Stendhal Quest Ideas/Game - Capture the Flag/Testing
Notes on testing CTF Flag/Arrows
Best with two players - a carrier and an attacker (or maybe you call them defender - trying to knock the flag out of carrier's hands)
(Need admin privilege to do this - must be able to /summon items)
- "/summon flag" near the carrier
- carrier picks up flag (can only go in either hand)
- should see teddy bear in hand, and balloon in outfit
- attacker, without bow or arrows, tries to "/tag carrier"
- should get a message back that you need to be properly equipped (or maybe that you need to be in range)
- equip the attacker
- /summonat player2 bag bow
- /summonat player2 bag 100 fumble arrow
- /summonat player2 bag 100 slowdown arrow
- /summonat player2 bag 100 speedup arrow
- player2 equips bow and fumble arrows
- player2 moves in range of carrier, and "/tag carrier"
- right now, will just see "would have tried to make carrier drop the flag"
- /tag fires exactly one arrow
- i have not figure out how to show the attack animation
(the following applies to the second round of commits, which has not happened yet)
- note that player1 will not automatically drop the flag
- both attacker and defender roll d20, and if attacker wins, carrier drops
- attacker repeats /tag carrier, until carrier drops
- carrier can pick up, and start over again
(the following applies to the third round of commits, which has not happened yet)
- attacker equips slowdown arrows
- attacker tags carrier several times, and then carrier tries walking - should be slower, and gradually recover to normal speed
- details: one arrow, if it hits, slows the target down 10%.
- players recover speed at 1% per second after that
- details: one arrow, if it hits, slows the target down 10%.
- speedup arrows are available too, partly for testing, but maybe as part of game strategy