Stendhal/Creature Organization/Examples
These changes should be able to be made without affecting the game. But the logic tilesets for Tiled should eventually be reworked. Creature classes only appear to affect class definition on the website.
Option 1: Very generalized categories
animal.xml
- Merge the following:
- farm_animal.xml
- small_animal.xml
- crocodile
- giant spider
- giantrat
- king cobra
human.xml
- Merge the following:
- amazoness.xml
- chaos.xml
- madaram.xml
- giant, elder giant, master giant, amazoness giant, ice giant, black giant (optionally to mythical.xml or hybrid.xml)
hybrid.xml
- Merge the following into this file:
- beholder.xml
- demon.xml (optionally to undead.xml)
- elemental.xml (optionally to mythical_being.xml)
- ent.xml (optionally to mythical_being.xml)
- frogman.xml
- gargoyle.xml
- giant.xml
- goblin.xml
- golem.xml
- kobold.xml
- minotaur.xml
- oni.xml
- orc.xml
- ratfolk.xml
- sheepman.xml
- troll.xml
- cat woman
- dark mutant
- devil queen (optional)
- dwarf golem
- giant kobold
- glow monster
- green slime, brown slime, black slime, twilight slime
- imperial experiment
- imperial mutant
- lamia
- naga, high naga & armed naga
- thing
- werewolf
dragon.xml
- green dragon, blue dragon, red dragon, twin headed dragon, flying golden dragon, black dragon
- bone dragon (optionally to undead.xml)
- chaos green dragonrider (optionally to human.xml)
- chaos red dragonrider (optionally to human.xml)
undead.xml
- Merge the following:
- mummy.xml
- vampire.xml
- black death
- gashadokuro
- golden death
- tiny skelly
- zombie rat (optional)
Option 2: More distinction between classes
(***) Unsure about these options
angel.xml
- dark
- fallen
- light
animal.xml
- aquatic
- arachnid
- fowl
- insect
- mammal
- deer
- babybear & panda
- bat & killer bat
- bear & black bear
- beaver
- boar
- cow & bull
- elephant
- fox
- goat
- horse & white horse
- lion & tiger
- monkey
- mouse
- piglet
- ram
- rat, caverat, venomrat, razorrat & giantrat
- wolf & <creature "big bad wolf" not found>
- zombie rat (optionally animal_undead.xml, undead.xml or animal.xml)
- reptile
beast.xml ***
- beholder (possibly in its own class)
- misc
- mimic
- necrosophia (alternate class "undead.xml", "hybrid.xml"?)
- snarfkin
- slime (possibly in its own class)
demon.xml
- demon
- demon
- devil queen
- violet avenger
- imperial demon servant & imperial demon lord (alternate subclass "imperial")
- balrog (alternate subclass "giant")
- imp
dragon.xml
- chaos
- chaos green dragonrider & chaos red dragonrider (alternate class "chaos.xml")
- dragon
- flying
dwarf.xml
- duergar
- dwarf
- giant dwarf
- mountain dwarf
elemental.xml
- air
- earth
- fire
- stone (or merged with earth)
- dwarf golem ***
- stone golem ***
- water
- wind
- wood
- ent, old ent & entwife ***
- wooden golem ***
elf.xml
- albino_elf
- dark_elf
- elf
giant.xml
- amazon
- human
- giant, elder giant, master giant
- black giant (alternative subclass "dark")
- ice
- ice giant (alternative subclass "elemental)
- imperial
- kobold
- madaram
- misc
- emperor dalmung (not sure where this belongs)
gnome.xml
- gnome
- militant
human.xml
- amazon
- assassin
- barbarian
- cannibal
- chaos
- imperial
- imperial archer, imperial archer leader & imperial elite archer
- imperial chief
- imperial commander
- imperial defender
- imperial demon servant & imperial demon lord (optionally demon.xml)
- imperial elite guardian
- imperial experiment & imperial mutant
- imperial general
- imperial general giant (optionally giant.xml)
- imperial knight
- imperial leader
- imperial priest & imperial high priest
- imperial scientist
- imperial veteran
- madaram
- madaram archer
- madaram peasant
- madaram trooper
- madaram soldier
- madaram healer
- madaram axeman
- madaram queen
- madaram hero
- madaram windwalker (alternate subclass "wind")
- madaram cavalry
- madaram stalker
- madaram buster blader
- chess pieces
- mithrilbourgh.xml
- monk
- wizard ***
humanoid.xml ***
- aruthon
- fairy
- misc
- mohiko
- roohako
hybrid.xml
- arachnid
- cat woman
- frogman
- minotaur
- naga
oni.xml
orc.xml
- orc
- mountain orc
troll.xml
- cyclops
- cyclops (optionally troll.xml or misc.xml)
- ogre
- troll
undead.xml
- animal
- misc
- death knight (optionally merged into undead.xml)
- mummy
- specter
- vampire
- zombie
- bloody zombie, zombie, rotten zombie & headless monster
- myling (not activated)
Examples
- A possible method of organization would be to put the creatures in a file with a corresponding class name, and use a subclass tag to segregate different creatures within their class.
Example: undead.xml
<creatures>
<subclass value="skeleton">
<creature name="skeleton">
</creature>
<creature name="warrior skeleton">
</creature>
</subclass>
<subclass value="zombie">
<creature name="zombie">
</creature>
<creature name="rotten zombie">
</creature>
</subclass>
</creatures>
In the above example creatures skeleton & warrior skeleton would be of class undead and subclass skeleton while zombie & rotten zombie would be class undead and subclass zombie.
If subclass tags not possible comments can be used in place of them in the traditional method:
<creatures>
<!-- START: skeleton -->
<creature name="skeleton">
</creature>
<creature name="warrior skeleton">
</creature>
<!-- END: skeleton -->
<!-- START: zombie -->
<creature name="zombie">
</creature>
<creature name="rotten zombie">
</creature>
<!-- END: zombie -->
</creatures>