Stendhal Testing
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
You may need a test client. Please note that the test client will not update automatically. Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar.
Testing Key:
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test | {{Test||text}} |
| ◼: ok | {{Test|ok|text}} |
| ◼: not ok | {{Test|nok|text}} |
Residual Issues from Previous Releases
Pets
Some bugs to look for:
- Do pets get stuck at any point, and Forget how to follow owners?
- Do any items go to waste when they go to drink or eat them?
- When baby dragons grow into adults they can get stuck in walls. ◼: not ok
- Testing new Pet features
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
- Should not be able to walk through walls. ◼: not ok (AntumDeluge: okay, but pets can walk over chests)
- leveling up (needs -Dstendhal.petleveling=true property set). ◼: please test
New/Replaced Entity Images
- outfit:
- corpse (harmless):
- green dragon, blue dragon, red dragon, & black dragon ◼: not ok (tigertoes - green, blue and red corpses too large - black is good)
- kraken ◼: not ok (tigertoes - corpse too small and wrong kind)
Combat Animations
Attack animations using following natures:
- ice (no axes currently):
- sword ◼: not ok (AntumDeluge: pixels extend out of frame)
- club ◼: not ok (AntumDeluge: pixels extend out of frame)
Movement
Auto-walk:
- Execution:
- Replaced "Alt. + direction" with double press direction key to initiate. ◼: not ok (AntumDeluge) BUGGY: Delayed direction release seems to interfere so does not always initiate.
Altered Quests
- Stendhal Quest/Balloon for Bobby:
- <npc>Bobby</npc> no longer restores original outfit if player is wearing a temporary one (cannot be tested during Mine Town). ◼: ok (Tested by: AntumDeluge)
New Items
Weapon:
- training bow: (disabled)
- Purchased from Chester in archery range.
- Designed to be used in archery training area, but can be used anywhere.
- Stats:
- RATK: 1
- RANGE: 3
- RATE: 1
- Breaks after 150 successful uses. ◼: not ok (tigertoes - breaks after 149)
New/Replaced Misc Images
- dark-elves-wanted.png (used in emeral ring quest) ◼: ok (Tested by: AntumDeluge)
- map-ados-city.png ◼: ok (Tested by: AntumDeluge) NOTE: slightly scaled
- map-semos-city.png ◼: ok (Tested by: AntumDeluge)
- wizards-parchment.png (used in Zekiel quest) ◼: ok (Tested by: AntumDeluge)
Tests Specific to the Next Release
You can use a 1.48 release client to logon to test server, but if you want to test the 1.48.5 client you can do so.
It is helpful to also use the test client to play on the main, release, server. Playing normally with the 1.48.5 client could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.
Unreported Bugs that Need Fixed
- Butterfly's path is blocked by school building in 0_semos_plains_n. (fixed in commit 2cfe729ff7) ◼: ok (Tested by: AntumDeluge)
Outfit System
New Supported Outfit Layers
- mouth: self-descriptive ◼: ok (Tested by: AntumDeluge)
- eyes: self-descriptive ◼: ok (Tested by: AntumDeluge)
- mask: anything that is drawn above the face & under the hair (e.g. glasses, masks, jewelry, etc.) ◼: ok (Tested by: AntumDeluge)
- hat: drawn above all other layers other than "detail"; can be used for just about anything, but mainly intended for hats & helmets (also good for masks that should be drawn above hair) ◼: ok (Tested by: AntumDeluge)
Managing Outfits
- players can set new outfit layers using outfit dialog
- Java client ◼: ok (Tested by: AntumDeluge)
- web client ◼: ok (Tested by: AntumDeluge)
- admins/GMs can set outfits with the /alter <character> outfit_ext set <layer=index[,layer=index...]> command ◼: ok (Tested by: AntumDeluge)
- example: /alter foo outfit_ext set body=0,dress=11,head=0,mouth=1,eyes=3,mask=0,hair=13,detail=1
- for backward compatibility, the outfit attribute can still be set, but only modifies the traditional layers ◼: ok (Tested by: AntumDeluge)
- example: /alter foo outfit set 113001100
Outfit Lenders
- <npc>Liliana</npc> now rents out full jester suit instead of just hat ◼: ok (Tested by: AntumDeluge)
- Magic Boutique outfit lenders no longer rent out glasses (glasses are not standard layer for player outfits) ◼: ok (Tested by: AntumDeluge)
- The following outfit lenders were affected the new outfit system changes. Please check that borrowed/rented outfits are working & correct.
- <npc>David</npc> lends out swim trunks in 4 colors. ◼: ok (Tested by: AntumDeluge)
- <npc>Pam</npc> lends out 2 different swimsuits in 2 colors each. ◼: ok (Tested by: AntumDeluge)
- <npc>Tamara</npc> lends out wedding gown ("marriage" quest slot must be set to "engaged" or "forging"). ◼: ok (Tested by: AntumDeluge)
- <npc>Timothy</npc> lends out wedding tuxedo ("marriage" quest slot must be set to "engaged" or "forging"). ◼: not ok (if player is wearing wedding gown, veil does not get removed)
NPC Behaviour
- NPCs who reverse their walking direction or use a random path when colliding with another entity will stop if all their paths are blocked
- reverse direction example: <npc>Seremela</npc> ◼: ok (Tested by: AntumDeluge)
