Stendhal Development Meeting 2009-11-22/Result Log/New Players
- Meeting
- Result Log
- Raw Chat Log
- hendrik: There is one topic we skipped: The first 5 minutes of new players.
- hendrik: I am not sure if we should discuss that now or call it a day.
- tigertoes: please, call it a day
- bluekiller: who make it new?
- hendrik: This meeting already took 2,5 hours and i am getting exhausted.
- love_puppet: i think thare should be a place where u have to read the rules befor your player can be made
- Oslsachem: oh I thought we were still on small details :)
- humana: so iam back
- tigertoes: i am past exhaustion
- storyteller: yes, love puppet
- love_puppet: so player can not say when a rule is broken that they dident know
- storyteller: I agree
- porl: i agree
- humana: what do you speak about?
- superkym: love puppet you are told after a certain time about the rules page, that's a tutorial message
- superkym: every new player gets it - i think after 15 minutes of playing time
- Oslsachem: the first 5 minutes since logging in or since clicking play now?
- porl: my friend created an account named porn, and got ban because he didnt know, so i think it would be a good idea
- humana: puppet I agree what you are saying!
- hendrik: for a new player.
- porl: me too
- hendrik: There is a tutorial event about the rules after 60 minutes.
- superkym: one of the ideas behind stendhal was to make it accessible for people to just create an account and see the world
- hendrik: In the past only 20% of all players stayed more than 5 minutes.
- superkym: forcing to read rules would be the opposite of that. we are really keen that people can visit and see it easily
- yoriy: i have offer: insert rules to tutorial completely.
- humana: yes that's important... cannot be that there are some names like porn, with that you can't login?
- hendrik: we are now at about 50%.
Prevent new players from getting lost (need summary)
- bluekiller: we can make arrows on the map for new players
- bluekiller: so they know where they have to walk
- superkym: bluekiller that's a nice idea. from semos vilage to semos city you mean?
- bluekiller: to bank, to public chest
- bluekiller: yes
- bluekiller: to bank to public chest
- hendrik: Letting them start in 0_semos_village and asking them to kill something quickly was a huge improvement.
- yoriy: i dont like this arrows idea. players can speak with various npcs
- porl: i know its not the subject but, why did gladiatthor get ban? he was lvl 440?
- superkym: hm. the minimap already shows a 'N' just for new players. i wonder if it can show arrows there.
- bluekiller: yes
- superkym: porl, it definitely is not the subject and it's not something we would ever discuss, why players would get banned
- bluekiller: yes
- bluekiller: ask later
- porl: ok
- hendrik: There is a problem of players getting lost.
- superkym: yoriy , it's to get them from the village to the city
- superkym: they only met one npc, say
- bluekiller: we can make
- superkym: and perhaps they didn't understand or listen when he said which way to walk
- superkym: but an arrow is really visual
- yoriy: hm
- tigertoes: i hate to be a party poop, but i really need to get busy outside... i will look at rest of meeting online, thats all for coming, on my part, see you, bye
- hendrik: The first task is to kill a rat.
- bluekiller: but we can make that every new player have a home scroll in his bag
- hendrik: There is a small hole in the fence north of the house.
- hendrik: And the only rat visible was there.
- erdnuggel: bb tiger
- hendrik: That player went killed that rat, which was quite difficult with it running away.
- hendrik: Returned to Hayunn but then walked off north again.
- hendrik: And got lost.
- love_puppet: ah but if we gave a free home scroll in the bag then some player would try to abuse that and make char just to get free home scrolls
- porl: once this guy i dont remember the name, tought me how to pass the orb quest from the temple, i did it, then he told be to use, and i did! he didnt go with me, it was a trap. i got lost and died from ricesia
- hendrik: There is a similar problem at the south.
- hendrik: There is the huge "gate" poiting south.
- bluekiller: hi
- Mayor Sakhs: Welcome citizen! Do you need help?
- miasma: you can fix the scrolls, puppet.
- bluekiller: bye
- Mayor Sakhs: Have a good day and enjoy your stay!
- bluekiller: :D
- hendrik: And only a very invisible path poitnting to semos city.
- samson: phone .. afk
- porl: there should be a button to toggle the path to semos, so that a player would know, that would be easier
- hendrik: perhaps the gate can be moved from semos village to semos city?
- porl: yes
- hendrik: and the hole in the fence closed?
- porl: i had problems with that
- bluekiller: why
- bluekiller: yes
- superkym: the hole is deliberate so people can pass through if they want to, it's only tiny
- hendrik: okay, you can easily get stuck when you walk from semos city over to the village.
- superkym: maybe once gates worked it could be a gate instead?
- superkym: but yes, he huge sign entrance thing could be moved over to semos
- hendrik: but perhaps we can prevent that people walking into that direction get trapped inside the fence?
- superkym: do we have any graphic for a sign in that orientation
- hendrik: I don't know.
- superkym: and what would you do to prevent people going to the forest, even so?
- superkym: perhaps semos village was just a bad place to start them
- yoriy: brb
- hendrik: Another idea would be to add that sign gate at the south of semos city.
- superkym: and they should start in a house in the city instead
- hendrik: And close the passage south in the village.
- porl: lol
- hendrik: i suggest that we have a small but closed training area for new players.
- porl: while everyone is here, im going to take the chance and get grain, bye
- superkym: thats why i moved it to the village, before. when they arrived in the townhall it coudl be very confusing at first
- superkym: so many npcs and players running around the city. so i thought a quiet room in the village was better
- hendrik: yes, i agree.
- hendrik: and i am suggesting to closing it even more.
- erdnuggel: sounds good to me
- Oslsachem: only for new players?
- superkym: can certainly try moving the sign but i think we need a new graphic, and yes the path to the forest could be changed
- gido: HOWDY at all
- bluekiller: howdy
- miasma: cheers gido
- superkym: so that it cuts down from semos through semos plains s
- superkym: instead of from the village
- hendrik: Oslsachem, we should prevent other players from accidently getting stuck. That is very annoying and the reason why the hole in the fence was created.
- hendrik: Because if you walk over from city to village at bank level, you get into the confined area.
- storyteller: what about a level- gate at the hole in the fence and at the gate south? So you can only go to Semos City with level 0 and at level 5 or so you can pass the fence or the gate to the south.
- hendrik: I think that is a good idea.
- storyteller: Like at the gnomw- village, but just the other way round?
- storyteller: * gnome
- superkym: or make the fenced area smaller
- porl: grain was gone :(
- erdnuggel: sorry guys, I am hungry and have to go... will be back later
- hendrik: superkym, yes.
- superkym: channel them through but leave plenty space around the edges
- blackfinix: bye hendrik
- blackfinix: bye erdnuggel,i mean
- blackfinix: :)
- superkym: if you walk out past carmen you'd go into teh small channelled fenced areas but otherwise, you'd go into the unfenced region
- hendrik: yes.
- Oslsachem: NPCs guarding level gates make them look more natural...
- bluekiller: the other style from balrog was better:D
- hendrik: and perhaps still put the city gate right to Carmen. So that this will become the prefered path to Nalwor for non-new players.
Warning new players running into dangerous zones (need summary)
- hendrik: Can we have zone entry messages that are level based?
- superkym: i dont see why not
- superkym: i like the region messages idea too
- Oslsachem: what for, for example?
- superkym: that shouldn't be forgotten
- hendrik: So if a new player walks to the west of semos village, he could get a warning.
- storyteller: yes
- bluekiller: yes
- superkym: oslsachem, every time you head towards X location while you are still less than level 30 you get warned but after that why do you need it
- storyteller: just to tell him that he better turn round
- kiheru: current code does not do them, but extending the functionality a bit would be easy
- storyteller: Well, what about to do a quest, which leads the new player to a NPC in Semos City?
Losing Club on Death (need summary)
- hendrik: Some time ago it was possible to lose your club when being killed.
- porl: it still is
- hendrik: And you can not kill a rat easily with just your hands.
- hendrik: It may be a good idea to prevent that.
- storyteller: hmm... maybe add a "basic damage"...
- storyteller: for the players who lost their club
- storyteller: just 1 ATK or so...
Killing the first creature (need summary)
- hendrik: It may be too difficult for new players to kill a rat because they are running away.
- superkym: gummipferd he didn't mean training like camping
- superkym: just teaching about the game, i think
- hendrik: yes.
- superkym: hendrik yes, that is true. perhaps it shoudl be a different creature you are first asked to kill
- superkym: something that is not a coward
- hendrik: learn how to fight, how to talk to npcs, etc.
- superkym: and perhaps it could even be in the guard house
- storyteller: yes...hmm...
- bluekiller: hoi
- superkym: i think rats should be cowards, and they were made stupid cowards so they are easier to kill
- superkym: (stupid cowards don't turn corners to run away)
- blackfinix: i guess you dont like rats in real life kym?
- superkym: but the new player could be asked to kill something else
- hendrik: Just in case anyone is wondering: superkym is talking about the AI profile.
- Oslsachem: hendrik, the difficulty is mainly proportional to the space the rats have to run... :)
- superkym: blackfinix ??
