StendhalEconomy

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Revision as of 11:50, 14 March 2008 by imported>Kymara (answers)
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Economy in Stendhal

One thing that becomes clear after a few days of playing is that experienced characters collect lots and lots of loot, so much that all their chests start overflowing. Of course that encourages trading (or passing on items to party members) which has a role in play; but one also sees very low level players (level 4-5) with high level (shadow, black) armour.

What is the cause of the issue: With every kill value enters the Stendhal virtual economy. Killing a rat brings on average 1.4 money and 0.5 cheese into the economy. Killings of higher level monsters give lore loot. Over a day significant amounts of money, food and other items are harvested... but how does value leave the economy? There is the items that time out... whether in a corpse or not. Selling items to a merchant removes the item from the game, but brings in more money. And how can a high-level player spend his money? Yes, on a house, but that's almost it.

The game could use some economic balancing... Items and money should leave circulation at the same rate they are generated when the game is in an equilibrium state. When the number of players grows, it is fine when the economy grows, but the amount of high-level armour and weapons in the game should be restricted, so that there is just enough to go round among the high-level players. If you do that it makes sense to make trade easier by having NPC shops that both sell and buy. Such shops are great money and item sinks (the shopkeeper has his margins).

An interesting discussion: Balance in MMO Economies

Can we do any tracking of item creation and item destruction (consumption) in the game?

Sorry but you have some misconceptions which I must clear up :-
  • When you are seeing low level players with black armor these are certainly clones of the high level players. I did already tell you this in IRC but perhaps you did not understand me. I mean second accounts. Some players seem to like to sell their stuff with a low level player who stands in bank.
  • There is a lot more to spend money on than a house. If you had played long perhaps you'd know better. Anyway, such things are city scrolls and empty scrolls, which are very expensive, potions and food (many prefer to buy pies than go to the effort of making them, since they can afford it), and the cost of fixing a ring of life should you be unlucky enough to break it is also prohibitively expensive (as it is a very very useful item.)
  • There are plenty of NPC shops which sell and buy. Remember this is an open source game and as such anyone can contribute, if you wish to add more NPCs to the game please submit a patch, thank you. (See the Arianne FAQ) Kymara 04:50, 14 March 2008 (PDT)