- random path example: rabbit/bunny in 0_fado_city ◼: ok (Tested by: AntumDeluge)
Commerce
- <npc>McPegleg</npc> now buys <item>blue legs</item> ◼: ok (Tested by: AntumDeluge)
- <npc>D J Smith</npc>
- buys:
- <item>ugmash</item> (1200) ◼: ok (Tested by: AntumDeluge)
- <item>magic cloak</item> (12000) ◼: ok (Tested by: AntumDeluge)
- buys:
- <npc>Alexander</npc>
- buys:
- <item>blue helmet</item> (900) ◼: ok (Tested by: AntumDeluge)
- <item>blue boots</item> (200) ◼: ok (Tested by: AntumDeluge)
- <item>blue striped cloak</item> (500) ◼: ok (Tested by: AntumDeluge)
- <item>blue armor</item> (13000 ◼: ok (Tested by: AntumDeluge)
- <item>blue legs</item> (400) ◼: ok (Tested by: AntumDeluge)
- <item>blue shield</item> (900) ◼: ok (Tested by: AntumDeluge)
- buys:
Quests
New Quests
Ad Memoria In Portfolio: ◼: please test(disabled)QUEST_SLOT: admemoriainportfoliostarting NPC: Brosoklelo (0_semos_mountain_n2_w)other participating NPCs: Vlamyklela (0_kirdneh_city)Reward:1000 XPkarma: 15.0 + 15.0 + 100.0 = 130.0 totalportfolio
- Antivenom Ring: ◼: ok (Tested by: AntumDeluge)
- QUEST_SLOT: antivenom_ring
- please see Testing the Antivenom Ring Quest for instructions
- Meal for Groongo:
- QUEST_SLOT: meal_for_groongo
- starting NPC: Groongo Rahnnt (int_fado_hotel_0) ◼: please test
- other participating NPCs: <npc>Stefan</npc>
- Reward:
- 1000 XP
- karma: 50.0 + 10.0 = 60 total
- 1,000-1,500 money
- 10-15 pies
Fixed Quest Bugs
- Find Rat Children (<npc>Agnus</npc>)
- Fixed quest not being marked as repeatable in quest log after 24 hours ◼: ok (Tested by: AntumDeluge)
- The Guessing Game (a.k.a. Guess Kills) (<npc>Crearid</npc>)
- Fixed quest always being marked as repeatable in quest log; now only shows as repeatable after one week ◼: ok (Tested by: AntumDeluge)
New NPCs
Ambrogita (0_ados_city_n2)(disabled)Brosoklelo (0_semos_mountain_n2_w)(disabled)- Jameson (int_apothecary_lab) ◼: ok (Tested by: AntumDeluge)
Vlamyklela (0_kirdneh_city)(disabled)- Wanda (int_deniran_potions_shop) ◼: ok (Tested by: AntumDeluge)
- Sells:
- minor potion (150) (normally 100 from other sellers) ◼: ok (Tested by: AntumDeluge)
- potion (300) (normally 250 from other sellers) ◼: ok (Tested by: AntumDeluge)
- greater potion (600) (normally 500 from other sellers) ◼: ok (Tested by: AntumDeluge)
- mega potion (1650) (normally 1500 from other sellers) ◼: ok (Tested by: AntumDeluge)
- antidote (100) (normally 50 from other sellers) ◼: ok (Tested by: AntumDeluge)
- greater antidote (150) (normally 100 & 80 from other sellers) ◼: ok (Tested by: AntumDeluge)
- sedative (400) ◼: ok (Tested by: AntumDeluge)
- Buys:
- mandragora (1500) ◼: ok (Tested by: AntumDeluge)
- kokuda (5000) ◼: ok (Tested by: AntumDeluge)
- toadstool (60) ◼: ok (Tested by: AntumDeluge)
- poison (40) ◼: not ok (response: "Please specify which sort of poison you want to sell.")
- greater poison (60) ◼: ok (Tested by: AntumDeluge)
- mega poison (500) ◼: ok (Tested by: AntumDeluge)
- deadly poison (1000) ◼: not ok (2000)
- disease poison (2000) ◼: not ok
- sedative (200) ◼: ok (Tested by: AntumDeluge)
- venom gland (2000) ◼: ok (Tested by: AntumDeluge)
- Sells:
- Zoey (int_ados_pet_sanctuary) ◼: ok (Tested by: AntumDeluge)
New Enemies
See: Review New Enemies & Enemy Stat Changes
New Items
See: Review item changes and new items
Enemy Drops
Please see Review drop rate changes.
Enemy Stat Changes
Please see: Review New Enemies & Enemy Stat Changes
General Graphics
Standard sized shadows for entities:
- 24x32: (ex.: <creature>young beholder</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 32x32: (ex.: <creature>pigeon</creature>, <creature>snake</creature>, <creature>grass snake</creature>, & <creature>beaver</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 48x64: (ex.: players & most enemies)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x48: (ex.: <creature>caiman</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x64: (ex.: <creature>boar</creature>, <creature>lion</creature>, <creature>tiger</creature>, <creature>cow</creature>, & <creature>bull</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 64x85: (ex.: <creature>horse</creature> & <creature>white horse</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 96x96: (ex.: <creature>elephant</creature> & <creature>king cobra</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 96x128: (ex.: <creature>giant</creature> & <creature>elder giant</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 144x128: (ex.: <creature>flying golden dragon</creature> & <creature>twin headed dragon</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 168x224: (ex.: legendary ice elemental)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 192x192: (ex.: <creature>necrosophia</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 192x256: (ex.: <creature>black dragon</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- 320x440: (ex.: <creature>balrog</creature>)
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
Custom shadows specific to entity:
- <creature>crocodile</creature>:
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- <creature>ent</creature>:
