LightsAndColor

Revision as of 16:54, 29 April 2013 by imported>Kiheru (Started a page about zone colouring)

Stendhal provides two ways to modify the colors of the zone maps. One that affects the entire zone uniformly, including any entities there, and another for local effects. For both of them the coloring method is specified in the zone's xml.

As an example, int_semos_storage_-1 specifies the following for its coloring:

  <attributes>
    <parameter name="color_method">multiply</parameter>
    <parameter name="color">#413263</parameter>
    <parameter name="blend_method">bleach</parameter>
  </attributes>

This specifies both the zone wide, and local coloring methods.

Zone coloring mode

The following line in the Semos storage zone's definition specifies the coloring mode for the entire zone, and all entities within:

  <parameter name="color_method">multiply</parameter>
  <parameter name="color">#413263</parameter>

Blend layers =

TODO

Available blends

TODO