StendhalRefactoringAtlas

From Arianne
Revision as of 18:11, 13 April 2007 by imported>Mort (Maps: Ados canalization)
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Atlas (CVS state)

http://img208.imageshack.us/img208/8488/worldthumbln0.png

  • 100% scale map: [here] (as of 2007-04-05)
  • 100% scale map with zone names: [here] (as of 2007-04-05)
  • 100% scale map with dungeon entrances: [here] (outdated)

World Atlas

My (miguel) idea for world is as follows:

http://arianne.sourceforge.net/wiki_images/atlas/THM_stendhal_world_1.00.jpg
Image: Hand draw World map

100% scaled map

The yellow box represents the current world status.

Semos surroundings

This is a more detailed map of the surroundings of Semos so we can really implement it using tiled.

http://stendhal.game-server.cc/THM_stendhal_0.50_world.jpg
Image: Hand draw Semos world area map

100% scaled map

http://stendhal.game-server.cc/THM_stendhal_0.50_level-1.jpg
Image: Hand draw Semos Level -1 world area map

100% scaled map

Naming

The actual naming scheme is simply not scalable. We need to adopt a naming scheme that allows proper single identification of the zone we are talking ( village is a bad example, semos_village is a better idea ).

Each map will contain properties about its position (x,y) and its level will be determined by its location. We do really want to automate the process of choosing a new zone when leaving the old one. Also we plan automating the portal system by using stairs and holes to move exactly above and down the current map.

This way we could automate the map creation and zone change feature.

Size

Currently the biggest map is 256x256 and it is the rat_dungeon_001. Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them and it doesn't are a bandwidth waster.

On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.

Maps

  • Interiors for ados_city_n. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill, and a fisherman's house
  • 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets sshk5 [done: 2]
  • interior of Nalwor tower. 6-7 floors 18X18. An NPC elf princess will ask for a rare flower in a far away mountain. Athana [(int_0_nalwor_city_house_76)]
  • 20 lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before starting lenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]
  • Club of Thorns maps - see StendhalRefactoringQuests#Club_of_Thorns_-_the_Orc_Saman for location of portal entry and quest details
  • There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week.
  • The clouds on 6 kikareukin islands aren't obviously clouds. They need some blue sky too. The caves need interest adding and some appropriate creatures. perhaps check on irc if there are plans for which creatures to have.
  • Interior business for ados: Blacksmith dine: [done], Zara's house dine: [done] Town hall kymara/someone else [done] Library: [too similar to Semos library] Fishers' houses dine: [done]
  • there is an ork dungeon entrance I think in the northeast of orril [it's now the entrance to kotoch]
  • the house interior in semos_village_w near Nishiya could be customised
  • Interior business for kobold city: first there must be there something like a background, e.g. what kobolds like/dislike in their buildings
  • This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details; BerserkerA3, but first need my stendhal to work correctly.
  • There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere.

Please add your name to maps you are working on

Check our non refactoring page about completed maps and maps half completed in the tiled editor
Stendhal Atlas





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