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- <creature>entwife</creature>:
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
- <creature>lamia</creature>:
- classic client ◼: ok (Tested by: AntumDeluge)
- web client (not yet implemented)
Entity Graphics
New/Reworked NPC Sprites
- adosbankassistantnpc (<npc>Rachel</npc>) ◼: ok (Tested by: AntumDeluge)
- albinoelfnpc (<npc>Lupos</npc>) ◼: ok (Tested by: AntumDeluge)
- albinoelf2npc (<npc>Orchiwald</npc>) ◼: ok (Tested by: AntumDeluge)
- amazoness_princessnpc (<npc>Princess Esclara</npc>) ◼: ok (Tested by: AntumDeluge)
- bakernpc (<npc>Arlindo</npc> & <npc>Linzo</npc>) ◼: ok (Tested by: AntumDeluge)
- barmannpc (<npc>Pedro</npc>) ◼: ok (Tested by: AntumDeluge)
- barman2npc (<npc>Ruarhi</npc>) ◼: ok (Tested by: AntumDeluge)
- barman3npc (<npc>Dale</npc>) ◼: ok (Tested by: AntumDeluge)
- barracksbuyernpc (<npc>Mrotho</npc>) ◼: ok (Tested by: AntumDeluge)
- bbqgrillmasternpc (<npc>Haunchy Meatoch</npc>) ◼: ok (Tested by: AntumDeluge)
- beautifulgirlnpc (<npc>Skye</npc>) ◼: ok (Tested by: AntumDeluge)
- beggarnpc (<npc>Diogenes</npc>) ◼: ok (Tested by: AntumDeluge)
- blacklordnpc (<npc>Despot Halb Errvl</npc>) ◼: ok (Tested by: AntumDeluge)
- blackwizardpriestnpc (<npc>Waerryna</npc>) ◼: ok (Tested by: AntumDeluge)
- bluesorceressnpc (<npc>Cassandra</npc>) ◼: ok (Tested by: AntumDeluge)
- bossmannpc (<npc>Lieutenant Drilenun</npc>) ◼: ok (Tested by: AntumDeluge)
- boyguardnpc (<npc>Will</npc>) ◼: ok (Tested by: AntumDeluge)
- boynpc (<npc>Finn Farmer</npc>) ◼: ok (Tested by: AntumDeluge)
- buyernpc (<npc>Sato</npc>) ◼: ok (Tested by: AntumDeluge)
- cafesellernpc (<npc>Mia</npc>) ◼: ok (Tested by: AntumDeluge)
- chefnpc (<npc>Leander</npc>) ◼: ok (Tested by: AntumDeluge)
- childnpc (<npc>Tad</npc>) ◼: ok (Tested by: AntumDeluge)
- deadmannpc (<npc>Goran</npc>) ◼: ok (Tested by: AntumDeluge)
- doctornpc (<npc>Dr. Feelgood</npc>) ◼: ok (Tested by: AntumDeluge)
- drugsdealernpc (<npc>Pdiddi</npc>) ◼: ok (Tested by: AntumDeluge)
- easterbunnynpc (can only be tested during Easter)
- elegantladynpc (<npc>Ketteh Wehoh</npc>) ◼: ok (Tested by: AntumDeluge)
- elfbankeroldnpc (<npc>Grafindle</npc>) ◼: ok (Tested by: AntumDeluge)
- elfbankladynpc (<npc>Nnyddion</npc>) ◼: ok (Tested by: AntumDeluge)
- elfbuyernpc (<npc>Elodrin</npc>) ◼: ok (Tested by: AntumDeluge)
- elfflowergrowernpc (<npc>Seremela</npc>) ◼: ok (Tested by: AntumDeluge)
- elfmayornpc (<npc>Maerion</npc>) ◼: ok (Tested by: AntumDeluge)
- elfprincessnpc (<npc>Tywysoga</npc>) ◼: ok (Tested by: AntumDeluge)
- estateagentnpc (<npc>Barrett Holmes</npc>) ◼: ok (Tested by: AntumDeluge)
- estateagent2npc (<npc>Reg Denson</npc>) ◼: ok (Tested by: AntumDeluge)
- executivenpc (<npc>Wilfred</npc> & <npc>Timothy</npc>) ◼: ok (Tested by: AntumDeluge)
- experiencedwarriornpc (<npc>Starkad</npc>) ◼: ok (Tested by: AntumDeluge)
- fierywaterdistillernpc (<npc>Uncle Dag</npc>) ◼: ok (Tested by: AntumDeluge)
- fishsoupmakernpc (<npc>Florence Boullabaisse</npc>) ◼: ok (Tested by: AntumDeluge)
- floattingladynpc (<npc>Io Flotto</npc>) ◼: ok (Tested by: AntumDeluge)
- gardenernpc (<npc>Sue</npc>) ◼: ok (Tested by: AntumDeluge)
- greenelfwizardnpc (<npc>Silvanus</npc>) ◼: ok (Tested by: AntumDeluge)
- groundskeepernpc (<npc>Morgrin</npc>) ◼: ok (Tested by: AntumDeluge)
- hanknpc (<npc>Hank</npc>) ◼: ok (Tested by: AntumDeluge)
- hoeingmannpc (<npc>Jingo Radish</npc>) ◼: ok (Tested by: AntumDeluge)
- holidaymakernpc (Pied Piper (disabled))
- hotelchefnpc (<npc>Stefan</npc>) ◼: ok (Tested by: AntumDeluge)
- hotelguestnpc (<npc>Damon</npc>) ◼: ok (Tested by: AntumDeluge)
- hotelreceptionistnpc (<npc>Linda</npc>) ◼: ok (Tested by: AntumDeluge)
- icecreamsellernpc (<npc>Sam</npc>) ◼: ok (Tested by: AntumDeluge)
- investigatornpc (<npc>Ceryl</npc> & <npc>Wikipedian</npc>) ◼: ok (Tested by: AntumDeluge)
- jailedbarbariannpc (<npc>Lorenz</npc>) ◼: ok (Tested by: AntumDeluge)
- kid3npc (<npc>Jens</npc>) ◼: ok (Tested by: AntumDeluge)
- kid4npc (<npc>George</npc>) ◼: ok (Tested by: AntumDeluge)
- kid5npc (<npc>Anna</npc>) ◼: ok (Tested by: AntumDeluge)
- kid6npc (<npc>Jef</npc>) ◼: ok (Tested by: AntumDeluge)
- kid7npc (<npc>Ben</npc>) ◼: ok (Tested by: AntumDeluge)
- librarianconstantinenpc (Cameron (disabled))
- lifeguardfemalenpc (<npc>Pam</npc>) ◼: ok (Tested by: AntumDeluge)
- lifeguardmalenpc (<npc>David</npc>) ◼: ok (Tested by: AntumDeluge)
- liljohnnnnynpc (<npc>Lil Johnnnny</npc>) ◼: ok (Tested by: AntumDeluge)
- littlegirlnpc (unused)
- littlegirl2npc (<npc>Elisabeth</npc>) ◼: ok (Tested by: AntumDeluge)
- madscientistnpc (<npc>Boris Karlova</npc>, <npc>Vasi Elos</npc>, & <npc>Vincento Price</npc>) ◼: ok (Tested by: AntumDeluge)
- mageelfnpc (<npc>Merenwen</npc>) ◼: ok (Tested by: AntumDeluge)
- man_000_npc (<npc>Zak</npc>) ◼: ok (Tested by: AntumDeluge)
- man_001_npc (<npc>Mizuno</npc>) ◼: ok (Tested by: AntumDeluge)
- man_002_npc (<npc>Lawrence</npc>) ◼: ok (Tested by: AntumDeluge)
- man_004_npc (<npc>Roger Frampton</npc>) ◼: ok (Tested by: AntumDeluge)
- man_008_npc (<npc>Martin Farmer</npc>) ◼: ok (Tested by: AntumDeluge) ** why he's wearing a samurai gi... I don't know.
- manwithhatnpc (<npc>Andy</npc>) ◼: ok (Tested by: AntumDeluge)
- marketsellernpc (<npc>Adena</npc>) ◼: ok (Tested by: AntumDeluge)
- marmaidnpc (<npc>Nicklesworth</npc>) ◼: ok (Tested by: AntumDeluge)
- militiaelfnpc (unused)
- oldwitchnpc (<npc>Mircea</npc>) ◼: ok (Tested by: AntumDeluge)
- oracle1npc (<npc>Periwinkle</npc>) ◼: ok (Tested by: AntumDeluge)
- oracle2npc (<npc>Calla</npc>) ◼: ok (Tested by: AntumDeluge)
- oracle3npc (<npc>Zinnia</npc>) ◼: ok (Tested by: AntumDeluge)
- oracle4npc (<npc>Lobelia</npc>) ◼: ok (Tested by: AntumDeluge)
- orientalwizardnpc (<npc>Jaer</npc>) ◼: ok (Tested by: AntumDeluge)
- paulnpc (Paul Sheriff (only available during Mine Town Weeks))
- photographernpc (Kirla (only available during Mine Town Weeks))
- pinkgirlnpc (<npc>Annie Jones</npc>) ◼: ok (Tested by: AntumDeluge)
- pirate_sailornpc (<npc>Edward</npc> & <npc>McPegleg</npc>) ◼: ok (Tested by: AntumDeluge)
- pirate_sailor2npc (<npc>Jackie</npc>) ◼: ok (Tested by: AntumDeluge)
- plinknpc (<npc>Plink</npc>) ◼: ok (Tested by: AntumDeluge)
- postelfnpc (<npc>Lorithien</npc>) ◼: ok (Tested by: AntumDeluge)
- principalnpc (<npc>Femme Fatale</npc>) ◼: ok (Tested by: AntumDeluge)
- recruiter1npc (<npc>Stefan</npc>) ◼: ok (Tested by: AntumDeluge)
- reddemonnpc (<npc>Xaruhwaiyz</npc>) ◼: ok (Tested by: AntumDeluge)
- richardstallmannpc (<npc>Stichard Rallman</npc>) ◼: ok (Tested by: AntumDeluge)
- royalguardnpc (<npc>Sergeant James</npc>) ◼: ok (Tested by: AntumDeluge)
- sailor1npc (<npc>Fishmonger</npc>) ◼: ok (Tested by: AntumDeluge)
- sickleinghalfelfnpc (<npc>Eheneumniranin</npc>) ◼: ok (Tested by: AntumDeluge)
- signguynpc (<npc>Gordon</npc>) ◼: ok (Tested by: AntumDeluge)
- supertrainedguynpc (<npc>Super Trainer</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer1npc (<npc>Cyk</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer2npc (<npc>Dorinel</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer3npc (<npc>Enrique</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer4npc (<npc>Yan</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer5npc (<npc>John</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer6npc (<npc>Jane</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer7npc (<npc>Kelicia</npc>) ◼: ok (Tested by: AntumDeluge)
- swimmer8npc (<npc>Zara</npc>) ◼: ok (Tested by: AntumDeluge)
- tavernbarmaidnpc (<npc>Laura</npc> & <npc>Margaret</npc>) ◼: ok (Tested by: AntumDeluge)
- taxmannpc (<npc>Mr Taxman</npc>) ◼: ok (Tested by: AntumDeluge)
- vergernpc (<npc>Simon</npc> & <npc>Lukas</npc>) ◼: ok (Tested by: AntumDeluge)
- weaponsellernpc (<npc>Ouchit</npc>, <npc>Xin Blanca</npc>, & <npc>Yorphin Baos</npc>) ◼: ok (Tested by: AntumDeluge)
- whitesorceressnpc (<npc>Elana</npc>) ◼: ok (Tested by: AntumDeluge)
- wizardwomannpc (<npc>Sarzina</npc> & <npc>Saskia</npc>) ◼: ok (Tested by: AntumDeluge)
- woman_004_npc (<npc>Siandra</npc>) ◼: ok (Tested by: AntumDeluge)
- woman_011_npc (<npc>Carena</npc>) ◼: ok (Tested by: AntumDeluge)
- woman_013_npc (<npc>Sara Beth</npc>) ◼: ok (Tested by: AntumDeluge)
- womanexoticdressnpc (<npc>Marla</npc>) ◼: ok (Tested by: AntumDeluge)
- writernpc (<npc>Marie-Henri</npc>) ◼: ok (Tested by: AntumDeluge)
- xpphunternpc (<npc>XP Hunter</npc>) ◼: ok (Tested by: AntumDeluge)
- yetifemalenpc (<npc>Mrs. Yeti</npc>) ◼: ok (Tested by: AntumDeluge)
- yetimalenpc (<npc>Mr. Yeti</npc>) ◼: ok (Tested by: AntumDeluge)
- youngnpc (<npc>Yance</npc> & <npc>Dagobert</npc>) ◼: ok (Tested by: AntumDeluge)
- youngsoldiernpc (<npc>Henry</npc> & many others) ◼: ok (Tested by: AntumDeluge)
- youngwitchnpc (<npc>Imorgen</npc>) ◼: ok (Tested by: AntumDeluge)
NPC Outfit Changes
- <npc>Bobby</npc>: outfit changed due to new outfit system layers, but wears outfit similar to old one ◼: ok (Tested by: AntumDeluge)
- <npc>Conual</npc>: now wears prison jumpsuit ◼: ok (Tested by: AntumDeluge)
New/Reworked Enemy Sprites
- albino_elf/albino_elf_archer.png (<creature>albino elf archer</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_king.png (<creature>albino elf king</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_magician.png (<creature>albino elf magician</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_queen.png (<creature>albino elf queen</creature>) ◼: ok (Tested by: tigertoes)
- albino_elf/albino_elf_swordsman.png (<creature>albino elf swordsman</creature>) ◼: ok (Tested by: tigertoes)
- amazon/amazoness_bodyguard.png (<creature>amazoness bodyguard</creature>) ◼: ok (Tested by: tigertoes)
- angel/angel.png (<creature>angel</creature>) ◼: ok (Tested by: tigertoes)
- angel/archangel.png (<creature>archangel</creature>) ◼: ok (Tested by: tigertoes)
- angel/dark_angel.png (<creature>dark angel</creature>) ◼: ok (Tested by: tigertoes)
- angel/dark_archangel.png (<creature>dark archangel</creature>) ◼: ok (Tested by: tigertoes)
- angel/fallen_angel.png (<creature>fallen angel</creature>) ◼: ok (Tested by: tigertoes)
- animal/babybear.png (<creature>babybear</creature>) ◼: ok (Tested by: tigertoes)
- beholder/beholder.png (<creature>beholder</creature>) ◼: ok (Tested by: tigertoes)
- beholder/elder_beholder.png (<creature>elder beholder</creature>) ◼: ok (Tested by: tigertoes)
- beholder/young_beholder.png (<creature>young beholder</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/baby_drow.png (<creature>child dark elf</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf.png (<creature>dark elf</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_admiral.png (<creature>dark elf admiral</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_general.png (<creature>dark elf general</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_knight.png (<creature>dark elf knight</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_master.png (<creature>dark elf master</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_matronmother.png (<creature>dark elf matronmother</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_ranger.png (<creature>dark elf ranger</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_sacerdotist.png (<creature>dark elf sacerdotist</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_viceroy.png (<creature>dark elf viceroy</creature>) ◼: ok (Tested by: tigertoes)
