Stendhal/Creature Organization/Examples

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Revision as of 14:06, 4 May 2013 by imported>AntumDeluge (ent.xml)
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These changes should be able to be made without affecting the game. But the logic tilesets for Tiled should eventually be reworked. Creature classes only appear to affect class definition on the website.

Option 1: Reduce number of creature categories

animal.xml

human.xml

hybrid.xml

mythical

undead.xml

Option 2: Create more creature categories

amazoness.xml

angel.xml

animal.xml

aruthon.xml (optionally merged into misc.xml

assassin.xml

barbarian.xml

beholder.xml

No changes

blordrough.xml

cannibal.xml

chaos.xml

Optionally merge chaos green dragonrider & chaos red dragonrider

demon.xml

dragon.xml

duergar.xml (optionally merged with dwarf.xml)

dwarf.xml

Optionally leave as is or split into dwarf.xml, mountain_dwarf.xml & duergar.xml

elemental.xml

elf.xml

  • Merge the following:
    • albino_elf.xml
    • dark_elf.xml

frogman.xml

No changes

gargoyle.xml

Optionally leave as is or merge with golem.xml

giant.xml

gnome.xml

No changes

goblin.xml

No changes

golem.xml

imperial.xml

kalavan.xml

kobold.xml

Optionally merge giant kobold

madaram.xml

Optionallay move kasarkutominubat to giant.xml

minotaur.xml

No changes

misc.xml

mithrilbourgh.xml

monk.xml

mythical.xml

naga.xml

ogre.xml

oni.xml

No changes

orc.xml

ratfolk.xml

No changes

risecia.xml

sheepman.xml

No changes

slime.xml

troll.xml

undead.xml