Stendhal Items/RingsFunctionality

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Revision as of 03:00, 8 April 2013 by imported>AntumDeluge (Rings)
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Rings

Rings are another type of equipment which can offer extra stat attributes or have additional special functions. Some rings offer a "use" function which only activates on the player's command. Others have implicit functions which do not require any action, only that the ring be either carried or equipped depending on the ring's attributes. Attributes of rings that are used as equipment can only be activated when the ring is equipped to the player in the ring slot. General attributes are active no matter where the ring is carried. Some examples of rings that have this type of attribute are the <item>wedding ring</item> ("use" function) to teleport or the <item>emerald ring</item> (implicit function) which reduces items and stats lost at death.

  • Functionality
    • General: ex. <item>emerald ring</item>
      • This type of functionality can be used in any slot which the ring is placed. There can be both "use" and implicit functions of the rings.
    • Equipment: ex. <item>antivenom ring</item>
      • This type of functionality can only be used when the ring is equipped to the player, like any other piece of equipment. There can be both "use" and implicit functions of the ring.


AntumDeluge: This is how I feel rings should be implemented. If there are not rings that are meant to be used as equipment then there is not need for the finger slot, except to serve as a space saver. Additionally, it should not be required for all ring functionality that the ring be equipped to the finger. The wedding ring, for example, should not need to be "worn" to use the teleport function. I think there would be potential problems adding new rings in the future if all ring functions work in any slot. In my opinion the antipoison attribute is one that should only serve while the equipment in question is equipped. For example, if a new cape is created that has DEF 1, Antipoison 0.05, a player could opt to equip a cape that has a higher defense but still get the benefit of antipoison by carrying the new cape in his/her bag. It should be up to the player to decide which equipped functionality he/she wants.