- dark_elf/dark_elf_wizard.png (<creature>dark elf wizard</creature>) ◼: ok (Tested by: tigertoes)
- elf/archer_elf.png (<creature>archer elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/archmage_elf.png (<creature>archmage elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/commander_elf.png (<creature>commander elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf.png (<creature>elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_bodyguard.png (<creature>elf bodyguard</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_sacerdotist.png (<creature>elf sacerdotist</creature>) ◼: ok (Tested by: tigertoes)
- elf/elf_wizard.png (<creature>elf wizard</creature>) ◼: ok (Tested by: tigertoes)
- elf/mage_elf.png (<creature>mage elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/militia_elf.png (<creature>militia elf</creature>) ◼: ok (Tested by: tigertoes)
- elf/soldier_elf.png (<creature>soldier elf</creature>) ◼: ok (Tested by: tigertoes)
- ent/ent.png (<creature>ent</creature>) ◼: ok (Tested by: tigertoes)
- ent/entwife.png (<creature>entwife</creature>) ◼: ok (Tested by: tigertoes)
- fairy/littlefairy.png (<creature>littlefairy</creature>) ◼: ok (Tested by: tigertoes)
- fowl/dodo_bird.png (<creature>dodo</creature>) ◼: ok (Tested by: tigertoes)
- giant/cyclops.png (<creature>cyclops</creature>) ◼: not ok (Tested by: tigertoes - (eye needs to be larger and perhaps remove the mustache or whatever is in the nose area))
- goblin/goblin.png (<creature>goblin</creature>) ◼: ok (Tested by: tigertoes)
- goblin/soldier_goblin.png (<creature>soldier goblin</creature>) ◼: ok (Tested by: tigertoes)
- goblin/veteran_goblin.png (<creature>veteran goblin</creature>) ◼: ok (Tested by: tigertoes)
- human/apprentice_assassin.png (<creature>apprentice assassin</creature>) ◼: ok (Tested by: tigertoes)
- human/assassin.png (<creature>assassin</creature>) ◼: ok (Tested by: tigertoes)
- human/bandit.png (<creature>bandit</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian.png (<creature>barbarian</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_chaman.png (<creature>barbarian chaman</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_elite.png (<creature>barbarian elite</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_king.png (<creature>barbarian king</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_leader.png (<creature>barbarian leader</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_priest.png (<creature>barbarian priest</creature>) ◼: ok (Tested by: tigertoes)
- human/barbarian_wolf.png (<creature>barbarian wolf</creature>) ◼: ok (Tested by: tigertoes)
- human/cannibal.png (<creature>cannibal</creature>) ◼: ok (Tested by: tigertoes)
- human/cannibalwoman.png (<creature>cannibal woman</creature>) ◼: ok (Tested by: tigertoes)
- human/darkmonk.png (<creature>darkmonk</creature>) ◼: ok (Tested by: tigertoes)
- human/elder_cannibal.png (<creature>elder cannibal</creature>) ◼: ok (Tested by: tigertoes)
- human/hunter.png (<creature>hunter</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_archer.png (<creature>imperial archer</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_archer_leader.png (<creature>imperial archer leader</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_chief.png (<creature>imperial chief</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_commander.png (<creature>imperial commander</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_defender.png (<creature>imperial defender</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_elite_archer.png (<creature>imperial elite archer</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_elite_guardian.png (<creature>imperial elite guardian</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_general.png (<creature>imperial general</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_high_priest.png (<creature>imperial high priest</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_knight.png (<creature>imperial knight</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_leader.png (<creature>imperial leader</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_priest.png (<creature>imperial priest</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_scientist.png (<creature>imperial scientist</creature>) ◼: ok (Tested by: tigertoes)
- human/imperial_veteran.png (<creature>imperial veteran</creature>) ◼: ok (Tested by: tigertoes)
- human/kalavan_citizen.png (<creature>kalavan citizen</creature>) ◼: ok (Tested by: AntumDeluge)
- human/kalavan_housewife.png (<creature>kalavan housewife</creature>) ◼: ok (Tested by: AntumDeluge)
- human/kalavan_peasant.png (<creature>kalavan peasant</creature>) ◼: ok (Tested by: AntumDeluge)
- human/kalavan_wisewoman.png (<creature>kalavan wisewoman</creature>) ◼: ok (Tested by: AntumDeluge)
- human/little_assassin.png (<creature>disciple assassin</creature>) ◼: ok (Tested by: AntumDeluge)
- human/littlewitch.png (<creature>littlewitch</creature>) ◼: ok (Tested by: AntumDeluge)
- human/littlewizard.png (<creature>littlewizard</creature>) ◼: ok (Tested by: AntumDeluge)
- human/masked_ninja.png (<creature>ninja</creature>) ◼: ok (Tested by: AntumDeluge)
- human/master_assassin.png (<creature>master assassin</creature>) ◼: ok (Tested by: AntumDeluge)
- human/monk.png (<creature>monk</creature>) ◼: ok (Tested by: AntumDeluge)
- human/samurai.png (<creature>samurai</creature>) ◼: ok (Tested by: AntumDeluge)
- human/shadows_assassin.png (<creature>shadows assassin</creature>) ◼: ok (Tested by: AntumDeluge)
- human/soldier_colonel.png (<creature>mithrilbourgh colonel</creature>) ◼: ok (Tested by: AntumDeluge)
- hybrid/arachne.png (<creature>arachne</creature>) ◼: ok (Tested by: AntumDeluge) (needs a custom shadow)
- madaram/kasarkutominubat.png (<creature>kasarkutominubat</creature>) ◼: ok (Tested by: AntumDeluge)
- mummy/mummy.png (<creature>mummy</creature>) ◼: ok (Tested by: AntumDeluge)
- mummy/royal_mummy.png (<creature>royal mummy</creature>) ◼: ok (Tested by: AntumDeluge)
- mutant/cat_woman.png (<creature>cat woman</creature>) ◼: ok (Tested by: AntumDeluge)
- mutant/imperial_mutant.png (<creature>imperial mutant</creature>) ◼: ok (Tested by: AntumDeluge)
- mutant/werewolf.png (<creature>werewolf</creature>) ◼: ok (Tested by: AntumDeluge)
