Stendhal Testing
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Residual Issues from Previous Releases
Pets
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
- Testing new Pet features
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
- Should not be able to walk through walls. ◼: not ok (AntumDeluge: okay, but pets can walk over chests)
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
New/Replaced Entity Images
- outfit:
- corpse (harmless):
- green dragon, blue dragon, red dragon, & black dragon ◼: not ok (tigertoes - green, blue and red corpses too large - black is good)
- kraken ◼: not ok (tigertoes - corpse too small and wrong kind)
Combat Animations
Attack animations using following natures:
- ice (no axes currently):
- sword ◼: not ok (AntumDeluge: pixels extend out of frame)
- club ◼: not ok (AntumDeluge: pixels extend out of frame)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
Outfit Lenders
- The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct. (1.32)
- <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). ◼: not ok (if player is wearing wedding gown, veil does not get removed)
Entity Sounds
- sheep:
- small sheep: 2 new sounds ◼: not ok (appear not to work for summoned sheep)
- large sheep: 3 new sounds ◼: not ok (tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
New NPCs
- Skinner Rawhide (Denrian Tannery) ◼: please test
- Zelan (Atlantis) ◼: please test
Enemy Changes
See: Test Enemy Changes
Item Changes
See: Test Item Changes
Entity Sounds
- all kobolds: 5 new sounds (replaced old sounds) ◼: please test
New Regions/Maps
- Atlantis:
- -7_deniran_atlantis ◼: please test
- -7_deniran_atlantis_n2_w ◼: please test
- -7_deniran_atlantis_nw ◼: please test
- -7_deniran_atlantis_w ◼: please test
- -7_deniran_atlantis_sw ◼: please test
- -7_deniran_atlantis_n2 ◼: please test
- -7_deniran_atlantis_n ◼: please test
- -7_deniran_atlantis_s ◼: please test
- -7_deniran_atlantis_n2_e ◼: please test
- -7_deniran_atlantis_ne ◼: please test
- -7_deniran_atlantis_e ◼: please test
- -7_deniran_atlantis_se ◼: please test
- -7_deniran_atlantis_mtn_n2_e2 ◼: please test
- -7_deniran_atlantis_mtn_n_e2 ◼: please test
- -7_deniran_atlantis_mtn_e2 ◼: please test
- -7_deniran_atlantis_mtn_s_e2 ◼: please test
- Deniran:
- int_deniran_tannery ◼: please test
- -5_deniran_lost_caves_n2_w ◼: please test
- -5_deniran_lost_caves_nw ◼: please test
- -5_deniran_caves_w ◼: please test
- -5_deniran_caves_sw ◼: please test
- -5_deniran_lost_caves_n2 ◼: please test
- -5_deniran_lost_caves_n ◼: please test
- -5_deniran_caves ◼: please test
- -5_deniran_caves_s ◼: please test
- -5_deniran_lost_caves_n2_e ◼: please test
- -5_deniran_lost_caves_ne ◼: please test
- -5_deniran_caves_e ◼: please test
- -5_deniran_caves_se ◼: please test
- -5_deniran_lost_caves_n2_e2 ◼: please test
- -5_deniran_lost_caves_n_e2 ◼: please test
- -5_deniran_caves_e2 ◼: please test
- -5_deniran_caves_s_e2 ◼: please test
- -6_deniran_lost_caves_n2_w ◼: please test
- -6_deniran_lost_caves_nw ◼: please test
- -6_deniran_caves_w ◼: please test
- -6_deniran_caves_sw ◼: please test
- -6_deniran_lost_caves_n2 ◼: please test
- -6_deniran_lost_caves_n ◼: please test
- -6_deniran_caves ◼: please test
- -6_deniran_caves_s ◼: please test
- -6_deniran_lost_caves_n2_e ◼: please test
- -6_deniran_lost_caves_ne ◼: please test
- -6_deniran_caves_e ◼: please test
- -6_deniran_caves_se ◼: please test
- -6_deniran_lost_caves_n2_e2 ◼: please test
- -6_deniran_lost_caves_n_e2 ◼: please test
- -6_deniran_caves_e2 ◼: please test
- -6_deniran_caves_s_e2 ◼: please test
New Features
- money pouch
- single slot dedicated to holding <item>money</item> only ◼: please test
- players can speak to Skinner Rawhide in Deniran Tannery to enable ◼: please test
- requires that player has looted at least 1,000,000 money ◼: please test
Quest Changes
New Quests
- Unicorn Horns for Zelan (starts with Zelan in Atlantis) ◼: please test
Daily Item
- items added to quest:
- leather needle ◼: please test
- leather thread (20) ◼: please test
- pelt (5) ◼: please test
Kirdneh Museum
- items now separated into categories:
- easy: any level ◼: please test
- medium: level 51+ ◼: please test
- hard: level 151+ ◼: please test
- items added to quest:
- <item>medicinal ring</item> (medium) ◼: please test
- <item>scroll eraser</item> (medium) ◼: please test
- <item>ugmash</item> (easy) ◼: please test
New Achievements
- Commerce:
- It's Happy Hour Somewhere: purchase 100 bottles of beer & 100 glasses of wine (easy score) ◼: please test
- Fighting:
- David vs. Goliath: kill 20 of each type of giant solo (medium score) ◼: please test
- Heavenly Wrath: kill 100 of each type of angel (hard score) ◼: please test
- Serenade the Siren: kill 10,000 gem mermaids (hard score) ◼: please test
- Silver Bullet: kill 500 werewolves (medium score) ◼: please test
- Harvest/Obtain:
- Green Thumb: harvest 20 of each type of growable flower (easy score) ◼: please test
- Herbal Practitioner: harvest 20 of each type of herb found growing in Faiumoni (easy score) ◼: please test
- Item Loot:
- Cheese Wiz: loot 2,000 cheese (easy score) ◼: please test
- Ham Hocks: loot 2,500 ham (easy score) ◼: please test
- Goldshower: loot 10,000 money (easy score) ◼: please test
- Kill Blordroughs Quest:
- Imperialist Lackey: finish Kill Blordroughs quest 5 times (medium score) ◼: please test
- Imperialist Soldier: finish Kill Blordoughs quest 25 times (hard score) ◼: please test
- Outside Exploration:
- Westerner: visit all outside zones in Deniran region (easy score) ◼: please test
- Underground Exploration:
- Spelunker: visit all underground zones in Deniran region (hard score) ◼: please test
New Map Music
- Semos Yeti Cave ◼: please test
- levels -2 & -3 of Semos Catacombs ◼: please test
- Kikareukin Caves ◼: please test
- Deniran City ◼: please test
- Deniran Forest ◼: please test
- Deniran Caves ◼: please test
- Atlantis ◼: please test
- Semos Village, Plains, & Road ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey