Stendhal Quest Ideas/Game - Capture the Flag/Testing

From Arianne
Revision as of 22:24, 2 September 2011 by imported>Sjtsp (added page describing how to test CTF items)
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Notes on testing CTF Flag/Arrows

Best with two players - a carrier and an attacker (or maybe you call them defender - trying to knock the flag out of carrier's hands)

(Need admin privilege to do this - must be able to /summon items)

  • "/summon flag" near the carrier
  • carrier picks up flag (can only go in either hand)
    • should see teddy bear in hand, and balloon in outfit
  • attacker, without bow or arrows, tries to "/tag carrier"
    • should get a message back that you need to be properly equipped (or maybe that you need to be in range)
  • equip the attacker
    • /summonat player2 bag bow
    • /summonat player2 bag 100 fumble arrow
    • /summonat player2 bag 100 slowdown arrow
    • /summonat player2 bag 100 speedup arrow
  • player2 equips bow and fumble arrows
  • player2 moves in range of carrier, and "/tag carrier"
    • right now, will just see "would have tried to make carrier drop the flag"
    • /tag fires exactly one arrow
    • i have not figure out how to show the attack animation

(the following applies to the second round of commits, which has not happened yet)

  • note that player1 will not automatically drop the flag
    • both attacker and defender roll d20, and if attacker wins, carrier drops
  • attacker repeats /tag carrier, until carrier drops
  • carrier can pick up, and start over again

(the following applies to the third round of commits, which has not happened yet)

  • attacker equips slowdown arrows
  • attacker tags carrier several times, and then carrier tries walking - should be slower, and gradually recover to normal speed
    • details: one arrow, if it hits, slows the target down 10%.
      • players recover speed at 1% per second after that
  • speedup arrows are available too, partly for testing, but maybe as part of game strategy