- mythical_being/centaur.png (<creature>centaur</creature>) ◼: please test
- mythical_being/mermaid.png (<creature>mermaid</creature>) ◼: ok (Tested by: AntumDeluge)
- ogre/elder_ogre.png (<creature>elder ogre</creature>) ◼: ok (Tested by: AntumDeluge)
- ogre/ogre.png (<creature>ogre</creature>) ◼: ok (Tested by: AntumDeluge)
- ogre/ogre_soldier.png (<creature>ogre soldier</creature>) ◼: ok (Tested by: AntumDeluge)
- ogre/superogre.png (<creature>superogre</creature>) ◼: ok (Tested by: AntumDeluge)
- reptile/caiman.png (<creature>caiman</creature>) ◼: ok (Tested by: AntumDeluge) (needs a custom shadow)
- reptile/crocodile.png (<creature>crocodile</creature>) ◼: ok (Tested by: AntumDeluge)
- reptile/grass_snake.png (<creature>grass snake</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/bloody_zombie.png (<creature>bloody zombie</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/green_phantom.png (<creature>green phantom</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/headless_monster.png (<creature>headless monster</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/incorporeal_armor.png (<creature>incorporeal armor</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/invisible_man.png (<creature>invisible man</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/rotten_zombie.png (<creature>rotten zombie</creature>) ◼: ok (Tested by: AntumDeluge)
- undead/zombie.png (<creature>zombie</creature>) ◼: ok (Tested by: AntumDeluge)
New "Harmless" Corpse Sprites
- <creature>cobra</creature> ◼: ok (Tested by: AntumDeluge)
- <creature>king cobra</creature> ◼: ok (Tested by: AntumDeluge)
New/Reworked Outfit Sprites
- body:
- dress:
- 1 (new image) ◼: please test
- 2 (new image) ◼: please test
- 3 (new image) ◼: please test
- 4 (new image) ◼: please test
- 5 (new image) ◼: please test
- 6 (new image) ◼: please test
- 7 (new image) ◼: please test
- 8 (new image) ◼: please test
- 10 (new image) ◼: please test
- 11 (new image) ◼: please test
- 13 (new image) ◼: please test
- 17 (new image) ◼: please test
- 18 (new image) ◼: please test
- 21 (new image) ◼: please test
- 22 (new image) ◼: please test
- 24 (new image) ◼: please test
- 27 (new image) ◼: please test
- 29 (new image) ◼: please test
- 30 (new image) ◼: please test
- 33 (new image) ◼: please test
- 34 (new image) ◼: please test
- 35 (new image) ◼: please test
- 38 (new image) ◼: please test
- 40 (new image) ◼: please test
- 42 (new image) ◼: please test
- 43 (new image) ◼: please test
- 44 (new image) ◼: please test
- 46 (new image) ◼: please test
- 47 (new image) ◼: please test
- 50 (new image) ◼: please test
- 53 (new image) ◼: please test
- 60 (new image) ◼: please test
- 62 (new image) ◼: please test
- 63 (new image) ◼: please test
- 64 (new image) ◼: please test
- 973 (previously 73) (new image) ◼: please test
- 976 (new image) ◼: please test
- 979 (previously 79) (new image) ◼: please test
- 981 (previously 81) (new image) ◼: please test
- 982 (previously 82) (new image) ◼: please test
- 984 (previously 84) (new image) ◼: please test
- 985 (previously 85) (new image) ◼: please test
- 986 (previously 86) (new image) ◼: please test
- 991 (previously 91) (new image) ◼: please test
- 992 (previously 92) (new image) ◼: please test
- 993 (previously 93) (new image) ◼: please test
- 994 (previously 94) (new image) ◼: please test
- 995 (previously 95) (new image) ◼: please test
- 996 (previously 96) (new image) ◼: please test
- 997 (previously 97) (new image) ◼: please test
- 998 (previously 98) (new image) ◼: please test
- hair:
- 1 (new image) ◼: please test
- 2 (new image) ◼: please test
- 3 (new image) ◼: please test
- 5 (new image) ◼: please test
- 7 (new image) ◼: please test
- 8 (new image) ◼: please test
- 9 (new image) ◼: please test
- 13 (new image) ◼: please test
- 14 (new image) ◼: please test
- 15 (new image) ◼: please test
- 16 (new image) ◼: please test
- 17 (new image) ◼: please test
- 18 (new image) ◼: please test
- 19 (new image) ◼: please test
- 20 (new image) ◼: please test
- 21 (new image) ◼: please test
- 22 (new image) ◼: please test
- 24 (new image) ◼: please test
- 25 (new image) ◼: please test
- 26 (new image) ◼: please test
- 27 (new image) ◼: please test
- 28 (new image) ◼: please test
- 32 (new image) ◼: please test
- 33 (new image) ◼: please test
- 34 (new image) ◼: please test
- 36 (new image) ◼: please test
- 37 (new image) ◼: please test (should be moved to hat layer)
- 38 (new image) ◼: please test
- 40 (new image) ◼: please test
- 43 (new image) ◼: please test
- 44 (new image) ◼: please test
- 47 (new image) ◼: please test
- 48 (new image) ◼: please test
- head:
Safe Outfit Sprites
- bodies now are covered with underwear when blood setting is turned off ◼: please test
New/Reworked Item Sprites
- armor:
- <item>barbarian armor</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>black armor</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>chain armor</item> (new image) ◼: please test
- <item>chaos armor</item> (new image) ◼: please test
- <item>dress</item> (new image) ◼: please test
- <item>dwarvish armor</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>leather armor</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>magic plate armor</item> (new image) ◼: please test
- <item>mainio armor</item> (new image) ◼: please test
- <item>plate armor</item> (new image) ◼: ok (Tested by: AntumDeluge)
- axe:
- boots:
- <item>chain boots</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>chaos boots</item> (new image) ◼: please test
- <item>mainio boots</item> (new image) ◼: please test
- <item>stone boots</item> (new image) ◼: please test (ugly)
- <item>studded boots</item> (new image) ◼: ok (Tested by: AntumDeluge) (need a new image)
- cloak:
- <item>black cloak</item> (new image) ◼: please test
- <item>black dragon cloak</item> (new image) ◼: please test
- <item>blue dragon cloak</item> (new image) ◼: please test
- <item>blue elf cloak</item> (new image) ◼: please test
- <item>blue striped cloak</item> (new image) ◼: please test
- <item>bone dragon cloak</item> (new image) ◼: please test
- <item>chaos cloak</item> (new image) ◼: please test
- <item>cloak</item> (new image) ◼: please test
- <item>dwarf cloak</item> (new image) ◼: please test
