dark Arch Angel you're next... one day.

Local server:

/** * moves to the given entity. When the distance to the destination is * between min and max and this entity does * not have a path already one is searched and saved.

*

* Note: When the distance to the destination is less than * min the path is removed. Warning: The pathfinder * is not asynchronous, so this thread is blocked until a path is found. * * @param destEntity * the destination entity * @param min * minimum distance to the destination entity * @param max * maximum distance to the destination entity * @param maxPathRadius * the maximum radius in which a path is searched */ public void setMovement(final Entity destEntity, final double min, final double max, final double maxPathRadius) { if (nextTo(destEntity, min)) { stop(); if (hasPath()) { logger.debug("Removing path because nextto(" + destEntity.getX() + "," + destEntity.getY() + "," + min + ") of (" + getX() + "," + getY() + ")"); clearPath(); } } else if ((squaredDistance(destEntity) > max)) { logger.debug("Creating path because (" + getX() + "," + getY() + ") distance(" + destEntity.getX() + "," + destEntity.getY() + ")>" + max); final List<Node> path = Path.searchPath(this, destEntity, maxPathRadius); setPath(new FixedPath(path, false)); } }

Catch all for Ados lake bed ideas

aquatic life:

  • frogmen species (they live above it after all).
  • beavers (a few can be found roaming Orril coast but aren't seen anywhere else. Maybe semi aquatic life would look odd underwater?)
  • water moccasins (lake bed is already neighboring the snake pit and a new animal or two for this area is a must).
  • Some aggressive freshwater fish that is decidedly not a piranha. Maybe a Pike?