- bluekiller: they are in fado castle
- bluekiller: or?
- superkym: rats should be scared of you and run away when you try hit them
- bluekiller: yes
- hendrik: so having a rat in the small guard house may help.
- superkym: = they should be cowards
- hendrik: ?
- hendrik: or something else?
- porl: archers are really anoying when ther run away
- superkym: rats should be stupid cowards and not turn corners as you run after them
- Oslsachem: I think so, and it adds to the atmosphere
- superkym: because otherwise it i smuch too hard for low level players to kill them
- superkym: hendrik i think a small mouse or rat which is special and not cowardly could be in the guard house
- kiheru: a rat in the guardhouse would be a danger for new player who wants to find about gameplay
- superkym: or maybe since it's a close space, it's not a problem that they ytry to run away
- superkym: kiheru : a special creature which is really low damaging?
- storyteller: well, what about to ask the NPC to "summon" (or let in) a special training enemy?
- bluekiller: no
- bluekiller: the
- blackfinix: a giant flea?
- hendrik: rats cannot hurt players.
- storyteller: then there is no danger at first
- bluekiller: Gashadokuro drop only noob things
- Oslsachem: perhaps rats shouldn't attack...
- hendrik: Well, in the past, did not check that recently.
- bluekiller: the best monster
- gummipferd: hendrik they can
- bluekiller: Gashadokuro
- hendrik: okay.
- heder: bye my friends
- heder: :)
- superkym: storyteller, nice idea. maybe a rat or mouse can appear when the player agrees to try kill one
- storyteller: yes, that´s my idea
- hendrik: storyteller, we may need a summon meachnism, so that there is always one enemy if a new player arrives. But I guess the player should not have to ask for it being summoned.
- superkym: i think it could happen when you agree to teh quest from hayunn
- storyteller: yes
- hendrik: okay, sounds like a good idea.
- bluekiller: we can make a special house for raits
- bluekiller: we can make a special house for raits
- storyteller: :)
- bluekiller: yes
- bluekiller: nice idea blue
- bluekiller: :D
- superkym: ok. i will look into those things that we discussed to help the first 5 minutes then
- Oslsachem: perhaps hayunn could give the player a piece of cheese and when the player dropped it to the ground, the rat appeared :)
- blackfinix: i like that osl
- storyteller: Maybe Hayunn also says: "Oh, how does this rat get in? Quick, kill it before it hurt´s you!" or something ;)
- superkym: players probably won't know how to put cheese on the ground yet
- superkym: that's something they are taught later, how to inspect corpses and how to move items around
- Oslsachem: then make hayunn drop it :)
- superkym: i wonder how many new players woudl then lay pieces of cheese everywhere and wait the rats to come
- Oslsachem: and then do as storyteller says
- bluekiller: :D lol
- Oslsachem: except kill it before it eats the cheese
- storyteller: yes ^^
- Oslsachem: I thought the rat was special :)
- heder: hola
- Mayor Sakhs: Welcome citizen! Do you need help?
- storyteller: well, just something like that :)
- Oslsachem: a cheese-rat
- storyteller: ^^
- Mayor Sakhs: Have a good day and enjoy your stay!
- bluekiller: who is from germany
- bluekiller: ?
- Oslsachem: me, hede
- hamunu: me too
- bluekiller: resident evil kommt
- bluekiller: :D
- heder: que sea mas facil de cuvir los skills
- Oslsachem: me, heder
- superkym: I think that's a good time to close the meeting maybe?
- bluekiller: yes
- blackfinix: yes!
- hamunu: yes!
- hendrik: I like the idea, but i suggest that we implement it in two steps: First get it to work and only than let Hayunn put down the cheese.
- storyteller: hmm...
- bluekiller: and make a rait:D?
- gummipferd: hayunn could also put up a training puppet. old warrior getting scared of a rat sonds strange to me...
- yoriy: what with agenda
- hendrik: Perhaps it should be a smaller cheese image.
- hendrik: gimipferd, he is not scared.
- superkym: gummi - i don't think he's scared of it. he's just trying to teach.
- hendrik: He asks the player to kill the rat because he things the player has too little experiance to even kill a rat.
- Oslsachem: well, it happens that people are not scared of big animals while they are scared of smaller ones
- heder: up skills very very fast
- gummipferd: aah, so he intentionally drops the cheese? sry my brains have been working today
- hendrik: gummi, yes.
- heder: make much raids
- kiheru: or lets a rat out of a cage, or whatever
- Oslsachem: I was thinking about hayunn accidentally dropping the cheese while offering it to the player
- blackfinix: which is the way it should be i think