- <item>elf cloak</item> (new image) ◼: please test
- <item>elvish cloak</item> (new image) ◼: please test
- <item>golden cloak</item> (new image) ◼: please test
- <item>green dragon cloak</item> (new image) ◼: please test
- <item>lich cloak</item> (new image) ◼: please test
- <item>magic cloak</item> (new image) ◼: please test
- <item>mainio cloak</item> (new image) ◼: please test
- <item>red cloak</item> (new image) ◼: please test
- <item>red dragon cloak</item> (new image) ◼: please test
- <item>rift cloak</item> (new image) ◼: please test
- <item>shadow cloak</item> (new image) ◼: please test
- <item>stone cloak</item> (new image) ◼: please test
- <item>vampire cloak</item> (new image) ◼: please test
- club:
- document:
- <item>closed envelope</item> (new image) ◼: please test
- <item>coupon</item> (new image) ◼: please test
- <item>ice scroll</item> (new image) ◼: please test
- <item>assassins id</item> (new image) ◼: please test
- <item>opened envelope</item> (new image) ◼: please test
- <item>note</item> (new image) ◼: please test
- <item>sealed envelope</item> (new image) ◼: please test
- <item>unsealed envelope</item> (new image) ◼: please test
- drink:
- flower:
- <item>rose</item> (new image) ◼: please test
- food:
- <item>apple</item> (new image) ◼: please test
- <item>banana</item> (new image) ◼: please test
- <item>carrot</item> (new image) ◼: please test
- <item>cheese</item> (new image) ◼: please test
- <item>cheeseydog</item> (new image) ◼: please test
- <item>cheese sausage</item> (new image) ◼: please test
- <item>cherry</item> (new image) ◼: please test
- <item>chicken</item> (new image) ◼: please test
- <item>coconut</item> (new image) ◼: please test
- <item>easter egg</item> (new image) ◼: please test
- <item>egg</item> (new image) ◼: please test
- <item>grapes</item> (new image) ◼: please test
- <item>grilled steak</item> (new image) ◼: please test
- <item>ham</item> (new image) ◼: please test
- <item>smoked ham</item> (new image) ◼: please test
- <item>icecream</item> (new image) ◼: please test
- <item>licorice</item> (new image) ◼: please test
- <item>meat</item> (new image) ◼: please test
- <item>smoked meat</item> (new image) ◼: please test
- <item>pear</item> (new image) ◼: please test
- <item>pizza</item> (new image) ◼: please test
- <item>pomegranate</item> (new image) ◼: please test
- <item>sausage</item> (new image) ◼: please test
- <item>hotdog</item> (new image) ◼: please test
- <item>small easter egg</item> (new image) ◼: please test
- <item>spotted egg</item> (new image) ◼: please test
- <item>sugar</item> (new image) ◼: please test
- <item>tomato</item> (new image) ◼: please test
- <item>watermelon</item> (new image) ◼: please test
- grower:
- helmet:
- <item>black helmet</item> (new image) ◼: please test
- <item>blue helmet</item> (new image) ◼: please test
- <item>chain helmet</item> (new image) ◼: please test
- <item>chaos helmet</item> (new image) ◼: please test
- <item>liberty helmet</item> (new image) ◼: please test
- <item>mainio helmet</item> (new image) ◼: please test
- <item>red helmet</item> (new image) ◼: please test
- herb:
- <item>arandula</item> (new image) ◼: please test
- legs:
- <item>chain legs</item> (new image) ◼: please test
- <item>chaos legs</item> (new image) ◼: please test
- <item>elvish legs</item> (new image) ◼: please test
- <item>leather legs</item> (new image) ◼: please test
- <item>mainio legs</item> (new image) ◼: please test
- <item>shadow legs</item> (new image) ◼: please test
- <item>studded legs</item> (new image) ◼: please test
- misc:
- <item>giant heart</item> (new image) ◼: please test
- ranged:
- relic:
- <item>ankh</item> (new image) ◼: please test
- resource:
- <item>beeswax</item> (new image) ◼: please test
- <item>candle</item> (new image) ◼: please test
- <item>coal</item> (new image) ◼: please test
- <item>golden egg</item> (new image) ◼: please test
- <item>reptile egg</item> (new image) ◼: please test
- <item>horse hair</item> (new image) ◼: please test
- <item>mythical egg</item> (new image) ◼: please test
- scroll:
- <item>ados city scroll</item> (new image) ◼: please test
- <item>blank pet scroll</item> (new image) ◼: please test
- <item>deniran city scroll</item> (new image) ◼: please test
- <item>empty scroll</item> (new image) ◼: please test
- <item>fado city scroll</item> (new image) ◼: please test
- <item>home scroll</item> (new image) ◼: please test
- <item>kalavan city scroll</item> (new image) ◼: please test
- <item>kirdneh city scroll</item> (new image) ◼: please test
- <item>marked scroll</item> (new image) ◼: please test
- <item>nalwor city scroll</item> (new image) ◼: please test
- <item>summon scroll</item> (new image) ◼: please test
- <item>summon pet scroll</item> (new image) ◼: please test
- shield:
- <item>chaos shield</item> (new image) ◼: please test
- <item>elvish shield</item> (new image) ◼: please test
- <item>green dragon shield</item> (new image) ◼: please test
- <item>magic plate shield</item> (new image) ◼: please test
- <item>mainio shield</item> (new image) ◼: please test
- <item>mithril shield</item> (new image) ◼: ok (Tested by: AntumDeluge)
- <item>shadow shield</item> (new image) ◼: please test
- special:
- <item>lucky charm</item> (new image) ◼: please test
- sword:
- <item>assassin dagger</item> (new image) ◼: please test
- <item>night dagger</item> (new image) ◼: please test
- <item>black sword</item> (new image) ◼: please test
- <item>drow sword</item> (new image) ◼: please test
- <item>buster</item> (new image) ◼: please test
- <item>chaos dagger</item> (new image) ◼: please test
- <item>dagger</item> (new image) ◼: please test
- <item>dark dagger</item> (new image) ◼: please test
- <item>elvish sword</item> (new image) ◼: please test
- <item>golden blade</item> (new image) ◼: please test
- <item>golden orc sword</item> (new image) ◼: please test
- <item>hell dagger</item> (new image) ◼: please test
- <item>katana</item> (new image) ◼: please test
- <item>knife</item> (new image) ◼: please test
- <item>l hand sword</item> (new image) ◼: please test
- <item>r hand sword</item> (new image) ◼: please test
- <item>nihonto</item> (new image) ◼: please test
- <item>orc sword</item> (new image) ◼: please test
- <item>scimitar</item> (new image) ◼: please test
