Ideas for Stendhal/Containers
The idea is to be able to equip containers like bag, boxes, keyring, scroll wallets, to increase carrying capacity for players but in a more lifelike, interesting and extensible way than simply making the bag or chests huge.
<player>kiheru</player> has done a lot of work to client and server code for containers., e.g. server side equip had to handle nested entities
Functionality questions
add to this list and try them out
- how does they work with chests?
- are there weight or size limits for stackability?
- can they infinitely stack (bag in bag in bag, like we used to have when corpses were equippable?)
- is slot-to-slot item logging working?
- if you die can a whole bag/keyring be dropped?
- can they be dropped into a corpse on the ground?
- are use actions working for the client for nested entities?
- if you put the container on the ground can someone else pick it up?
- can they be traded?
- do they expire if dropped?
Convert keyring to container
- agree on layout of character window
- picture of keyring?
- not sure what else needs to be done for this
Add new boxes/bags to game
- check bag graphic is suitable or make a new one
- must be limited to start with unless all factors like weight limits are already in place (e.g. just one bigger bag/box per character)
- to make it more fun it could be achieveable through a hard quest/chain of quests