- <item>soul dagger</item> (new image) ◼: please test
- <item>vampire sword</item> (new image) ◼: please test
- tool:
- <item>pick</item> (new image) ◼: please test
Misc. Images
Examine images changes:
- Added touched up Monogenes to monogenes.png ◼: ok (Tested by: AntumDeluge)
Entity Sounds
- all goblins: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- all kobolds: 4 new sounds ◼: please test
- all ogres: 7 new sounds ◼: ok (Tested by: AntumDeluge)
- all orcs: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>balrog</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>bear</creature> & <creature>black bear</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>boar</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>chicken</creature> & <creature>mother hen</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>cyclops</creature>: 5 new sounds (replaced old sounds) ◼: ok (Tested by: AntumDeluge)
- <creature>death</creature>: 1 new sound (replaced old sound) ◼: ok (Tested by: AntumDeluge)
- <creature>dodo</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- gargoyles (Note: all gargoyles now have the same number of sounds: 2):
- <creature>elder gargoyle</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>gargoyle</creature>, <creature>dark gargoyle</creature>, & <creature>venom gargoyle</creature>: 2 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>gashadokuro</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>ghost</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>high lich</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>horse</creature> & <creature>white horse</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>imp</creature> & <creature>winged blue imp</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>lion</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>mummy</creature> & <creature>royal mummy</creature>: 1 new sound ◼: ok (Tested by: AntumDeluge)
- <creature>ram</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- rats:
- <creature>giantrat</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>razorrat</creature>: 4 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>rat</creature>, <creature>caverat</creature>, <creature>venomrat</creature>, & <creature>zombie rat</creature>: 3 new sounds ◼: ok (Tested by: AntumDeluge)
- <creature>robot aruthon</creature>: 1 new sound (re-added previously deleted sound) ◼: ok (Tested by: AntumDeluge)
- sheep:
- small sheep: 2 new sounds ◼: not ok (appear not to work for summoned sheep)
- large sheep: 3 new sounds ◼: not ok (tested by <player>deluge|AntumDeluge</player>: sheep still use small sheep sounds after growing)
- <creature>skeleton</creature>, <creature>warrior skeleton</creature>, <creature>elder skeleton</creature>, & <creature>demon skeleton</creature>: 1 new sound (replaced old sound) ◼: please test
- <creature>snake</creature> & <creature>grass snake</creature>: 5 new sounds ◼: please test
- <creature>tiger</creature>: 5 new sounds ◼: please test
- <creature>troll</creature> & <creature>red troll</creature>: 4 new sounds ◼: please test
- <creature>vampire lord</creature>: 1 new sound ◼: please test
- <creature>wolf</creature> & <creature>big bad wolf</creature>: 3 new sounds ◼: please test
Combat Sounds
- 7 new sounds for "attack" ◼: ok (Tested by: AntumDeluge)
- 1 new sound for "block" ◼: ok (Tested by: AntumDeluge)
Environment Sounds
Replaced sounds:
- when filling up water bottles at springs ◼: ok (Tested by: AntumDeluge)
- coins sound for buying & selling with NPCs ◼: ok (Tested by: AntumDeluge)
- eat sound for pets/sheep ◼: ok (Tested by: AntumDeluge)
Map Ambiance
Replaced ambiance audio:
- wind:
- Ados Mountain/Rock ◼: ok (Tested by: AntumDeluge)
- Kikareukin Islands & Clouds ◼: ok (Tested by: AntumDeluge)
- water sloshing:
- Ados:
- 0_ados_city along water edge ◼: ok (Tested by: AntumDeluge)
- 0_ados_city_n along water edge ◼: ok (Tested by: AntumDeluge)
- 0_ados_city_n2 along water edge ◼: ok (Tested by: AntumDeluge)
- 0_ados_city_s along water edge ◼: ok (Tested by: AntumDeluge)
- 0_ados_outside_nw 57,30 ◼: ok (Tested by: AntumDeluge)
- 0_ados_wall_n 95,49 ◼: ok (Tested by: AntumDeluge)
- 0_ados_coast_s_w2 around dock ◼: ok (Tested by: AntumDeluge)
- Athor Island
- 0_athor_island around dock {test|ok}} (Tested by: AntumDeluge)
- 0_athor_island_w around dock ◼: ok (Tested by: AntumDeluge)
- Athor Ship ◼: ok (Tested by: AntumDeluge)
- Fado City (0_fado_city 57,73) ◼: ok (Tested by: AntumDeluge)
- Ados:
- river:
- Ados:
- -3_ados_snake_pit 112,16 ◼: ok (Tested by: AntumDeluge)
- Nalwor:
- 0_nalwor_river_sw 87,83 ◼: ok (Tested by: AntumDeluge)
- Semos:
- 0_semos_mountain_n2_w 44,9 ◼: ok (Tested by: AntumDeluge)
- Ados:
- birds:
- Ados:
- 0_ados_wall_n 100,26 ◼: ok (Tested by: AntumDeluge)
- 0_ados_city_n 27,117; 42,41; 13,46; 33,10 ◼: ok (Tested by: AntumDeluge)
- 0_ados_city_s 44,12; 67,23 ◼: ok (Tested by: AntumDeluge)
- Semos:
- 0_semos_mountain_n2_w 62,127; 14,20 ◼: ok (Tested by: AntumDeluge)
- 0_semos_mountain_n_w2 77,119; 65,6 ◼: ok (Tested by: AntumDeluge)
- 0_semos_village_w 50,16; 16,20 ◼: ok (Tested by: AntumDeluge)
- 0_semos_city 29,8; 16,20 ◼: ok (Tested by: AntumDeluge)
- 0_semos_road_e 15,15; 32,33; 83,56; 118,57 ◼: ok (Tested by: AntumDeluge)
- Ados:
Map Music
- New music for entire map:
- Ados market (0_ados_city_n2) ◼: ok (Tested by: AntumDeluge)
- Fado City (0_fado_city) ◼: ok (Tested by: AntumDeluge)
- Kalavan Castle interiors (int_kalavan_castle, int_kalavan_castle_basement, int_kalavan_castle_1, int_kalavan_castle_2) ◼: ok (Tested by: AntumDeluge)
- Kalavan City (0_kalavan_city) ◼: ok (Tested by: AntumDeluge)
- Kalavan City Gardens (0_kalavan_city_gardens) ◼: ok (Tested by: AntumDeluge)
- Kirdneh City (0_kirdneh_city) ◼: ok (Tested by: AntumDeluge)
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using webstart
- Login using automatically updated client
- Create a new character. It MUST work
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to <npc>Diogenes</npc>. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from <npc>Haizen</npc> chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet <npc>Zynn Iwuhos</npc>
Dice Gambling with <npc>Ricardo</npc>Junit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey